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[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page] == Rank == *Necromancer 7 *XP: 94783/180000 *Alignment Neutral *Full PC == Attributes == *STR 13 (+1) *INT 10 (1 point from Headband of Intellect) *WIS 18 (+3) *DEX 9 *CON 13 (+1) *CHA 10 == Skills == *Languages: **Common **Myrtu *General Skills: **Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person. **Sense Motive (WIS Skilled) APO p18 **Tracking (WIS Proficient) APO p19 *Class Abilities **Channel Divinity 4 uses/day, 3D6 **Song of Banishment **Song of Binding **Song of Compulsion **Song of Gentle Repose **Song of Speaking *Knacks **Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45β and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25β or 1D2 damage at 60β. APO p.218 **Self-improvement, primary: Increase INT by 2. APO p.219 == Combat == *AC 6 (+1 from Ring of Protection) **Physical attacks at -2 from Cloak of Displacement *HP 32 *Movement Rate 60β (20β) *Initiative Modifier 0 *Attacks **Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?) **Primary Ranged Attack: Bone Spear 1D6 (5-20β/21-40β/41-60β) *Saves: **Petrification & Paralysis 11 **Poison & Death 11 **Breath 14 **Wands 12 **Spells/Rods/Staves 12 **Add +3 to saves from magical effects (WIS modifier) **Add +2 to all saves from Ring of Protection, Cloak of Displacement == Spells == *First Level: 2 Spells Per Day **Darkness Globe **Wither *Second Level: 1 Spell Per Day **Cure Light Wounds *Third Level: 1 Spell Per Day **Vampiric Pulse *Channel Divinity: 4 per day == Equipment == *Gear, Armor, Weapons: **Leather Armor (covered in humanoid rib bones) **Spear (carved from large femur) **Spellbook **Necroflute (carved from a human humerus) **Headband of Intellect **+1 Ring of Protection **Mask of the Skull ***1x/day can fly to a target up to 50' away, attack, then return to wearer ***Target must save vs Death Magic or be killed instantly ***On successful save, target takes 3D6+13 damage ***Mask is AC 0 HP 10, must be worn for 1 hour before using **Winged Boots ***Use as the fly spell, 3X/day, 5 minutes per flight **Cloak of Displacement, Minor ***Blurs outline continually ***Physical attacks are at -2, saves are at +1 **Wand of Fire ***Burning Hands: 1 charge, 1 segment, 12' cone, deals 6 damage ***Pyrotechnics: 1 charge, 2 segments ***Fireball (6th level): 2 charges, 6D6 damage or half if save against wands. Reroll damage dice 1s as 2s ***Wall of Fire (6th level): 2 charges, 3 segments, can be a 22' diameter circle around caster **Dust of Appearance (1D4+2 packets) ***Coats objects in a 10' radius, lasts 5 minutes ***Makes invisible visible: negates Blur, Displacement, Illusions, Invisibility, Mirror Images, Phantasms, Projected Images ***Hiding creatures take a 30% penalty to hiding in shadows **Iron Rations (7) **Torches (6) **Waterskin **Tinder box **3 Potions of Healing 2D4+2 **Empty potion bottle **Ring of Djinni Summoning **Pipes of the Sewers **Horseshoes of Speed (on steed) **Scroll of Continual Light ==Mounts== *Riding horse **Speed 240β(80β) (+30' from Horsehoes of Speed) **Carry 3000 (300 in bags) **Saddle, bridle, saddlebags
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