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'''Jackpot''' '''PL 11''' (PP 165) '''Combat and Saves''': Initiative: +14 (Dex +6; Improved Initiative +8 ); Defense 22 (Uncanny Dodge; Dodge Focus +7; Flat-Footed: 12); Spd: 30/60/120; Attack +10; Saves: Fort +5, Reflex +6, Will +5, Toughness +7 (Defensive Roll: 4; Knockback 3/1 (Flat)) Str: 16 (+3); Dex: 22 (+6); Con: 16 (+3); Int: 12 (+1); Wis: 16 (+3); Cha: 22 (+6) '''Skills''': Acrobatics 6 (+12); Bluff 4 (+10); Climb 2 (+5); Disable Device 5 (+6); Notice 3 (+6); Sense Motive 5 (+8 ); Stealth 3 (+9) '''Feats''': Acrobatic Bluff; Blind-Fight; Critical Strike; Defensive Attack; Defensive Roll +4; Dodge Focus +7; Elusive Target; Evasion +2; Improved Initiative +2; Luck +2; Move-By Action; Precise Shot; Quick Draw; Redirect; Seize Initiative; Set Up; Uncanny Dodge '''Powers:''' *'''Boost +10''' (Any Single Trait that can be defined by "luck" and determined by GM to produce desired effect); Extras: Ranged [+1]; Total Fade [+1]; Power Feats: Affects Insubstantial; Subtle *'''Alternate Power: Drain +10''' (Any single trait); Extra: Ranged [+1]; Total Fade [+1]; Power Feats: Affects Insubstantial; Subtle *'''Alternate Power: Transform - Synchronicity +10 '''(Any single object or phenomena is changed to a possible but advantageous state: doors are unlocked when needed; alarms have been left off; taxis are "available"; a gun's next shot will misfire; a noise that could distract a guard and send him off in the right direction can be heard, etc. Effects determined by the GM, overall goal defined by the player. Observation eliminates potential - ie, if you try the door first and find it's locked, you can't suddenly "discover" it's unlocked) Power Feats: Selective; Subtle *'''Alternate Power: Trip +10''' (Extras: Area [+1]; Ranged (Perception)[+1]; Selective) AND Luck +3 (Hero Point for Another; Override GM Fiat, Force Re-roll) *'''Device +2''' - Bag of Throwing Gimmicks Bomb "Cherries" - Dazzle (Auditory, Visual) +4 Alternate Power: Throwing Weapons (Spades, Hearts, etc.) Strike +6; Mighty; Thrown *'''Alternate Power: Smoke Bars '''- Obscure (A/V) +4 '''Costs''': Abilities - 44; Skills - 7 (28 ranks); Feats - 29; Powers - 51; Combat - 30; Saves - 4
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