Editing Jackson "Six" Hitt

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'''Charisma''' 14 [+1]
 
'''Charisma''' 14 [+1]
  
 
'''Class:''' Expert 7
 
  
 
'''XP/Next Level'''
 
'''XP/Next Level'''
  
66,870/100,320
+
8,020/12,040
 
 
'''Credits:''' 291,255 as of April NE55
 
 
 
'''Lifestyle Costs:''' Paid through April, NE55
 
  
  
 
'''Vital stats:'''
 
'''Vital stats:'''
  
• '''Hit Points:''' 27/27
+
• '''Hit Points:''' 20/20
 
 
• '''Armor Class:''' 0
 
 
 
• '''Attack Bonus''' +2
 
 
 
 
 
'''Weapons'''
 
  
'''Mag Pistol''' +4 to hit, 2d6+3 damage
+
'''Armor Class:''' 3
  
'''Combat Rifle''' +4 to hit, 1d12+1 damage
+
'''Attack Bonus''' +0
 
 
'''Combat Rifle-burst''' +6 to hit, 1d12+3 damage
 
 
 
'''Mag Rifle''' +4 to hit, 2d8+3 damage
 
 
 
'''Spike Thrower''' +4 to hit, 3d8+1 damage
 
 
 
'''Spike Thrower-burst''' +6 to hit, 3d8+3 damage
 
  
  
 
'''Saves'''
 
'''Saves'''
  
• '''Physical Effect Save''' 14
+
• '''Physical Effect Save''' 16
  
• '''Mental Effect Save''' 13
+
• '''Mental Effect Save''' 15
  
• '''Evasion Save''' 10
+
• '''Evasion Save''' 12
  
• '''Tech Save''' 9
+
• '''Tech Save''' 11
  
• '''Luck Save''' 12
+
• '''Luck Save''' 14
  
  
 
'''Background Package:''' Comm Crew
 
'''Background Package:''' Comm Crew
 +
 +
'''Class:''' Expert
  
 
'''Training Package:''' Adventuring Expert
 
'''Training Package:''' Adventuring Expert
Line 71: Line 52:
 
'''Languages:''' English, Arabic
 
'''Languages:''' English, Arabic
  
'''Age:''' 25 (through NE55)
+
'''Age:''' 24
 
 
 
 
'''Cyberware:'''
 
 
 
Body Arsenal Array
 
  
  
 
'''Skills:'''
 
'''Skills:'''
  
• Combat/Primitive 0
+
• Combat/Projectile 0
  
• Combat/Projectile 1
+
• Computer 2
 
 
• Computer 3
 
 
 
• Culture/Criminal 0
 
  
 
• Culture/Spacer 0
 
• Culture/Spacer 0
 
• Exosuit 1
 
  
 
• Navigation 1
 
• Navigation 1
 
• Perception 0
 
  
 
• Persuade 0
 
• Persuade 0
Line 105: Line 73:
 
• Tech/Astronautics 0
 
• Tech/Astronautics 0
  
• Tech/Medical 1
+
• Tech/Medical 0
  
 
• Tech/Postech 1
 
• Tech/Postech 1
  
• Tech/Pretech 1
+
• Tech/Pretech 0
  
 
• Vehicle/Air 0
 
• Vehicle/Air 0
Line 121: Line 89:
 
'''Inventory:'''
 
'''Inventory:'''
  
Powered armor
+
Armoured undersuit
  
Armored undersuit
+
TL4 backpack
  
Assault suit
+
Compad
  
 
• Combat field uniform
 
• Combat field uniform
Line 131: Line 99:
 
• Mag pistol
 
• Mag pistol
  
Mag rifle w/underslung grenade launcher
+
60 rounds of Mag ammo
 
 
• Spikethrower
 
 
 
• 200 rounds of Mag ammo
 
 
 
• Combat Rifle
 
 
 
• 100 rounds of Rifle ammo
 
  
 
• Monoblade
 
• Monoblade
  
Chittik stun baton
+
Laser Rifle
 
 
• TL4 backpack
 
 
 
• Compad
 
  
 
• Atmofilter
 
• Atmofilter
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• Metatool
 
• Metatool
 
• Chittik metatool
 
  
 
• Toolkit/Astronautic
 
• Toolkit/Astronautic
Line 179: Line 133:
 
• Power cell, Type A x10
 
• Power cell, Type A x10
  
• An Encumbrance 1 spybot that's controlled from a dataslab within a couple hundred meters and gives a video feed. It can't do more than ten meters off the ground, though, if it's grav-powered.
 
  
• Dataslab
+
'''Standard Readied Items:''' (4)
  
 +
• Mag pistol & clip
  
'''Standard Readied Items:''' [4+2]
+
• Three clips of Mag ammo
  
Powered armor [2]
+
Laser rifle & Type A power cell
  
• Mag rifle (loaded) with underslung grenade launcher [3]
 
  
• Monoblade [1]
+
'''Standard Stowed Items:''' (9)
  
 +
• TL4 binoculars
  
'''Standard Stowed Items:''' [9+4]
+
• Low-light goggles
  
TL4 binoculars [1]
+
Telescoping pole
  
Low-light goggles [1]
+
Type A power cells x6
  
Mag pistol (loaded) [1]
+
Metatool
  
Spybot [1]
+
Lazarus patch x2
  
Mag rifle clip [1]
+
Medkit
  
• Mag rifle clip (x3) bundle [1]
 
  
• Launcher grenade (x3) bundle [1]
+
'''Standard non-encumbering items:'''
  
Metatool [1]
+
Combat field uniform
 
 
• Dataslab [1]
 
 
 
• Lazarus patch [1]
 
 
 
• Medkit [2]
 
 
 
• Type A power cell (x6) bundle [1]
 
 
 
 
 
 
 
'''Standard non-encumbering items:'''
 
  
 
• TL4 backpack
 
• TL4 backpack
Line 230: Line 171:
  
 
• Thermal flare x3
 
• Thermal flare x3
 
 
'''Jackson's Wish List'''
 
 
• Get (or build) a custom dataslab that contains specialized scripts, hacks, and algorithms to help me break into systems. (Security bonus?)
 
 
• Look into building some TL5 level powers into my armor (maybe a one-shot FEP that sucks down power like crazy and has a chance to fail and cause me lots of problems? Something with advantages and disadvantages)
 
 
• Get (or build) an Ulysses-class Specialist Mech Suit
 
 
 
'''Ammo Tracker'''
 
 
 
 
 
'''Culture/Criminal contacts'''
 
 
Jackson can treat Nyx as having Friction 1 so long as he's going through criminal routes.
 

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