Editing Hjalmar Longfang
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| Auto-confirm Righteous Fury against aliens | | Auto-confirm Righteous Fury against aliens | ||
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− | | Heightened Senses (Sight, Sound | + | | Heightened Senses (Sight, Sound) |
| +10 bonus to relevent senses | | +10 bonus to relevent senses | ||
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| Quick Draw | | Quick Draw | ||
| Ready as a free action | | Ready as a free action | ||
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| Resistance (Psychic Powers) | | Resistance (Psychic Powers) | ||
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! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! - | ! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! - | ||
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− | ! Astartes Bolter !! BS !! Basic !! 100m !! S/ | + | ! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! - |
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− | ! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! | + | ! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! +8 !! +9 !! - |
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! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! - | ! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! - | ||
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− | ! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! | + | ! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! - |
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− | ! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10 R !! 2 !! - !! - !! - !! 2 !! - !! - | + | ! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! - |
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− | ! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 | + | ! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! - |
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! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! - | ! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! - | ||
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− | ! Breaching Auger !! WS !! | + | ! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! - |
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! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown | ! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown | ||
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− | ! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/ | + | ! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected |
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− | ! Astartes Bolter Combi Flame !! BS !! Flame !! | + | ! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected |
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− | ! Astartes Bolt Pistol !! BS !! Pistol !! | + | ! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! - |
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− | ! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! | + | ! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! - |
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! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected | ! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected | ||
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+ | == Equipment == | ||
+ | === Tools === | ||
* '''Combi Tool''' | * '''Combi Tool''' | ||
** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint. | ** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint. | ||
** +10 bonus to Tech Use Tests | ** +10 bonus to Tech Use Tests | ||
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* '''Multi Key''' | * '''Multi Key''' | ||
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy's fortifications than to blast through them. | ** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy's fortifications than to blast through them. | ||
** +30 bonus to an Securty Test when trying to open locks | ** +30 bonus to an Securty Test when trying to open locks | ||
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=== Armour === | === Armour === | ||
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** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex. | ** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex. | ||
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan. | *** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan. | ||
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== Experience == | == Experience == |