Editing Hyper Core - Player Characters
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| '''Bradamante''' | | '''Bradamante''' | ||
| '''4''' / 3 | | '''4''' / 3 | ||
− | | '''P''' OOO '''M''' OO | + | | '''P''' OOO OO '''M''' OOO OO |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| '''Jewels''' | | '''Jewels''' | ||
| '''3''' / 2 | | '''3''' / 2 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO O |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| '''Karyn''' | | '''Karyn''' | ||
| '''3''' / 2 | | '''3''' / 2 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO O |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| '''Shelly''' | | '''Shelly''' | ||
| '''2''' / 1 | | '''2''' / 1 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO O |
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
|- | |- | ||
− | | ''' | + | | '''Fifth Ranger''' |
| '''2''' / 2 | | '''2''' / 2 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO |
+ | | N/A | ||
+ | | N/A | ||
+ | | N/A | ||
+ | |- | ||
+ | | '''Sixth Ranger''' | ||
+ | | '''2''' / 2 | ||
+ | | '''P''' OOO '''M''' OOO | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
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'''+1:''' Will, Stealth<br> | '''+1:''' Will, Stealth<br> | ||
− | '''Physical Refresh:''' OOO <br> | + | '''Physical Refresh:''' OOO OO<br> |
− | '''Mental Refresh:''' | + | '''Mental Refresh:''' OOO O<br> |
'''Stunts:''' | '''Stunts:''' | ||
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===Brad's Mecha=== | ===Brad's Mecha=== | ||
[[File:BradMecha1.jpg|right|200px]] | [[File:BradMecha1.jpg|right|200px]] | ||
− | '''High Concept''': | + | '';'High Concept''': Combat Mecha<br> |
''---''<br> | ''---''<br> | ||
'''Scale 1'''<br> | '''Scale 1'''<br> | ||
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*'''Module 2''' (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.<br> | *'''Module 2''' (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.<br> | ||
*'''Module 3''' (Open stunt)(<br> | *'''Module 3''' (Open stunt)(<br> | ||
+ | |||
+ | '''Mild:''' | ||
+ | '''Moderate:''' | ||
+ | '''Severe:''' | ||
+ | |||
+ | |||
+ | |||
+ | ==Karyn Novis== | ||
+ | [[File:karyn.png|right|175px]] | ||
+ | ''Played by Kittlefish.''<br> | ||
+ | |||
+ | '''High Concept:''' "Combat Medic in a Mecha"<br> | ||
+ | '''Trouble:''' "Hello, nurse!"<br> | ||
+ | '''Aspects:''' "Second Generation Dengarian-Tacian"<br> | ||
+ | |||
+ | '''Skills:'''<br> | ||
+ | '''+3''' Lore<br> | ||
+ | '''+2''' Notice, Drive, Presence<br> | ||
+ | '''+1''' Empathy, Will, Fight<br> | ||
+ | |||
+ | '''Physical Stress:''' OOO<br> | ||
+ | '''Mental Stress:''' OOO O<br> | ||
+ | |||
+ | '''Stunts:'''<br> | ||
+ | *Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation | ||
+ | *Anatomy Lessons - +2 Weapon when attacking living targets | ||
+ | |||
+ | '''Refresh:''' 2 | ||
+ | |||
+ | ===Medical Mecha=== | ||
+ | [[File:HUGGR-M1.jpg|right|200px]] | ||
+ | '''High Concept Aspect''': Rescue Mecha<br> | ||
+ | ''The 'Hugger' is a combat search & rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew & passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame''<br> | ||
+ | |||
+ | '''Scale 1'''<br> | ||
+ | '''Speed 3'''<br> | ||
+ | |||
+ | *'''Module 1''' (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain<br> | ||
+ | *'''Module 2''' (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)<br> | ||
+ | *'''Module 3''' (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor<br> | ||
'''Mild:''' | '''Mild:''' | ||
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'''Skills'''<br> | '''Skills'''<br> | ||
'''+3:''' Craft<br> | '''+3:''' Craft<br> | ||
− | '''+2:''' Drive | + | '''+2:''' Drive, Resources<br> |
− | '''+1:''' Contacts, Shoot, Will, Investigate<br> | + | '''+1:''' Contacts, Manipulation, Shoot, Will, Investigate<br> |
− | '''Physical Refresh:''' | + | '''Physical Refresh:''' OOO <br> |
− | '''Mental Refresh:''' | + | '''Mental Refresh:''' OOO O<br> |
'''Stunts:''' | '''Stunts:''' | ||
− | + | *If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high tech guns, such as laser or plasma rifles and cannons. | |
− | *If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high | + | *Movers and Shakers: +2 to Create Advantage with Contacts when dealing with people in positions of institutional power |
− | *Movers and Shakers: +2 to Create | ||
'''Refresh:''' 2 | '''Refresh:''' 2 | ||
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'''Speed 3'''<br> | '''Speed 3'''<br> | ||
− | *'''Module 1''' (utility/mobility stunt): | + | *'''Module 1''' (utility/mobility stunt): Engineering System:+2 to Overcome with Craft when working on something of the same scale as the mech.<br> |
*'''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br> | *'''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br> | ||
*'''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br> | *'''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br> | ||
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'''Mild:''' | '''Mild:''' | ||
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'''Skills:'''<br> | '''Skills:'''<br> | ||
'''+3''' Stealth, Manipulation <br> | '''+3''' Stealth, Manipulation <br> | ||
− | '''+2''' Drive, | + | '''+2''' Drive, Contacts<br> |
− | '''+1''' Will | + | '''+1''' Notice, Will<br> |
− | '''Physical Stress:''' | + | '''Physical Stress:''' OOO <br> |
− | '''Mental Stress:''' | + | '''Mental Stress:''' OOO O<br> |
'''Stunts:'''<br> | '''Stunts:'''<br> | ||
− | * | + | *Ramming Speed- When I attack by ramming something, I ignore two shifts of damage. |
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | *I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | ||
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | *Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | ||
− | |||
'''Refresh:''' 1<br> | '''Refresh:''' 1<br> | ||
− | === | + | ===Shelly's Mecha=== |
[[File:ReconAlpha.png|right|200px]] | [[File:ReconAlpha.png|right|200px]] | ||
'''High Concept:''' Reconnaissance Mecha | '''High Concept:''' Reconnaissance Mecha | ||
− | |||
'''Scale''' 1 | '''Scale''' 1 | ||
− | |||
'''Speed''' 3 | '''Speed''' 3 | ||
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies. | *Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies. | ||
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls. | *Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls. | ||
− | *Module 3 (open slot): Active camouflage: + | + | *Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden. |
+ | |||
+ | ==Fifth Ranger== | ||
+ | ''Played by XXX.''<br> | ||
+ | |||
+ | '''High Concept:''' "XXX"<br> | ||
+ | '''Trouble:''' "XXX"<br> | ||
+ | '''Aspects:''' <br> | ||
+ | |||
+ | '''Skills:''' <br> | ||
+ | '''+3:''' XXX <br> | ||
+ | '''+2:''' XXX, XXX, XXX <br> | ||
+ | '''+1:''' XXXX, XXX, XXX<br> | ||
+ | '''Physical Stress:''' OOO <br> | ||
+ | '''Mental Stress:''' OOO <br> | ||
+ | |||
+ | '''Stunts:''' | ||
+ | *XXX. | ||
+ | *XXXX. | ||
+ | |||
+ | '''Refresh:''' 2 | ||
+ | |||
+ | ===Fifth Mecha=== | ||
+ | [[File:XXX.png|right|250px]] | ||
+ | '''High Concept:''' XXX<br> | ||
+ | XXX. | ||
+ | '''Size''' 1<br> | ||
+ | '''Speed''' 3<br> | ||
+ | * '''XXX:''' XXX<br> | ||
+ | * '''XXX:''' XXX.<br> | ||
+ | * '''XXX:''' XXX.<br> | ||
'''Mild''' | '''Mild''' | ||
− | |||
'''Moderate''' | '''Moderate''' | ||
− | |||
'''Severe''' | '''Severe''' | ||
− | == | + | ==Sixth Ranger== |
− | ''Played by | + | ''Played by XXX.''<br> |
− | '''High Concept:''' " | + | '''High Concept:''' "XXX"<br> |
− | '''Trouble:''' " | + | '''Trouble:''' "XXX"<br> |
− | '''Aspects:''' | + | '''Aspects:''' <br> |
'''Skills:''' <br> | '''Skills:''' <br> | ||
− | '''+3:''' | + | '''+3:''' XXX <br> |
− | '''+2:''' | + | '''+2:''' XXX, XXX, XXX <br> |
− | '''+1:''' | + | '''+1:''' XXXX, XXX, XXX<br> |
− | '''Physical Stress:''' | + | '''Physical Stress:''' OOO <br> |
− | '''Mental Stress:''' | + | '''Mental Stress:''' OOO <br> |
'''Stunts:''' | '''Stunts:''' | ||
− | * | + | *XXX. |
− | * | + | *XXXX. |
'''Refresh:''' 2 | '''Refresh:''' 2 | ||
− | === | + | ===Sixth Mecha=== |
− | [[File: | + | [[File:XXX.png|right|250px]] |
− | '''High Concept:''' | + | '''High Concept:''' XXX<br> |
− | + | XXX. | |
'''Size''' 1<br> | '''Size''' 1<br> | ||
'''Speed''' 3<br> | '''Speed''' 3<br> | ||
− | * ''' | + | * '''XXX:''' XXX<br> |
− | * ''' | + | * '''XXX:''' XXX.<br> |
− | * ''' | + | * '''XXX:''' XXX.<br> |
− | '''Mild''' | + | '''Mild''' |
− | '''Moderate''' | + | '''Moderate''' |
− | '''Severe''' | + | '''Severe''' |