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==Player Characters== | ==Player Characters== | ||
− | *[[ | + | *[[Kyzmoth the Brute]] |
− | *[[ | + | *[[Miro Bucketton]] |
− | + | *[[Petra]] | |
− | *[[ | + | *[[Vaskar]] |
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− | *[[Vaskar]] | ||
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*[[Blank Character Sheet]] | *[[Blank Character Sheet]] | ||
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==Encumbrance Ape== | ==Encumbrance Ape== | ||
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==Entourage and Beasts of Burden== | ==Entourage and Beasts of Burden== | ||
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==House Rules== | ==House Rules== | ||
*Magic-users (not elves) begin with a number of spells in their spell books equal to ''Read Magic'' plus 1 plus Int. Modifier. So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells. | *Magic-users (not elves) begin with a number of spells in their spell books equal to ''Read Magic'' plus 1 plus Int. Modifier. So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells. | ||
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*At first level and first level only a thief character can purchase skills to improve her listed abilities. Each skill selection improves a specific ability by 5%. Therefore, a character could purchase the skill ''Find Traps'' and gain a +5% bonus right off the bat. Again, this option is only available at 1st level and any one ability can only be increased by 5%. | *At first level and first level only a thief character can purchase skills to improve her listed abilities. Each skill selection improves a specific ability by 5%. Therefore, a character could purchase the skill ''Find Traps'' and gain a +5% bonus right off the bat. Again, this option is only available at 1st level and any one ability can only be increased by 5%. | ||
*[[Languages -- In Search of Adventure]] | *[[Languages -- In Search of Adventure]] | ||
*'''Alignment.''' The default alignment for PCs, as well as the civilized world in general, is neutral. Lawful and Chaotic represent the extreme outliers. The spell ''Protection from Evil'' and other keyed spells/abilities function based on intent as opposed to alignment; some evil humanoids, such as hobgoblins, for instance, are lawful. | *'''Alignment.''' The default alignment for PCs, as well as the civilized world in general, is neutral. Lawful and Chaotic represent the extreme outliers. The spell ''Protection from Evil'' and other keyed spells/abilities function based on intent as opposed to alignment; some evil humanoids, such as hobgoblins, for instance, are lawful. | ||
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==Plot Hooks== | ==Plot Hooks== | ||
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==Maps== | ==Maps== | ||
− | + | [[Threshold Proper]] | |
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==Background/Campaign Fluff== | ==Background/Campaign Fluff== | ||
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===[[The Shearing]]: A Karameikan Rite of Passage=== | ===[[The Shearing]]: A Karameikan Rite of Passage=== | ||
− | + | ===Laws in Threshold=== | |
− | + | *No wizard magic can be cast within town limits. | |
− | + | *Only daggers, swords, short bows and staves may be carried within town limites without special permission. | |
+ | *There is no law against wearing armor within the town; doing so, however, is a good way to be questions often and repeatedly by the city guards. | ||
+ | *Houses must be spaced a min. of 50' apart (note that this does not apply to Fogors Isle). | ||
===[[Dwarves]]=== | ===[[Dwarves]]=== | ||
===[[Elves]]=== | ===[[Elves]]=== | ||
===[[Halflings]]=== | ===[[Halflings]]=== | ||
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