Editing JEHUTY Profile: MONUMENT
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==Advancement== | ==Advancement== | ||
*Class: Magister (War Mage) | *Class: Magister (War Mage) | ||
− | *Level: | + | *Level: 2 |
− | *XP: | + | *XP: 3/6 |
*Skill Points Unspent: | *Skill Points Unspent: | ||
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*Goal: I will keep innocent lives safe by disarming the powerful | *Goal: I will keep innocent lives safe by disarming the powerful | ||
*Homeworld: Vuor | *Homeworld: Vuor | ||
− | *Languages: Novesperanto, | + | *Languages: Novesperanto, one or two languages of Vuor, Gracious (badly) |
==Skills== | ==Skills== | ||
− | *Cast Magic- | + | *Cast Magic-1 |
*Exert-0 | *Exert-0 | ||
*Fix-0 | *Fix-0 | ||
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==Spells== | ==Spells== | ||
*Spells per day: | *Spells per day: | ||
− | **1st level - | + | **1st level - 4/day |
− | |||
*Spells known | *Spells known | ||
**1st level: | **1st level: | ||
***Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held) | ***Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held) | ||
***Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it) | ***Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it) | ||
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***Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows) | ***Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows) | ||
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==Cybernetics and Innate Abilities== | ==Cybernetics and Innate Abilities== | ||
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==Other Stats== | ==Other Stats== | ||
− | *HP: | + | *HP: 7 |
*System Strain: | *System Strain: | ||
*Base AC: 14 | *Base AC: 14 | ||
*Base Attack Bonus: +1 | *Base Attack Bonus: +1 | ||
*Saves | *Saves | ||
− | **Physical: | + | **Physical: 13 |
− | **Mental: | + | **Mental: 14 |
− | **Evasion: | + | **Evasion: 13 |
*Movement Rate: 10 meters/round | *Movement Rate: 10 meters/round | ||
*Encumbrance: None | *Encumbrance: None | ||
− | **Readied: | + | **Readied: 0/5 |
− | **Stowed: | + | **Stowed: 0/10 |
== Equipment == | == Equipment == |