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Jack Frost
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''' == Miles Hawson/Jack Frost == ''' ''Male Donkey Student and Rookie Ice Hero'' '''Attributes''' *Agility: d6 *Smarts: d6 *Spirit: d8 *Strength: d6 *Vigor: d8 '''Derived Attributes''' *Rank: Novice *Bennies: 3 *Parry: 5 *Toughness: 6 *Pace: 6 '''Attacks''' *Melee - Unarmed d6+1, Damage 1d6+1d4 *Ranged - N/A '''Hindrances''' *Mild Mannered (Minor) *Hesitant (Minor) *Heroic (Major) '''Edges''' *(Racial) Vigor d6 *Arcane Background (Gifted) *Martial Artist **Unarmed Fighting +1; fists and hooves count as Natural Weapons; add d4 damage die to unarmed Fighting attacks (or increase die a step if already possessed). '''Skills''' *Academics: d4 *Athletics: d6 *Battle: *Boating: *C. Knowledge d6 *Driving: *Electronics: *Faith: *Fighting: d6 *Focus: d8 *Gambling: *Hacking: *Healing: *Intimidation: *Language (Native): d8 *Language: *Notice: d6 *Occult: *Performance: d6 *Persuasion: d8 *Piloting: *Psionics: *Repair: *Research: d6 *Riding: *Science: *Shooting: *Spellcasting: *Stealth: d4 *Survival: *Taunt: *Thievery: *Weird Science: '''Powers''' ''PP: N/A'' *Frost Guard (Protection, 1): d8-1, Range 16", Duration 5 rounds, +2 Armor (+4 with a raise) ** Multi-Guard (+1): Can protect others. d8-1 for one other, -1 per each additional two. ** Frost Armor (+1): d8-1, +4 Armor (+6 with a raise) ** Impenetrable Ice (+1): d8-1, provides Toughness instead of Armor ** Slick Guard (+1): d8-1, also increases Pace by 2 *** Combo two or three +1 options for d8-2, combo all four +1 options for d8-3 *Ice Wall (Barrier, 2): d8-1, Range 16", Duration 5 rounds, creates immobile straight wall 5" long and 1" tall with Hardness 10 ** Icicle Wall (+1): d8-2, barrier causes 2d4 damage to anyone who contacts it ** Hardened (+1): d8-2, barrier has Hardness 12 ** Shaped (+2): d8-2, barrier is of desired basic shape ** Size (+1): d8-2, barrier becomes 10" long and 2" tall *** Combo two +1s for d8-2, Combo one or two +1s and a +2 for d8-3, Combo all 4 options for d8-4 '''Gear''' (WIP) *Gear1 *Gear2 *Gear3 *Gear4 *Gear5 ''Funds'' *$300
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