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A character in the PbP game [[War_of_the_Burning_Sky_(PbP_campaign) | War of the Burning Sky (13th Age)]] played by Sam I Am.
 
A character in the PbP game [[War_of_the_Burning_Sky_(PbP_campaign) | War of the Burning Sky (13th Age)]] played by Sam I Am.
  
'''Race:''' Droalesti ([https://www.13thagesrd.com/races/dark-elf/ Dark_Elf])
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'''Race:''' [https://www.13thagesrd.com/races/dark-elf/ Dark_Elf]
  
 
'''Class:''' [https://www.13thagesrd.com/classes/ranger Ranger] 1
 
'''Class:''' [https://www.13thagesrd.com/classes/ranger Ranger] 1
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: Strength 16 (+3)
 
: Strength 16 (+3)
: Dexterity 16 (+3)
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: Dexterity 10 (0)
: Constitution 15 (+2)
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: Constitution 14 (+2)
: Intelligence 11 (+0)
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: Intelligence 10 (0)
 
: Wisdom 12 (+1)
 
: Wisdom 12 (+1)
: Charisma 9 (-1)
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: Charisma 17 (+3)
  
 
=== Backgrounds ===
 
=== Backgrounds ===
  
: Ragelesian Spy +3
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: Knight of the Aquiline Cross +4
: Droalesti Refugee +2
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: Wandering Healer +4
: Tracker +3
 
  
 
=== One Unique Thing ===
 
=== One Unique Thing ===
  
: One
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: I can always find a star appearing somewhere in the evening sky that ''almost'' no one else seems able to see.
  
 
=== Icon Relationships ===
 
=== Icon Relationships ===
  
: Mythological Beasts / ??? / Gate Pass (see the sidebar on page 5) ''2''
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: The Aquiline Cross 3
: Emperor Dracus Coaltongue (deceased) / Ragesian Army / Ragesia ''1 ??''
 
  
 
=== Powers and Talents ===
 
=== Powers and Talents ===
  
: Dark Elf: Cruel - ''Once per battle, deal ongoing damage to a target you hit with a natural even attack roll as a free action. The ongoing damage equals 5 times your level. (For example, at 3rd level you would deal 15 ongoing damage against a single target.) As usual, a normal save (11+) ends the damage. A critical hit doesn’t double this ongoing damage.''
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: Fearless
: Dark Elf:
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: Lay on Hands
: R: Lethal Hunter - ''Once per battle as a free action, choose an enemy. The crit range of your attacks against that enemy expands by 2 for the rest of the battle. A mob of mooks counts as a single enemy.''
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: Path of Universal Righteous Endeavor
: R: Animal Companion Situva Panther - ''Situva panther L0 | AC 16 | PD 14 | MD 12 | HP 20 | Atk before Isil +5 (19-20) 1d8. Adv. Feat, uses escalation die.''
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: Quick to Fight
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: Smite Evil
  
 
=== Feats ===
 
=== Feats ===
: Adv: Your animal companion adds the escalation die to its attacks.
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: A: Heirloom (see equipment)
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: A: Smite Evil
  
 
=== Combat ===
 
=== Combat ===
  
: '''Melee:''' Greatsword +4 atk | 1d10+3 dmg (Spear +4 atk | 1d8+3 dmg) (On even nat roll, Cruel - 5 ongoing dmg)
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: '''Basic melee:''' +5 attack, 1d8+4 damage (+6 attack, 1d8+1d6+4 damage when engaged solo)
: '''Ranged:''' Longbow 1d20+4;1d8+3 dmg (Thrown dagger +4 atk | 1d4+3 dmg)
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: '''Lay on Hands:''' 2/day, quick action, spend recovery to heal self or touched ally
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: '''Quick to Fight:''' 1/day, at the beginning of combat set the escalation die to +1
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: '''Smite Evil:''' 1/battle + 3/day, free action, +4 attack and +1d12 damage with half damage on miss
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: '''Path of Universal Righteous Endeavor:''' always on, nearby allies gain +1 to all saves
  
 
: Initiative: +1
 
: Initiative: +1
: Armor Class: (lt base 14 + 2 + L1) = 17
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: Armor Class: 20
: Physical Defense: (11 + 2 + L1) 14
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: Physical Defense: 13
: Mental Defense: (10 + 0 + 1) = 11
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: Mental Defense: 14 (immune to fear effects)
: Recoveries: 10 x 1d8+2 Used:
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: Recoveries: 8 x 1d10+2
: Hit Points: 27/27
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: Hit Points: 30
  
 
=== Equipment ===
 
=== Equipment ===
  
: Leather armour (AC14)
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: Simple arming robes
: Greatsword (2H) 1d10
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: Half plate armor (AC 16)
: Spear (2H) 1d8
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: Shield (AC +1)
: Longbow 1d8
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: Firestar (heirloom ''morningstar of vanity'': +1 attack, 1d8+1 damage, +1d6 damage when engaged solo)
: Throwing dagger 1d4
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: Knife
: 20 arrows 2 gp
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: Money pouch (~10gp)
:
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: Money pouch (11sp)
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: An unflappably stoic donkey
  
 
: Pack
 
: Pack
:* 10 x Candle
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:* Water skin
:* Crowbar (iron)
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:* Road rations (5 days)
:* Flint and tinder box
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:* Feed for the donkey (5 days)
:* Grappling hook (iron)
 
:* Iron spike x 10
 
:* Lantern (common)
 
:* Lantern oil (8 hrs)
 
:* Mirror, small
 
:* Prayer book
 
:* Rain cloak
 
:* Road rations (5 days)
 
:* Rope, 50 ft good
 
 
:* Sleeping roll
 
:* Sleeping roll
:* Water skin
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:* Wool blanket
 
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:* Rain cloak
===Notes & To Do===
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:* Flint and tinder box
:* Icon(s)
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:* Common lantern and oil (8 hrs)
:* Equipment - check what other PCs have
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:* Candles
:* Where from?
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:* Small mirror
:* Answer GM questions
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:* Sewing kit
:* Post IC exposition here as background
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:* Writing kit
:* One Unique thing
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:* Travel journal and atlas (WIP)
:* Feat (Poisoner´s Aim?)
 
:* Combat atks etc
 
:* Increase Charisma?
 
:* Reread player´s guide
 
 
 
Just so you know - Drow are very rare in this setting so you'll probably stand out. For that reason, you may know or be related to the few that do show up. Do you have any feelings about that one way or another?
 
 
 
Where did you come from and why did you leave?
 
 
 
Why are you at Gate Pass & why do you care about it's fate? (it may be your home)
 
 
 
Why do you need to leave Gate Pass now? (If you're a magic user, the Scourge is after you for some reason)
 
 
 
How do you know of the Resistance and who let you know about the meeting at the Poison Apple Pub?
 
 
 
I've got one more thing for you all to consider about your characters. I want you to think about what your personal character's story is. I'd like to have this not be about your characters going through the story of War of the Burning Sky, but about your characters' stories who happen to be set in the background of War of the Burning Sky. Your One Unique Thing is probably the perfect place to drop this. Some examples:
 
:Vengeance - Were you wronged by someone and are seeking justice? (any 80's action flick)
 
:Redemption - Have you wronged people and are working toward redemption? (Xena: Warrior princess)
 
:Martyr - Your destiny is to sacrifice yourself for the greater good. (Jesus?)
 
:Would be King - You look to regain your rightful throne somewhere.
 
:These are just examples - come up with whatever you want.
 
Consider it optional, but if you have anything I'll see if I can work it in. Try to leave the specifics of it unknown so I can fill in the people/places/things and tie it all together.
 

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