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*Elves begin with the spell ''Read Magic'', one spell of their choosing from the book, and one spell from the "New Spells" section of the wiki (see below). This third spell muct be an elf spell and must be either generic "elf" or of their clan. | *Elves begin with the spell ''Read Magic'', one spell of their choosing from the book, and one spell from the "New Spells" section of the wiki (see below). This third spell muct be an elf spell and must be either generic "elf" or of their clan. | ||
*At first level and first level only a thief character can purchase skills to improve her listed abilities. Each skill selection improves a specific ability by 5%. Therefore, a character could purchase the skill ''Find Traps'' and gain a +5% bonus right off the bat. Again, this option is only available at 1st level and any one ability can only be increased by 5%. | *At first level and first level only a thief character can purchase skills to improve her listed abilities. Each skill selection improves a specific ability by 5%. Therefore, a character could purchase the skill ''Find Traps'' and gain a +5% bonus right off the bat. Again, this option is only available at 1st level and any one ability can only be increased by 5%. | ||
β | *[[Languages | + | *[[Languages]] |
*'''Alignment.''' The default alignment for PCs, as well as the civilized world in general, is neutral. Lawful and Chaotic represent the extreme outliers. The spell ''Protection from Evil'' and other keyed spells/abilities function based on intent as opposed to alignment; some evil humanoids, such as hobgoblins, for instance, are lawful. | *'''Alignment.''' The default alignment for PCs, as well as the civilized world in general, is neutral. Lawful and Chaotic represent the extreme outliers. The spell ''Protection from Evil'' and other keyed spells/abilities function based on intent as opposed to alignment; some evil humanoids, such as hobgoblins, for instance, are lawful. | ||
*[[Cantrips]]-- Magic-users and elves | *[[Cantrips]]-- Magic-users and elves |