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− | {| class="wikitable"
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− | | [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]]
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− | | [[Infinity:_Quantronic_Heat:_Lottie:Notes|Notes]]
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− | | [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
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− | | IC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.877037]
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− | | OOC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.876706/]
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− | |}
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| =Charlotte Murakami= | | =Charlotte Murakami= |
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− | [[File:Lottie.jpeg|thumb|600px|right]]
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| '''Faction:''' ALEPH <br/> | | '''Faction:''' ALEPH <br/> |
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| '''Lifestyle:''' Elite<br/> | | '''Lifestyle:''' Elite<br/> |
− | '''Earnings:''' 5 (Assets = 3) | + | '''Earnings:''' 5 (Assets = 7) |
| | | |
| '''Languages:''' English, Yujingyu | | '''Languages:''' English, Yujingyu |
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| * '''Phantom Memories:''' whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own... | | * '''Phantom Memories:''' whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own... |
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− | ==Statistics==
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− |
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− | '''Infinity Points:''' 2/4
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− |
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− | {| class="wikitable"
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− | |-
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− | ! colspan="2" | Bonus Damage<br />
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− | |-
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− | | '''Infowar''' (Intelligence)
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− | | +3
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− | |-
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− | | '''Psywar''' (Personality)
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− | | +3
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− | |-
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− | | '''Melee''' (Brawn)<br />
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− | | +3(+1)<br />
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− | |-
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− | | '''Ranged''' (Awareness)
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− | | +4
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− | |}
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| {| class="wikitable" | | {| class="wikitable" |
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| ! Current<br /> | | ! Current<br /> |
| ! Max | | ! Max |
− | ! colspan="2" | Soak <br /> | + | ! colspan="2" | Soak (Persistent)<br /> |
| ! colspan="2" style="text-align:left;" | Harm | | ! colspan="2" style="text-align:left;" | Harm |
| |- | | |- |
| | style="font-weight:bold;" | Vigour<br /> | | | style="font-weight:bold;" | Vigour<br /> |
− | | style="text-align:center;" | 16 | + | | style="text-align:center;" | 15 |
− | | style="text-align:center;" | (15+1)<br /> | + | | style="text-align:center;" | (15)<br /> |
| | style="font-weight:bold;" | Armour | | | style="font-weight:bold;" | Armour |
− | | style="text-align:center;" | ~ | + | | style="text-align:center;" | |
| | style="font-weight:bold;" | Wound | | | style="font-weight:bold;" | Wound |
| | [ ] [ ] [ ] [ ] [ ]<br /> | | | [ ] [ ] [ ] [ ] [ ]<br /> |
| |- | | |- |
| | style="font-weight:bold;" | Resolve | | | style="font-weight:bold;" | Resolve |
− | | style="text-align:center;" | 13 | + | | style="text-align:center;" | 12 |
− | | style="text-align:center;" | (13) | + | | style="text-align:center;" | (12) |
| | style="font-weight:bold;" | Morale | | | style="font-weight:bold;" | Morale |
− | | style="text-align:center;" | 3 | + | | style="text-align:center;" | |
| | style="font-weight:bold;" | Metanoia | | | style="font-weight:bold;" | Metanoia |
| | [ ] [ ] [ ] [ ] [ ]<br /> | | | [ ] [ ] [ ] [ ] [ ]<br /> |
| |- | | |- |
| | style="font-weight:bold;" | Firewall | | | style="font-weight:bold;" | Firewall |
− | | style="text-align:center;" | 13 | + | | style="text-align:center;" | 17 |
| | style="text-align:center;" | (17) | | | style="text-align:center;" | (17) |
| | style="font-weight:bold;" | Security | | | style="font-weight:bold;" | Security |
− | | style="text-align:center;" | 5+4CD | + | | style="text-align:center;" | |
| | style="font-weight:bold;" | Breach | | | style="font-weight:bold;" | Breach |
| | [ ] [ ] [ ] [ ] [ ]<br /> | | | [ ] [ ] [ ] [ ] [ ]<br /> |
| |- | | |- |
| | style="font-weight:bold;" | Cashflow | | | style="font-weight:bold;" | Cashflow |
− | | style="text-align:center;" | 3 | + | | style="text-align:center;" | 13 |
| | style="text-align:center;" | (13) | | | style="text-align:center;" | (13) |
| | style="font-weight:bold;" | Earnings | | | style="font-weight:bold;" | Earnings |
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| | style="font-weight:bold;" | Shortfall | | | style="font-weight:bold;" | Shortfall |
| | [ ] [ ] [ ] [ ] [ ]<br /> | | | [ ] [ ] [ ] [ ] [ ]<br /> |
− | |}
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− |
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− | {| class="wikitable"
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− | |-
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− | ! ARMOUR
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− | ! Head
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− | ! Chest
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− | ! Arms
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− | ! Legs
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− | ! BTS
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− | |-
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− | | Naked
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− | | 1
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− | | 1
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− | | 1
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− | | 1
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− | | 3<br />
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− | |-
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− | | Armoured Clothing
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− | | 1
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− | | 2
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− | | 2
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− | | 2
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− | | 3
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| |} | | |} |
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| | style="font-weight:bold;" | Tech | | | style="font-weight:bold;" | Tech |
| | style="background-color:#000000; color:#ffffff;" | 0/0 | | | style="background-color:#000000; color:#ffffff;" | 0/0 |
− | |}
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− |
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− | =Gear=
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− |
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− | {| class="wikitable" style="text-align:center;"
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− | |- style="font-weight:bold; vertical-align:middle; color:#FFF;"
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− | ! colspan="7" style="background-color:#000000; color:#ffffff;" | WEAPONS
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− | |- style="vertical-align:middle; font-size:x-small;"
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− | | Name
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− | | Range
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− | | Damage
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− | | Burst
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− | | Size
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− | | Qualities
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− | | Ammo
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− | |- style="vertical-align:middle;"
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− | | Tonfa Bangles
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− | | R
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− | | 1+7CD
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− | | -
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− | | 1H
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− | | Concealed 2, Parry 1 (or 2 w/ dual wield)
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− | | -
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− | |- style="vertical-align:middle;"
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− | | Smart MULTI Pistol
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− | | R/C
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− | | 1+8CD
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− | | 2/1
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− | | Unb
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− | | Expert 1; Light MULTI*; Vicious 1
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− | | Standard/Special*
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− | |-
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− | | Nanopulser
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− | | C
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− | | 1+5CD
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− | | 1
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− | | 1H
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− | | Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
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− | | -
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− | |}
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− |
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− | {| class="wikitable" style="text-align:center;"
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− | |- style="text-align:left;"
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− | ! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION
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− | |- style="font-size:x-small;"
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− | | Name
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− | | Reloads
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− | | Type
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− | | Qualities
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− | |-
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− | | Armour Piercing
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− | | 3
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− | | Standard
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− | | Piercing 2
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− | |-
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− | | Stun
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− | | 1
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− | | Standard
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− | | Biotech, Non-lethal, Stun
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− | |-
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− | | Banshee
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− | | 2
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− | | Special
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− | | Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
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− | |-
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− | | Smoke Grenade
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− | | 3
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− | | Grenade
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− | | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
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− | |}
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− |
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− | {| class="wikitable" style="text-align:center;"
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− | |- style="text-align:left;"
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− | ! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
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− | |- style="font-weight:bold;"
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− | | rowspan="2" style="vertical-align:middle; font-size:small;" | Name
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− | | rowspan="2" style="vertical-align:middle; font-size:small;" | Type
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− | | colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
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− | | rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
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− | | rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
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− | |-
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− | | style="font-size:xx-small;" | Head
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− | | style="font-size:xx-small;" | Torso
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− | | style="font-size:xx-small;" | Arm
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− | | style="font-size:xx-small;" | Leg
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− | |-
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− | | Armoured Clothing
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− | | Civilian
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− | | 0
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− | | 1
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− | | 1
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− | | 1
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− | | 0
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− | | Hidden Armour 2, TO-Camo, Kinematica
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| |} | | |} |
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| * '''Phisher''' | | * '''Phisher''' |
− | When making a Fake ID, the resulting ID gains +1 to its rating. | + | When making a Fake ID,k the resulting ID gains +1 to its rating. |
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| * '''Piggyback''' | | * '''Piggyback''' |
| When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication. | | When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication. |
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− | =Hacking=
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− | {| class="wikitable" style="text-align:center;"
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− | |- style="text-align:left;"
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− | ! colspan="7" style="text-align:center; background-color:#000000; color:#ffffff;" | HACKING DEVICES
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− | |- style="font-weight:bold; font-size:small;"
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− | | Device
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− | | Claw
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− | | Sword
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− | | Shield
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− | | Gadget
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− | | IC
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− | | Upgrades
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− | |-
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− | | style="text-align:left;" | Hacking Device Plus
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− | | 2
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− | | 1
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− | | 2
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− | | 3
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− | | 2
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− | | Cybermask, Sucker Punch, White Noise
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− | |}
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− |
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− | {| class="wikitable" style="text-align:center;"
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− | |- style="text-align:left;"
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− | ! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | PROGRAMMES
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− | |- style="font-size:small;"
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− | | Type
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− | | Programme
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− | | Damage
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− | | Qualities
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− | |-
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− | | CLAW-1
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− | | Gotcha!
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− | | 1+5CD
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− | | BE
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− | |-
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− | | CLAW-2
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− | | Overlord
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− | | 1+5CD
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− | | BE
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− | |-
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− | | CLAW-2
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− | | Oblivion
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− | | 1+6CD
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− | | BE
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− | |-
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− | | SWORD-1
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− | | Slasher
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− | | 2+8CD
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− | | Vicious 2
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− | |-
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− | | SHIELD-1
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− | | Exorcism
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− | | -
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− | | Special
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− | |-
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− | | SHIELD-2
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− | | Breakwater
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− | | -
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− | | Special
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− | |-
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− | | GADGET-1
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− | | Fairy Dust
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− | | -
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− | | Supportwear (long)
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− | |-
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− | | GADGET-1
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− | | Lockpicker
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− | | -
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− | | Supportwear (personal)
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− | |-
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− | | IC-2
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− | | Countermeasures
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− | | -
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− | | IC
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− | |}
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− |
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− | ===CLAW===
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− | * '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
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− | * '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
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− | * '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
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− |
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− | ===SWORD===
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− |
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− | * '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
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− |
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− | ===SHIELD===
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− |
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− | * '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
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− | * '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
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− |
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− | ===GADGET===
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− |
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− | * '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
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− | * '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
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− |
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− | =Host=
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− | '''Base adjustments:''' -1 Brawn|Willpower, +1 Agility|Coordination
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− |
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− | ===Bodhisattva Lhost===
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− | SPECIAL QUALITIES
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− | * '''Inured to Disease:''' immunity to the effects and symptoms of disease. Does not prevent being a carrier.
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− | * '''Keen Senses (Hearing, Sight, Smell):''' reduces the difficulty of Observation tests using the listed senses by two steps.
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− | * '''Night Vision:''' darkness does not increase the difficulty of Tests.
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− | * '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
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− | * '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
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− | * +1 Armour Soak to all locations.
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− | * +2 BTS
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− |
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− | '''Upaya:''' extensive bio-architectural optimisation grants +4 to Brawn
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− |
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− | '''Virya:''' High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.
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− |
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− | ===Augmentations===
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− |
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− | * Cube 2.0
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− | * Multithreaded Consciousness Adaptation
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− | * Nanopulser
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− | * Neural Comlog
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− | * Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
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− | * Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms
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