Latest revision |
Your text |
Line 1: |
Line 1: |
− | [[image:Karnak.jpg|frame|Panel from Inhumans v2 #1, Art by Jae Lee]]
| + | '''Karnak, PL 12''' |
| | | |
− | '''Real Name:''' Unrevealed | + | '''Str''' 14 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 18 (+4), '''Wis''' 20 (+5), '''Cha''' 10 (+0) |
| | | |
− | '''First Appearance:''' Fantastic Four #45 (Dec, 1965) | + | '''Skills:''' Acrobatics 8 (+12), Climb 6 (+8), Concentration 7 (+12), Escape Artist 6 (+10), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 5 (+10), Pilot 1 (+5), Search 6 (+10), Sense Motive 5 (+8), Stealth 4 (+8) |
| | | |
− | '''Creators:''' Stan Lee and Jack Kirby
| + | '''Feats:''' Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 4, Benefit (Inhuman Royal), Blind-Fight, Defensive Roll 3, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Power Attack, Stunning Attack, Teamwork 2, Trance |
− | | |
− | '''Capsule:''' Karnak is a member of the royal family of the Inhumans, a genetic offshoot of mankind that lives in the hidden city of Attilan. Each Inhuman possesses a superpower derived from exposure to a mutagenic known as the Terrigen Mist. Karnak has moderately superhuman physical attributes and, most importantly, the power to detect the weak points of any creature or structure.
| |
− | | |
− | Karnak is a philosopher and a scholar, the most level-headed and restrained of the Inhuman Royal Family next to [[Black Bolt]]. His personality is a direct contrast to that of his cousin and constant companion, [[Gorgon]], with whom Karnak has a sort of friendly rivalry.
| |
− | | |
− | | |
− | '''Karnak, PL 11'''
| |
− | | |
− | '''Str''' 22 (+6), '''Dex''' 28 (+9), '''Con''' 22 (+6), '''Int''' 18 (+4), '''Wis''' 22 (+6), '''Cha''' 10 (+0)
| |
− | | |
− | '''Skills:''' Acrobatics 3 (+12), Climb 2 (+8), Concentration 6 (+12), Escape Artist 3 (+12), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 4 (+10), Pilot 1 (+10), Search 6 (+10), Sense Motive 2 (+8), Stealth 0 (+9)
| |
− | | |
− | '''Feats:''' Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 3, Benefit (Inhuman Royal), Blind-Fight, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Low-Profile, Power Attack, Stunning Attack, Teamwork 2, Trance | |
| | | |
| '''Powers:''' | | '''Powers:''' |
| | | |
− | *'''Drain Toughness 10''' (''Extra:'' Perception Range, ''Flaws:'' Full Action, Limited to Next Attack Only, ''Power Feats:'' Subtle 2, ''Note:'' The target doesn't get a Saving Throw, instead it's Karnak that must make a Search check against a DC equal to the target's Toughness +10) | + | *'''Drain Toughness 12''' (''Extra:'' Perception Range, ''Flaws:'' Full Action, Limited to Karnak's Next Attack Only, ''Power Feats:'' Subtle 2, ''Note:'' The target doesn't get a Saving Throw, instead it's Karnak that must make a Notice check against a DC equal to the target's Toughness +10) |
| | | |
| *'''Enhanced Fortitude Save 6''' (Metabolism Control, ''Flaw:'' Sustained Duration) | | *'''Enhanced Fortitude Save 6''' (Metabolism Control, ''Flaw:'' Sustained Duration) |
| | | |
− | *'''Speed 2''' (25 MPH) | + | *'''Strike 6''' (''Power Feat:'' Mighty) |
− | | |
− | *'''Super-Strength 1''' (''Heavy Load:'' 1040 lbs)
| |
− | | |
− | '''Combat:''' Attack +10 (+16 unarmed), Grapple +23, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +13
| |
− | | |
− | '''Saves:''' Toughness +6, Fortitude +6 (+12 when conscious), Reflex +10, Will +8
| |
− | | |
− | '''Drawbacks:''' Weakness (Pollution, -1 drain on all abilities, Weekly, -2) | |
− | | |
− | '''Abilities 62 + Skills 12 (45 ranks) + Feats 25 + Powers 17 + Combat 48 + Saves 3 - Drawbacks 2 = Total 166'''
| |
− | | |
− | '''Complications:''' Responsibility (Family, Social)
| |
| | | |
| + | '''Combat:''' Attack +6 (+14 unarmed), Grapple +16, Damage +8 (unarmed), Defense +12 (+4 flat-footed), Knockback -3, Initiative +9 |
| | | |
− | '''Notes:''' Since M&M lacks a proper "Find Weakness" ability, I chose to represent Karnak's ability as a variant of Drain Toughness (a Boost to his Strength or to the offensive powers of anyone he advises would also work, but would go against PL restrictions). | + | '''Saves:''' Toughness +6 (+3 flat-footed), Fortitude +6 (+12 when conscious), Reflex +10, Will +8 |
| | | |
− | When Karnak attacks a larger structure after detecting it's stress point, the GM should maybe allow his attack to be considered an Area attack against the whole structure.
| + | '''Abilities 36 + Skills 16 (64 ranks) + Feats 28 + Powers 22 + Combat 36 + Saves 12 - Drawbacks 2 = Total 148''' |