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− | {| class="wikitable"
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− | |+
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− | | [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]]
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− | | [[Infinity:_Quantronic_Heat:_Lottie:Notes|Notes]]
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− | | [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
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− | | IC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.877037]
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− | | OOC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.876706/]
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− | |}
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− |
| |
− | =Charlotte Murakami=
| |
− |
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− | [[File:Lottie.jpeg|thumb|600px|right]]
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− |
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− | '''Faction:''' ALEPH <br/>
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− | '''Heritage:''' Minor Nations <br/>
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− | '''Homeworld:''' Earth
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− |
| |
− | '''Lifestyle:''' Elite<br/>
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− | '''Earnings:''' 5 (Assets = 3)
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− |
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− | '''Languages:''' English, Yujingyu
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− |
| |
− | ===Character Traits===
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− |
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− | * '''No Good Secrets:''' Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
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− |
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− | * '''IQ-doppelganger:''' a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
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− |
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− | * '''Phantom Memories:''' whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...
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− |
| |
− | ==Statistics==
| |
− |
| |
− | '''Infinity Points:''' 2/4
| |
− |
| |
| {| class="wikitable" | | {| class="wikitable" |
− | |- | + | |- style="font-weight:bold; background-color:#000000; color:#000000;" |
− | ! colspan="2" | Bonus Damage<br /> | + | ! AGILITY |
− | |- | + | ! colspan="3" style="text-align:center;" | 13 |
− | | '''Infowar''' (Intelligence) | + | |- style="text-align:center; vertical-align:middle; font-size:10px;" |
− | | +3 | + | | SKILL<br /> |
− | |- | + | | EXP |
− | | '''Psywar''' (Personality) | + | | FOC |
− | | +3 | + | | TN |
− | |- | + | |- style="vertical-align:middle;" |
− | | '''Melee''' (Brawn)<br /> | + | | Acrobatics<br /> |
− | | +3(+1)<br /> | + | | 3 |
− | |- | + | | 1 |
− | | '''Ranged''' (Awareness) | + | | 16 |
− | | +4 | + | |- style="vertical-align:middle;" |
| + | | Close Combat |
| + | | 0 |
| + | | 0 |
| + | | 13 |
| + | |- style="vertical-align:middle;" |
| + | | '''Stealth''' |
| + | | 4 |
| + | | 2 |
| + | | 17 |
| |} | | |} |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
− | |- style="text-align:center;" | + | |- style="font-weight:bold; background-color:#000000; color:#000000;" |
− | ! STRESS
| + | ! AWARENESS |
− | ! Current<br />
| + | ! colspan="3" style="text-align:center;" | 15<br /> |
− | ! Max
| + | |- style="text-align:center; vertical-align:middle; font-size:10px;" |
− | ! colspan="2" | Soak <br />
| + | | SKILL<br /> |
− | ! colspan="2" style="text-align:left;" | Harm
| + | | EXP |
| + | | FOC |
| + | | TN |
| + | |- style="vertical-align:middle;" |
| + | | style="font-weight:bold;" | Analysis<br /> |
| + | | 2 |
| + | | 1 |
| + | | 17 |
| + | |- style="vertical-align:middle;" |
| + | | Extraplanetary |
| + | | 0 |
| + | | 0 |
| + | | 15 |
| + | |- style="vertical-align:middle;" |
| + | | Observation |
| + | | 3 |
| + | | 2 |
| + | | 18 |
| |- | | |- |
− | | style="font-weight:bold;" | Vigour<br /> | + | | Survival |
− | | style="text-align:center;" | 16 | + | | 0 |
− | | style="text-align:center;" | (15+1)<br /> | + | | 0 |
− | | style="font-weight:bold;" | Armour
| + | | 15 |
− | | style="text-align:center;" | ~
| |
− | | style="font-weight:bold;" | Wound
| |
− | | [ ] [ ] [ ] [ ] [ ]<br />
| |
| |- | | |- |
− | | style="font-weight:bold;" | Resolve | + | | Thievery |
− | | style="text-align:center;" | 13
| + | | 2 |
− | | style="text-align:center;" | (13)
| + | | 0 |
− | | style="font-weight:bold;" | Morale
| + | | 17 |
− | | style="text-align:center;" | 3
| |
− | | style="font-weight:bold;" | Metanoia
| |
− | | [ ] [ ] [ ] [ ] [ ]<br />
| |
− | |- | |
− | | style="font-weight:bold;" | Firewall
| |
− | | style="text-align:center;" | 13 | |
− | | style="text-align:center;" | (17) | |
− | | style="font-weight:bold;" | Security
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− | | style="text-align:center;" | 5+4CD
| |
− | | style="font-weight:bold;" | Breach
| |
− | | [ ] [ ] [ ] [ ] [ ]<br />
| |
− | |-
| |
− | | style="font-weight:bold;" | Cashflow
| |
− | | style="text-align:center;" | 3
| |
− | | style="text-align:center;" | (13)
| |
− | | style="font-weight:bold;" | Earnings
| |
− | | style="text-align:center;" | 5
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− | | style="font-weight:bold;" | Shortfall
| |
− | | [ ] [ ] [ ] [ ] [ ]<br />
| |
| |} | | |} |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
| + | |- style="font-weight:bold; background-color:#000000; color:#000000;" |
| + | ! BRAWN |
| + | ! colspan="3" style="text-align:center;" | 13<br /> |
| + | |- style="text-align:center; vertical-align:middle; font-size:10px;" |
| + | | SKILL<br /> |
| + | | EXP |
| + | | FOC |
| + | | TN |
| |- | | |- |
− | ! ARMOUR
| + | | Athletics |
− | ! Head
| + | | 0 |
− | ! Chest
| + | | 0 |
− | ! Arms
| + | | 13 |
− | ! Legs
| |
− | ! BTS
| |
− | |-
| |
− | | Naked
| |
− | | 1
| |
− | | 1 | |
− | | 1 | |
− | | 1 | |
− | | 3<br /> | |
| |- | | |- |
− | | Armoured Clothing | + | | Resistance<br /> |
− | | 1
| |
| | 2 | | | 2 |
− | | 2 | + | | 0 |
− | | 2 | + | | 15 |
− | | 3
| |
| |} | | |} |
− |
| |
− | =Attributes and Skills=
| |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
| + | |- style="font-weight:bold; background-color:#000000; color:#000000;" |
| + | ! COORDINATION |
| + | ! colspan="3" style="text-align:center;" | 14 |
| + | |- style="text-align:center; vertical-align:middle; font-size:10px;" |
| + | | SKILL<br /> |
| + | | EXP |
| + | | FOC |
| + | | TN |
| |- | | |- |
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (13)
| |
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (15)
| |
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)
| |
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
| |
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (13)
| |
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (13)
| |
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
| |
− | |- style="font-weight:bold;"
| |
− | | Acrobatics
| |
− | | style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
| |
− | | Analysis
| |
− | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| |
− | | Athletics
| |
− | | style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
| |
| | Ballistics | | | Ballistics |
− | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
| |
− | | Education
| |
− | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| |
− | | Animal Handling
| |
− | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| |
− | | Discipline
| |
− | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
| |
− | |-
| |
− | | style="font-weight:bold;" | Close Combat
| |
− | | style="text-align:center; background-color:#000000; color:#ffffff;" | 0/0
| |
− | | style="font-weight:bold;" | Extraplanetary
| |
− | | style="background-color:#000000; color:#ffffff;" | 0/0
| |
− | | style="font-weight:bold;" | Resistance
| |
− | | style="background-color:#000000; color:#FFF;" | 0/0
| |
− | | style="font-weight:bold;" | Pilot
| |
− | | style="background-color:#000000; color:#ffffff;" | 0/0
| |
− | | style="font-weight:bold;" | Hacking
| |
− | | style="background-color:#000000; color:#ffffff;" | 4/1
| |
− | | style="font-weight:bold;" | Command
| |
− | | style="background-color:#000000; color:#ffffff;" | 0/0
| |
− | | rowspan="5" colspan="2" |
| |
− | |-
| |
− | | style="font-weight:bold;" | Stealth
| |
− | | style="text-align:center; background-color:#000000; color:#ffffff;" | 4/2
| |
− | | style="font-weight:bold;" | Observation
| |
− | | style="background-color:#000000; color:#ffffff;" | 3/2
| |
− | | rowspan="4" colspan="2" |
| |
− | | style="font-weight:bold;" | Spacecraft
| |
− | | style="background-color:#000000; color:#ffffff;" | 0/0
| |
− | | style="font-weight:bold;" | Medicine
| |
− | | style="background-color:#000000; color:#ffffff;" | 0/0
| |
− | | style="font-weight:bold;" | Lifestyle
| |
− | | style="background-color:#000000; color:#ffffff;" | 3/1
| |
− | |-
| |
− | | rowspan="3" colspan="2" |
| |
− | | style="font-weight:bold;" | Survival
| |
− | | style="background-color:#000000; color:#ffffff;" | 0/0
| |
− | | rowspan="3" colspan="2" |
| |
− | | style="font-weight:bold;" | Psychology
| |
− | | style="background-color:#000000; color:#ffffff;" | 2/0
| |
− | | style="font-weight:bold;" | Persuade<br />
| |
− | | style="background-color:#000000; color:#ffffff;" | 2/0
| |
− | |-
| |
− | | style="font-weight:bold;" | Thievery
| |
− | | style="background-color:#000000; color:#ffffff;" | 2/0
| |
− | | style="font-weight:bold;" | Science
| |
− | | style="background-color:#000000; color:#ffffff;" | 0/0
| |
− | | rowspan="2" colspan="2" |
| |
− | |-
| |
− | | colspan="2" |
| |
− | | style="font-weight:bold;" | Tech
| |
− | | style="background-color:#000000; color:#ffffff;" | 0/0
| |
− | |}
| |
− |
| |
− | =Gear=
| |
− |
| |
− | {| class="wikitable" style="text-align:center;"
| |
− | |- style="font-weight:bold; vertical-align:middle; color:#FFF;"
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− | ! colspan="7" style="background-color:#000000; color:#ffffff;" | WEAPONS
| |
− | |- style="vertical-align:middle; font-size:x-small;"
| |
− | | Name
| |
− | | Range
| |
− | | Damage
| |
− | | Burst
| |
− | | Size
| |
− | | Qualities
| |
− | | Ammo
| |
− | |- style="vertical-align:middle;"
| |
− | | Tonfa Bangles
| |
− | | R
| |
− | | 1+7CD
| |
− | | -
| |
− | | 1H
| |
− | | Concealed 2, Parry 1 (or 2 w/ dual wield)
| |
− | | -
| |
− | |- style="vertical-align:middle;"
| |
− | | Smart MULTI Pistol
| |
− | | R/C
| |
− | | 1+8CD
| |
− | | 2/1
| |
− | | Unb
| |
− | | Expert 1; Light MULTI*; Vicious 1
| |
− | | Standard/Special*
| |
− | |-
| |
− | | Nanopulser
| |
− | | C
| |
− | | 1+5CD
| |
− | | 1
| |
− | | 1H
| |
− | | Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
| |
− | | -
| |
− | |}
| |
− |
| |
− | {| class="wikitable" style="text-align:center;"
| |
− | |- style="text-align:left;"
| |
− | ! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION
| |
− | |- style="font-size:x-small;"
| |
− | | Name
| |
− | | Reloads
| |
− | | Type
| |
− | | Qualities
| |
− | |-
| |
− | | Armour Piercing
| |
| | 3 | | | 3 |
− | | Standard
| |
− | | Piercing 2
| |
− | |-
| |
− | | Stun
| |
| | 1 | | | 1 |
− | | Standard | + | | 17 |
− | | Biotech, Non-lethal, Stun
| |
| |- | | |- |
− | | Banshee | + | | Pilot |
− | | 2 | + | | 0 |
− | | Special | + | | 0 |
− | | Area (Close), Deafening, Non-lethal, Stun, Terrifying 3 | + | | 14 |
− | |-
| |
− | | Smoke Grenade
| |
− | | 3
| |
− | | Grenade
| |
− | | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
| |
− | |}
| |
− | | |
− | {| class="wikitable" style="text-align:center;"
| |
− | |- style="text-align:left;"
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− | ! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
| |
− | |- style="font-weight:bold;"
| |
− | | rowspan="2" style="vertical-align:middle; font-size:small;" | Name
| |
− | | rowspan="2" style="vertical-align:middle; font-size:small;" | Type
| |
− | | colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
| |
− | | rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
| |
− | | rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
| |
− | |-
| |
− | | style="font-size:xx-small;" | Head
| |
− | | style="font-size:xx-small;" | Torso
| |
− | | style="font-size:xx-small;" | Arm
| |
− | | style="font-size:xx-small;" | Leg
| |
| |- | | |- |
− | | Armoured Clothing | + | | Spacecraft |
− | | Civilian
| |
| | 0 | | | 0 |
− | | 1
| |
− | | 1
| |
− | | 1
| |
| | 0 | | | 0 |
− | | Hidden Armour 2, TO-Camo, Kinematica | + | | 14 |
| |} | | |} |
| | | |
− | =Talents=
| + | {| class="wikitable" |
− | | + | |- style="font-weight:bold; background-color:#000000; color:#000000;" |
− | ===Analysis===
| + | ! INTELLIGENCE |
− | | + | ! colspan="3" style="text-align:center;" | 13 |
− | * '''Pattern Recognition'''
| + | |- style="text-align:center; vertical-align:middle; font-size:10px;" |
− | You may re-roll 1d20 when making an Analysis test.
| + | | SKILL<br /> |
− | | + | | EXP |
− | ===Stealth===
| + | | FOC |
− | | + | | TN |
− | * '''Scout'''
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− | You may re-roll 1d20 when making a Stealth test.
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− | | |
− | * '''Quantronic Static'''
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− | While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
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− | | |
− | ===Hacking===
| |
− | | |
− | * '''Hacker'''
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− | When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
| |
− | | |
− | * '''Tricks of the Trade'''
| |
− | You may re-roll 1d20 when making a Hacking test.
| |
− | | |
− | * '''Phisher'''
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− | When making a Fake ID, the resulting ID gains +1 to its rating.
| |
− | | |
− | * '''Piggyback'''
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− | When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
| |
− | | |
− | =Hacking=
| |
− | | |
− | {| class="wikitable" style="text-align:center;" | |
− | |- style="text-align:left;"
| |
− | ! colspan="7" style="text-align:center; background-color:#000000; color:#ffffff;" | HACKING DEVICES | |
− | |- style="font-weight:bold; font-size:small;" | |
− | | Device | |
− | | Claw
| |
− | | Sword
| |
− | | Shield
| |
− | | Gadget | |
− | | IC | |
− | | Upgrades | |
| |- | | |- |
− | | style="text-align:left;" | Hacking Device Plus | + | | Education |
| | 2 | | | 2 |
| | 1 | | | 1 |
− | | 2 | + | | 15 |
− | | 3
| |
− | | 2
| |
− | | Cybermask, Sucker Punch, White Noise
| |
− | |}
| |
− | | |
− | {| class="wikitable" style="text-align:center;"
| |
− | |- style="text-align:left;"
| |
− | ! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | PROGRAMMES
| |
− | |- style="font-size:small;"
| |
− | | Type
| |
− | | Programme
| |
− | | Damage
| |
− | | Qualities
| |
| |- | | |- |
− | | CLAW-1 | + | | Hacking |
− | | Gotcha! | + | | 4 |
− | | 1+5CD | + | | 1 |
− | | BE | + | | 17 |
| |- | | |- |
− | | CLAW-2 | + | | Medicine |
− | | Overlord | + | | 0 |
− | | 1+5CD | + | | 0 |
− | | BE | + | | 13 |
| |- | | |- |
− | | CLAW-2 | + | | Psychology |
− | | Oblivion | + | | 2 |
− | | 1+6CD | + | | 0 |
− | | BE | + | | 15 |
| |- | | |- |
− | | SWORD-1 | + | | Science |
− | | Slasher | + | | 0 |
− | | 2+8CD | + | | 0 |
− | | Vicious 2 | + | | 13 |
| |- | | |- |
− | | SHIELD-1 | + | | Tech |
− | | Exorcism | + | | 0 |
− | | - | + | | 0 |
− | | Special | + | | 13 |
− | |-
| |
− | | SHIELD-2
| |
− | | Breakwater
| |
− | | -
| |
− | | Special
| |
− | |-
| |
− | | GADGET-1
| |
− | | Fairy Dust
| |
− | | -
| |
− | | Supportwear (long)
| |
− | |-
| |
− | | GADGET-1
| |
− | | Lockpicker
| |
− | | -
| |
− | | Supportwear (personal)
| |
− | |-
| |
− | | IC-2
| |
− | | Countermeasures
| |
− | | -
| |
− | | IC
| |
| |} | | |} |
− |
| |
− | ===CLAW===
| |
− |
| |
− | * '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
| |
− | * '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
| |
− | * '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
| |
− |
| |
− | ===SWORD===
| |
− |
| |
− | * '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
| |
− |
| |
− | ===SHIELD===
| |
− |
| |
− | * '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
| |
− | * '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
| |
− |
| |
− | ===GADGET===
| |
− |
| |
− | * '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
| |
− | * '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
| |
− |
| |
− | =Host=
| |
− |
| |
− | '''Base adjustments:''' -1 Brawn|Willpower, +1 Agility|Coordination
| |
− |
| |
− | ===Bodhisattva Lhost===
| |
− |
| |
− | SPECIAL QUALITIES
| |
− | * '''Inured to Disease:''' immunity to the effects and symptoms of disease. Does not prevent being a carrier.
| |
− | * '''Keen Senses (Hearing, Sight, Smell):''' reduces the difficulty of Observation tests using the listed senses by two steps.
| |
− | * '''Night Vision:''' darkness does not increase the difficulty of Tests.
| |
− | * '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
| |
− | * '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
| |
− | * +1 Armour Soak to all locations.
| |
− | * +2 BTS
| |
− |
| |
− | '''Upaya:''' extensive bio-architectural optimisation grants +4 to Brawn
| |
− |
| |
− | '''Virya:''' High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.
| |
− |
| |
− | ===Augmentations===
| |
− |
| |
− | * Cube 2.0
| |
− | * Multithreaded Consciousness Adaptation
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− | * Nanopulser
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− | * Neural Comlog
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− | * Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
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− | * Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms
| |