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Karnak 2e
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[[image:Karnak.jpg|frame|Panel from Inhumans v2 #1, Art by Jae Lee]] '''Real Name:''' Unrevealed '''First Appearance:''' Fantastic Four #45 (Dec, 1965) '''Creators:''' Stan Lee and Jack Kirby '''Capsule:''' Karnak is a member of the royal family of the Inhumans, a genetic offshoot of mankind that lives in the hidden city of Attilan. Each Inhuman possesses a superpower derived from exposure to a mutagenic known as the Terrigen Mist. Karnak has moderately superhuman physical attributes and, most importantly, the power to detect the weak points of any creature or structure. Karnak is a philosopher and a scholar, the most level-headed and restrained of the Inhuman Royal Family next to [[Black Bolt]]. His personality is a direct contrast to that of his cousin and constant companion, [[Gorgon]], with whom Karnak has a sort of friendly rivalry. '''Karnak, PL 11''' '''Str''' 22 (+6), '''Dex''' 28 (+9), '''Con''' 22 (+6), '''Int''' 18 (+4), '''Wis''' 22 (+6), '''Cha''' 10 (+0) '''Skills:''' Acrobatics 3 (+12), Climb 2 (+8), Concentration 6 (+12), Escape Artist 3 (+12), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 4 (+10), Pilot 1 (+10), Search 6 (+10), Sense Motive 2 (+8), Stealth 0 (+9) '''Feats:''' Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 3, Benefit (Inhuman Royal), Blind-Fight, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Low-Profile, Power Attack, Stunning Attack, Teamwork 2, Trance '''Powers:''' *'''Drain Toughness 10''' (''Extra:'' Perception Range, ''Flaws:'' Full Action, Limited to Next Attack Only, ''Power Feats:'' Subtle 2, ''Note:'' The target doesn't get a Saving Throw, instead it's Karnak that must make a Search check against a DC equal to the target's Toughness +10) *'''Enhanced Fortitude Save 6''' (Metabolism Control, ''Flaw:'' Sustained Duration) *'''Speed 2''' (25 MPH) *'''Super-Strength 1''' (''Heavy Load:'' 1040 lbs) '''Combat:''' Attack +10 (+16 unarmed), Grapple +23, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +13 '''Saves:''' Toughness +6, Fortitude +6 (+12 when conscious), Reflex +10, Will +8 '''Drawbacks:''' Weakness (Pollution, -1 drain on all abilities, Weekly, -2) '''Abilities 62 + Skills 12 (45 ranks) + Feats 25 + Powers 17 + Combat 48 + Saves 3 - Drawbacks 2 = Total 166''' '''Complications:''' Responsibility (Family, Social) '''Notes:''' Since M&M lacks a proper "Find Weakness" ability, I chose to represent Karnak's ability as a variant of Drain Toughness (a Boost to his Strength or to the offensive powers of anyone he advises would also work, but would go against PL restrictions). When Karnak attacks a larger structure after detecting it's stress point, the GM should maybe allow his attack to be considered an Area attack against the whole structure.
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