Kalan

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Basilisk_Hill_Breakdown

Rank[edit]

  • Human (male) Cleric Level 3
  • God Volkchona (wolf godess)
  • XP: 3000/YY
  • Lawful
  • Retainer of Nerhgui.
  • Titles and holdings: None

Attributes[edit]

  • STR: 12 *
  • INT: 7
  • WIS: 13 (+1 Magic Saves)
  • DEX: 11
  • CON: 6 (-1 hit points)
  • CHA: 13 (+1 Reactions, Retainers 5, Loyalty 8)

* (lower 2 PTS and 1 to WIS)

Skills[edit]

  • Languages
    • Native
    • Common
  • General Skills
    • Healing (WIS) skilled 9+
    • Survival
      • Herbalism (stat?) skilled 10+
      • Naturalist (INT) skilled 11+
  • Class Abilities
    • Weapons - spear, sword, sling
    • Cleave - when a cleric kills an enemy with a physical attack, they may make an attack against an adjacent target.
    • Turn undead
    • Miracle - 1% chance
    • Armor - Any, including shields
  • Knacks
    • Skillful (3 additional skills)


Combat[edit]

  • AC: 6
  • HP: 11
  • Movement Rate: 90/30
  • Initiative Modifier: +0
  • Attacks
    • Primary Melee Attack: Spear 1d6
    • Secondary Melee Attack: Silver dagger 1d4
    • Primary Ranged Attack: Sling 1d4 Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
    • Secondary Ranged Attack: Silver dagger 1d4 Missile (5’–10’ / 11’–20’ / 21’–30’)
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 10
    • Blast & Breath 15
    • Staves & Wands 11
    • Spells 14

Spells[edit]

  • First Level: 2
    • Cure Light Wounds (D: Instant, R:Touch - 1d6+1 hit points or cure paralysis - reversible)
    • Detect Evil (D: 6 turns, R:120' - Evil intent only)
    • Detect Magic (D: 2 turns, R:120' - Magic objects, areas, and creatures glow)
    • Light (D: 12 turns, R:120' - 15' radius, blinding save vs spells, or cancel darkness spell -reversible)
    • Protection From Evil (D: 12 turns, R:Caster - +1 against attacks or saving throws, protection from constructs melee attacks)
    • Remove Fear (D: 2 turns, R: Caster/Touch - save at +1 against magical fear - reversible R:120')
    • Purify Food and Water (D:Permanent R:10' - makes food or water edible)
    • Resist Cold (D:6 turns, R:30' - Normal cold no affect, +2 save vs cold magic/breath, cold damage = -1 point per die rolled)

Equipment[edit]

  • Gear:
    • Scroll case
      • Scroll of Elemental Protection
    • Lantern
    • Backpack
    • Holy Water x2
      • Rope 50'
      • Oil flask x2
      • Tinderbox
      • Iron Rations x7
      • Iron Spikes x4
      • Hammer
      • Waterskin (x2)
    • Holy Symbol (Gold)
    • Holy Water x2
    • Belt pouch
    • Candles x5
    • Chalk x5
    • Mirror
    • Wolfsbane
    • Garlic
    • wine (2 pints)
    • Ink
    • quill
    • paper (4 sheets)
    • Magnifying glass
    • Riding Horse
      • AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
        • Saddle and bridle
        • Saddle Bags
        • Bedroll
        • Cooking Pots
        • Tent
  • Armor:
    • Leather (200cn)
    • Shield
  • Weapons:
    • spear 30cn
    • silver dagger 10cn
    • sling 20cn
  • Total Encumbrance: 440cn

Funds[edit]

Platinum: Gold: Electrum: Silver: Copper: Gems: