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==Feats==
 
==Feats==
  
==Equipment==
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=Guns=
  
[[IK4e_Guns|Guns]]
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==Gun Basics==
  
[[Mechanika|Mechanika and Magic Items]]
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Rogues can use Pistols as Rogue weapons, and rangers may choose to be proficient in rifles rather than bows. Small characters can get rifles that do one die size less damage- and small pistols work as normal (although there is no small handcannon).
  
[[IK4e_Powered_Armour|Warcaster and Ironhead Armour]]
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Revolvers hold 6 shots and take a move action to reload.  Some rifles are revolvers.
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You can use your load actions to reload in the middle of your attack action. Note that reloading takes two hands even if you are using a one-handed weapon.
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Pistol: This weapon may be used one-handed and synergises with a number of pistol feats. Even if you can use pistols in melee (whether through power, feat, bayonet, or anything else) you never either give or receive flanking bonus.
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Rifle: Standard two handed gun.
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Sniper: A sniper weapon may be fired from Prone and grants +1 to hit if you do so.
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At the start of the IK setting, bullets + powder cost 2GP each.
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==Pistols==
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===Holdout Pistol===
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A small pistol, designed for a member of the nobility to be able to shoot.
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One Handed Simple Ranged
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+3 prof. d4 damage. Range: 7/15. Properties: Pistol, Repeater. 150GP
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===Cheap Pistol===
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About all many starting PCs can afford if they want a gun.
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One Handed Simple Ranged
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+2prof. d6 damage. Range: 5/10 Properties: Pistol, Load Minor. 25GP
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===Revolver===
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A decent pistol, known for its multiple shots.
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One Handed Simple Ranged
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+3 prof. d6 damage. Range: 10/20 Properties: Pistol, Repeater. 150GP
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===Pistol===
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Most prefer the revolver and its six shots. But some experts can make reloading the pistol into an art.
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One Handed Simple Ranged
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+3 prof. d8 damage. Range: 10/20 Properties: Pistol, Load Minor. 150GP
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===Handcannon===
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A pistol designed for one shot in combat. It kicks like a mule and reloading is a pain, but that one shot is often sufficient to end a fight.
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One handed martial ranged
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+3 prof. d12 damage. Range 10/20. Properties: Pistol, Load Standard, Versatile. 90GP
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==Rifles==
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===Rifle===
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The standard modern military longarm. They are becoming ubiquitous - they may not be as good as Longbows quite yet. But despite the cost of the weapon, training a rifleman is still easier (and hence cheaper) than training a longbowman.
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Two handed simple ranged.
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+2 Prof. d10 damage. Range 15/30 Properties: Rifle, Load Minor. 75GP
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===Long Gun===
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Cygnaran elite military weapon.
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Two handed martial ranged.
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+3 Prof. d10 damage. Range 20/40 Properties: Rifle, Repeater. 150GP
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===Sniper Rifle===
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Elite military weapon.
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Two handed martial ranged.
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+3 Prof. d12 damage. Range 30/60 Properties: Rifle, Load Minor, Sniper. 150GP
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===Hunting Rifle===
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For when you need to stop a rampaging gorax.  Note: Alten Ashley carries one of these.
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Two handed superior ranged.
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+3 Prof. 2d6 damage. Range 30/60 Properties: Rifle, Load Move, Brutal 1. 350GP
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==Gun Accessories==
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===Gun Blades===
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Gun Blades (5GP) can be added to any pistol and allow the pistol to be used in melee with the statistics of a dagger (note that although it is a light blade it is not actually a dagger so rogues do not get an additional +1 to hit).
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===Bayonets===
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Bayonets (10gp) can be added to any rifle and allow the rifle to be used in melee as a spear.
  
 
==Warjacks==
 
==Warjacks==

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