Editing Jeweled amber sway
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A term used in the [[Jeweled Amber]] game. | A term used in the [[Jeweled Amber]] game. | ||
− | Sway is a term meaning a number of shadow veils away from some distinct and powerful shadow. The shadows that this important world holds in its ''Sway''. In general | + | Sway is a term meaning a number of shadow veils away from some distinct and powerful shadow. The shadows that this important world holds in its ''Sway''. In general they are worlds with similar cosmologies, interactions, physical laws, magical functions, and political influences. There are usually shadow trails, waterways, and merchant trails as well. |
The term is important for a large number of reasons and areas of Sway exist in an infinite number of ways. But the ones that are most important are Amber Sway, Black Zone Sway or Chaos Sway, and Green Sway. | The term is important for a large number of reasons and areas of Sway exist in an infinite number of ways. But the ones that are most important are Amber Sway, Black Zone Sway or Chaos Sway, and Green Sway. | ||
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The Sway of these Primal Realms is important for a lot of reasons. They mark the level of influence that exists in the straightline roadway of the Jeweled Road From Amber, to Mandalay to Chaos. Avalon has a Blue Sway, but Avalon is a distinct Primal Realm. You can’t shadow walk into Avalon or its shadows. It does not have a border onto the Abyss and the Courts of Chaos. This makes it separate from the political battles of Amber and Chaos. | The Sway of these Primal Realms is important for a lot of reasons. They mark the level of influence that exists in the straightline roadway of the Jeweled Road From Amber, to Mandalay to Chaos. Avalon has a Blue Sway, but Avalon is a distinct Primal Realm. You can’t shadow walk into Avalon or its shadows. It does not have a border onto the Abyss and the Courts of Chaos. This makes it separate from the political battles of Amber and Chaos. | ||
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The Amber Sway consists of the [[Shade Realms]] of Amber, the Golden Circle Kingdoms, and a large swath of Veils around them on the path toward Mandalay. These worlds tend to be stable, inclusive, with reasonably logical reasons for all actions and interactions, as would make sense for worlds close to the center of Order. | The Amber Sway consists of the [[Shade Realms]] of Amber, the Golden Circle Kingdoms, and a large swath of Veils around them on the path toward Mandalay. These worlds tend to be stable, inclusive, with reasonably logical reasons for all actions and interactions, as would make sense for worlds close to the center of Order. | ||
− | + | Chaos Sway or [[Black Sway]] is the regions near to Chaos that are either [[BZPI]] signatories or realms with reasonably easy access to Chaos. While the crossing of the Abyss at the Fane of Zilla is the most traveled route into Chaos, there are in fact a great many ways and Ways that cross between the Black Zone and Chaos. | |
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Green Sway is the collection of regions near Mandalay. Many are realms with little or no sentient life forms and with vibrant plant and animal life. Since Mandalay does not have a treaty system such as Chaos and Amber have, yet, there is little in the way of political connections. However, a great many of the Lords of Mandalay come from these worlds. They come as individuals, not as Kings or rulers of nations in shadow. | Green Sway is the collection of regions near Mandalay. Many are realms with little or no sentient life forms and with vibrant plant and animal life. Since Mandalay does not have a treaty system such as Chaos and Amber have, yet, there is little in the way of political connections. However, a great many of the Lords of Mandalay come from these worlds. They come as individuals, not as Kings or rulers of nations in shadow. | ||
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