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Irradiated Fur is a furry post-apocalypse game; any game of Irradiated Fur should have elements of both in about equal quantaties. With that in mind, here's a pile of spare parts that should give GMs ideas to work with. *ancient catacombs that turn out to be sewers/military bases/an amusement park *bar brawls *coming to terms with one's partial humanity *discovering ancient caches of technology *fighting for the pack *"Doesn't anyone here speak English?" *highwaymen threatening the town *howling for the hell of it *"It's gonna blow!" *lonely artificial intelligences *lost love *near-death experiences *overcoming one's biases *radiation-poisoned children *ray guns -- on the other side of the battlefield *rescuing ancient tomes from dilapidated libraries *robots with emotional problems *quips and puns to go with thrusts and ripostes *racial languages *religion instead of bread *searching for home *seccessionist survivalist groups *secessionist survivalist groups who think the war is still going on *self-appointed guardians of history and technology with shitloads of cool tech *social maneuvering *spiritual self-searching *stealthy escapes by the light of the full moon *subtle discrimination on multiple levels *vaults that just opened up and released hundreds of people blinking into the sunlight *warlords who are threatening everything in their path *water that glows in the dark *"You're outta bullets." *your-species-here supremacist churches. [[Category:Irradiated Fur]]
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