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| Auto-confirm Righteous Fury against aliens
 
| Auto-confirm Righteous Fury against aliens
 
|-
 
|-
| Heightened Senses (Sight, Sound, Smell)
+
| Heightened Senses (Sight, Sound)
 
| +10 bonus to relevent senses
 
| +10 bonus to relevent senses
 
|-
 
|-
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| Quick Draw
 
| Quick Draw
 
| Ready as a free action
 
| Ready as a free action
|-
 
| Counterattack
 
| After a successful parry, get a free attack using the parried weapon at a -20 penalty.
 
 
|-
 
|-
 
| Resistance (Psychic Powers)
 
| Resistance (Psychic Powers)
Line 294: Line 291:
 
==Combat Stats==
 
==Combat Stats==
  
===Current Requisition===
 
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown
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! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -
 
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -
 
|-
 
|-
! Astartes Bolter !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 4 !! 28 !! Full !! Tearing !! 18 !! - !! -
+
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected
 
|-
 
|-
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Tearing !! +8 !! +9 !! -
+
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected
 
|-
 
|-
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -
+
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -
 
|-
 
|-
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 1d10+7 E !! 4 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -
+
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -
 
|-
 
|-
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10 R !! 2 !! - !! - !! - !! 2 !! - !! -
+
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -
 
|-
 
|-
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10+2 X !! 0 !! - !! Blast (4) !! - !! 0.8 !! - !! -
+
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -
 
|-
 
|-
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -
+
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -
 
|-
 
|-
! Breaching Auger !! WS !! Power !! Melee !! - !! 2d10+11 R !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 28 !! 18 !! -
+
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected
 
|}
 
|}
 
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
  
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* '''Parry: +0'''
 
* '''Parry: +0'''
 
|}
 
|}
 
===Other Used Requisition===
 
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown
 
|-
 
|-
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected
+
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected
 
|-
 
|-
! Astartes Bolter Combi Flame !! BS !! Flame !! 20m !! S/-/- !! 1d10+9 E !! 4 !! 1 !! Full !! Flame !! 0 !! 0 !! Respected
+
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected
 
|-
 
|-
! Astartes Bolt Pistol !! BS !! Pistol !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -
+
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -
|-
 
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -
 
 
|-
 
|-
 
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected
 
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected
 
|}
 
|}
 
* '''Combi Tool'''
 
** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint.
 
** +10 bonus to Tech Use Tests
 
*** 15 Requisition
 
  
 
== Equipment ==
 
== Equipment ==
=== Tools ===
+
=== Weapons ===
* '''Multi Key'''
+
* '''Weapon Name'''
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy's fortifications than to blast through them.  
+
** Notes about weapon (upgrades, quirks, etc.)
** +30 bonus to an Securty Test when trying to open locks
+
** Weapon Statline
*** 15 Requisition
+
*** Flavor text
  
 
=== Armour ===
 
=== Armour ===
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** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm's strength value of 75 with Unnatural Strength (x2) rather than his own. The limb's gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.
 
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm's strength value of 75 with Unnatural Strength (x2) rather than his own. The limb's gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.
 
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine's weapon skill, and deals 2d10+14 impact damage with penetration 10.
 
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine's weapon skill, and deals 2d10+14 impact damage with penetration 10.
 
+
*** Flavor text
 
* '''Auger Array'''
 
* '''Auger Array'''
 
** Implant
 
** Implant
 
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.
 
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.
 
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.
 
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.
 
* '''Exceptional Mind Impulse Unit (MIU)'''
 
** Implant
 
** These devices, also known as sense-links, allow the owner to direct interface with a machine or technological device. MIUs see widespread use amoung Techmarines. A basic MIO implant involves a single spinal or cortex connector, while advanced variants include wrist connector probes - and possibly mecadendrite connectors - in addition to the spinal plug.
 
*** Exceptional models grant a +10 bonus to communicate with machine spirits, and for Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests when interfaced with MIU systems.
 
  
 
== Experience  ==
 
== Experience  ==

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