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[[Basilisk_Hill_Breakdown]] == Rank == *Human (male) Cleric Level 3 *God Volkchona (wolf godess) *XP: 3000/YY *Lawful * Retainer of [[Nerhgui]]. *Titles and holdings: None == Attributes == *STR: 12 ''*'' *INT: 7 *'''WIS''': 13 (+1 Magic Saves) *DEX: 11 *CON: 6 (-1 hit points) *CHA: 13 (+1 Reactions, Retainers 5, Loyalty 8) ''* (lower 2 PTS and 1 to WIS)'' == Skills == *Languages ** ''Native'' ** Common ** *General Skills ** '''Healing''' (WIS) skilled 9+ ** '''Survival''' *** '''Herbalism''' (stat?) skilled 10+ *** '''Naturalist''' (INT) skilled 11+ *Class Abilities ** Weapons - spear, sword, sling ** '''Cleave''' - when a cleric kills an enemy with a physical attack, they may make an attack against an adjacent target. ** '''Turn undead''' ** '''Miracle''' - 1% chance ** Armor - Any, including shields *Knacks ** Skillful (3 additional skills) == Combat == *AC: 6 *HP: 11 *Movement Rate: 90/30 *Initiative Modifier: +0 *Attacks **Primary Melee Attack: Spear 1d6 **Secondary Melee Attack: Silver dagger 1d4 **Primary Ranged Attack: Sling 1d4 ''Blunt, Missile (5ββ40β / 41ββ80β / 81ββ160β)'' **Secondary Ranged Attack: Silver dagger 1d4 ''Missile (5ββ10β / 11ββ20β / 21ββ30β)'' *Saves: **Petrification & Paralysis 13 **Poison & Death 10 **Blast & Breath 15 **Staves & Wands 11 **Spells 14 == Spells == *First Level: 2 **'''Cure Light Wounds''' (D: Instant, R:Touch - 1d6+1 hit points or cure paralysis - reversible) **'''Detect Evil''' (D: 6 turns, R:120' - Evil intent only) **'''Detect Magic''' (D: 2 turns, R:120' - Magic objects, areas, and creatures glow) **'''Light''' (D: 12 turns, R:120' - 15' radius, blinding save vs spells, or cancel darkness spell -reversible) **'''Protection From Evil''' (D: 12 turns, R:Caster - +1 against attacks or saving throws, protection from constructs melee attacks) **'''Remove Fear''' (D: 2 turns, R: Caster/Touch - save at +1 against magical fear - reversible R:120') **'''Purify Food and Water''' (D:Permanent R:10' - makes food or water edible) **'''Resist Cold''' (D:6 turns, R:30' - Normal cold no affect, +2 save vs cold magic/breath, cold damage = -1 point per die rolled) == Equipment == *Gear: ** Scroll case *** Scroll of Elemental Protection ** Lantern ** Backpack ** Holy Water x2 *** Rope 50' *** Oil flask x2 *** Tinderbox *** Iron Rations x7 *** Iron Spikes x4 *** Hammer *** Waterskin (x2) ** Holy Symbol (Gold) ** Holy Water x2 ** Belt pouch ** Candles x5 ** Chalk x5 ** Mirror ** Wolfsbane ** Garlic ** wine (2 pints) ** Ink ** quill ** paper (4 sheets) ** Magnifying glass ** Riding Horse *** AC 7 [12], HD 2 (9hp), Att 2 Γ hoof (1d4), THAC0 18 [+1], MV 240/β (80/β), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral **** Saddle and bridle **** Saddle Bags **** Bedroll **** Cooking Pots **** Tent *Armor: ** Leather (200cn) ** Shield *Weapons: ** spear 30cn ** silver dagger 10cn ** sling 20cn *Total Encumbrance: 440cn ==Funds== Platinum: Gold: Electrum: Silver: Copper: Gems:
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