Editing Hyper Core - Player Characters
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| '''Bradamante''' | | '''Bradamante''' | ||
| '''4''' / 3 | | '''4''' / 3 | ||
− | | '''P''' OOO '''M''' OO | + | | '''P''' OOO OO '''M''' OOO OO |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| '''Jewels''' | | '''Jewels''' | ||
| '''3''' / 2 | | '''3''' / 2 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO O |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| '''Karyn''' | | '''Karyn''' | ||
| '''3''' / 2 | | '''3''' / 2 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO O |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| '''Shelly''' | | '''Shelly''' | ||
| '''2''' / 1 | | '''2''' / 1 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO O |
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
|- | |- | ||
− | | ''' | + | | '''Wild Falcon''' |
− | | ''' | + | | '''1''' / 2 |
− | | '''P''' | + | | '''P''' OOO OO '''M''' XXO OO |
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
|- | |- | ||
+ | |||
|} | |} | ||
==Bradamante== | ==Bradamante== | ||
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'''+1:''' Will, Stealth<br> | '''+1:''' Will, Stealth<br> | ||
− | '''Physical Refresh:''' OOO <br> | + | '''Physical Refresh:''' OOO OO<br> |
− | '''Mental Refresh:''' | + | '''Mental Refresh:''' OOO O<br> |
'''Stunts:''' | '''Stunts:''' | ||
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===Brad's Mecha=== | ===Brad's Mecha=== | ||
[[File:BradMecha1.jpg|right|200px]] | [[File:BradMecha1.jpg|right|200px]] | ||
− | '''High Concept''': | + | '';'High Concept''': Combat Mecha<br> |
''---''<br> | ''---''<br> | ||
'''Scale 1'''<br> | '''Scale 1'''<br> | ||
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'''Severe:''' | '''Severe:''' | ||
− | == | + | ==Wild Falcon== |
− | + | ''Played by Brontes.''<br> | |
− | |||
− | ''Played by | ||
− | ''' | + | '''High Concept:''' "Infamous Street Fight Prodigy"<br> |
− | ''' | + | '''Trouble:''' "Unorthodox Fight Guy Ethos"<br> |
− | + | '''Aspects:''' <br> | |
− | ''' | + | '''Skills:''' <br> |
− | + | '''+3:''' Fight <br> | |
− | + | '''+2:''' Athletics, Physique, Will <br> | |
− | + | '''+1:''' Contacts, Presence, Empathy<br> | |
− | |||
− | '''+3:''' | ||
− | '''+2:''' | ||
− | '''+1:''' Contacts, | ||
− | '''Physical | + | '''Physical Stress:''' OOO OO<br> |
− | '''Mental | + | '''Mental Stress:''' OOO OO<br> |
'''Stunts:''' | '''Stunts:''' | ||
− | * | + | *The Fight-Sense: +2 to Create Advantage with Fight to examine an enemy's techniques. |
− | + | *Falcon Boxing: +2 to Create Advantage with Athletics when gaining height advantage. | |
− | * | ||
'''Refresh:''' 2 | '''Refresh:''' 2 | ||
− | === | + | ===Typhon Disaster=== |
− | [[File: | + | [[File:Typhon.png|right|250px]] |
− | '''High Concept | + | '''High Concept:''' Close Combat Assault Mecha<br> |
− | ' | + | The tallest of Dr. Thamron's mini-mecha, it is red in the chest, forearms and valves and an odd mottled stee-grey elsewhere. The bulky forearms were coil guns, a powerful but unwieldy weapon. |
− | ''' | + | '''Size''' 1<br> |
− | '''Speed | + | '''Speed''' 3<br> |
− | + | * '''Forward Momentum:''' +2 to Overcome with Athletics when closing distance to the enemy.<br> | |
− | *''' | + | * '''Heat Dagger:''' +2 to Create an Advantage with a Fight involving disarms or heat damage.<br> |
− | *''' | + | * '''Burning Coil Slugger:''' Uses Fight + 1 instead of Shoot when attacking an enemy in an adjacent Zone. Gains Overheated Aspect on a success. On a success with style, spend the boost to negate the Aspect.<br> |
− | *''' | + | '''Mild''' |
− | + | '''Moderate''' | |
− | '''Mild | + | '''Severe''' |
− | '''Moderate | ||
− | '''Severe | ||
==Karyn Novis== | ==Karyn Novis== | ||
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'''High Concept:''' "Combat Medic in a Mecha"<br> | '''High Concept:''' "Combat Medic in a Mecha"<br> | ||
− | '''Trouble:''' " | + | '''Trouble:''' "Hello, nurse!"<br> |
− | '''Aspects:''' " | + | '''Aspects:''' "Second Generation Dengarian-Tacian"<br> |
'''Skills:'''<br> | '''Skills:'''<br> | ||
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'''+1''' Empathy, Will, Fight<br> | '''+1''' Empathy, Will, Fight<br> | ||
− | '''Physical Stress:''' | + | '''Physical Stress:''' OOO<br> |
− | '''Mental Stress:''' | + | '''Mental Stress:''' OOO O<br> |
'''Stunts:'''<br> | '''Stunts:'''<br> | ||
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'''Refresh:''' 2 | '''Refresh:''' 2 | ||
− | === | + | ===Medical Mecha=== |
[[File:HUGGR-M1.jpg|right|200px]] | [[File:HUGGR-M1.jpg|right|200px]] | ||
'''High Concept Aspect''': Rescue Mecha<br> | '''High Concept Aspect''': Rescue Mecha<br> | ||
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*'''Module 2''' (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)<br> | *'''Module 2''' (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)<br> | ||
*'''Module 3''' (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor<br> | *'''Module 3''' (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor<br> | ||
+ | |||
+ | '''Mild:''' | ||
+ | '''Moderate:''' | ||
+ | '''Severe:''' | ||
+ | |||
+ | ==Karima "Jewels" Kajarama== | ||
+ | [[File:Jewels1.jpg|right|175px]] | ||
+ | [[File:Jewels2.jpg|right|175px]] | ||
+ | ''Played by Muskrat.''<br> | ||
+ | |||
+ | '''Gender Identity:''' Cisgender Female<br> | ||
+ | '''Age:''' 30 years<br> | ||
+ | “Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly. | ||
+ | |||
+ | '''High Concept:''' "Heiress to Major Engineering Firm" <br> | ||
+ | '''Trouble:'''Upper Class Fish Out of Water on the Battlefield<br> | ||
+ | '''Aspects:''' A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry<br> | ||
+ | |||
+ | '''Skills'''<br> | ||
+ | '''+3:''' Craft<br> | ||
+ | '''+2:''' Drive, Resources<br> | ||
+ | '''+1:''' Contacts, Manipulation, Shoot, Will, Investigate<br> | ||
+ | |||
+ | '''Physical Refresh:''' OOO <br> | ||
+ | '''Mental Refresh:''' OOO O<br> | ||
+ | |||
+ | '''Stunts:''' | ||
+ | *If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high tech guns, such as laser or plasma rifles and cannons. | ||
+ | *Movers and Shakers: +2 to Create Advantage with Contacts when dealing with people in positions of institutional power | ||
+ | |||
+ | '''Refresh:''' 2 | ||
+ | |||
+ | ===Goldbug=== | ||
+ | [[File:Goldbug.png|right|300px]] | ||
+ | '''High Concept Aspect''': Blinged Out Engineer’s Dream<br> | ||
+ | ''Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.''<br> | ||
+ | '''Scale 1'''<br> | ||
+ | '''Speed 3'''<br> | ||
+ | |||
+ | *'''Module 1''' (utility/mobility stunt): Engineering System:+2 to Overcome with Craft when working on something of the same scale as the mech.<br> | ||
+ | *'''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br> | ||
+ | *'''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br> | ||
'''Mild:''' | '''Mild:''' | ||
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'''Skills:'''<br> | '''Skills:'''<br> | ||
'''+3''' Stealth, Manipulation <br> | '''+3''' Stealth, Manipulation <br> | ||
− | '''+2''' Drive, | + | '''+2''' Drive, Contacts<br> |
− | '''+1''' Will | + | '''+1''' Notice, Will<br> |
− | '''Physical Stress:''' | + | '''Physical Stress:''' OOO <br> |
− | '''Mental Stress:''' | + | '''Mental Stress:''' OOO O<br> |
'''Stunts:'''<br> | '''Stunts:'''<br> | ||
− | * | + | *Ramming Speed- When I attack by ramming something, I ignore two shifts of damage. |
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | *I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | ||
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | *Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | ||
− | |||
'''Refresh:''' 1<br> | '''Refresh:''' 1<br> | ||
− | === | + | ===Shelly's Mecha=== |
[[File:ReconAlpha.png|right|200px]] | [[File:ReconAlpha.png|right|200px]] | ||
'''High Concept:''' Reconnaissance Mecha | '''High Concept:''' Reconnaissance Mecha | ||
− | |||
'''Scale''' 1 | '''Scale''' 1 | ||
− | |||
'''Speed''' 3 | '''Speed''' 3 | ||
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies. | *Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies. | ||
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls. | *Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls. | ||
− | *Module 3 (open slot): Active camouflage: + | + | *Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden. |
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