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This is the wiki page for the Questers of the Middle Realms adventure "The Re-Return to the Keep on the Plaplands". Its late so things will be a bit bare until I have time to spruce it up. | This is the wiki page for the Questers of the Middle Realms adventure "The Re-Return to the Keep on the Plaplands". Its late so things will be a bit bare until I have time to spruce it up. | ||
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== Characters == | == Characters == | ||
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This will be for any players or major NPCs. | This will be for any players or major NPCs. | ||
− | === | + | ===Jaccuteo the Mostly Incombustible=== |
− | + | Virtue: Shrewd<br> | |
− | + | Vice: Self-Serving | |
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− | + | Race: Human | |
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− | + | (technique 3 - Idiom - Deadpan Snarking)<br> | |
+ | +2 Homeland: Logrin<br> | ||
+ | +2 Organisation: Conclave of Noble and Popular Magii of Logrin, Logrin.<br> | ||
+ | +4 Cultivated Charm (free human personality trait)<br> | ||
+ | +4 Heroic: A Noted Wizard, Seething With Spells*<br> | ||
+ | (technique 1 - while holding the magic brick)<br> | ||
+ | (technique 1 - quoting obscure knowledge)<br> | ||
− | + | -2 Brief Moments of Quixotic Folly<br> | |
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− | + | 0 The Advantageous Indirect Grasp (telekinesis)<br> | |
+ | 0 The Puissant Pattern of Parapsychic Revelation (mentalism)<br> | ||
− | + | ===Arag the Fat=== | |
− | + | Training Points: 0 | |
+ | Style Die: 1 | ||
+ | Favor: 2 (Reaneaki) | ||
+ | Virtue: Fights for the Underdog | ||
+ | Vice: Obnoxious | ||
− | + | STRENGTHS | |
+ | Good [+2] Race: Human (Personality Type: Boisterous) | ||
+ | Good [+2] Homeland: Scata | ||
+ | Good [+2] Past: Barroom Brawler | ||
+ | Good [+2] Priest/Ordination (Reaneaki) | ||
+ | Techniques: Blessing (Maneuver), Noisy Damnation (Idiom), Prayer of Recollection (Maneuver) | ||
+ | Average [0] Miracle: Healing* | ||
+ | Technique: Heal Wounds (Maneuver) | ||
+ | Average [0] Miracle: Water to Wine* | ||
+ | Good [+2] Inspiring Orator | ||
+ | Good [+2] Knowledgable | ||
− | + | WEAKNESSES | |
+ | Poor [-2] Loud | ||
− | + | Miracle of Healing: for a variety of ailments, such as neutralizing poisons, closing wounds, etc. | |
− | + | Miracle of Water to Wine: does what it says on the tin; useful trick for parties, and for purifying less-than-potable water. With less quantity, can convert to harder spirits. | |
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− | + | Reaneaki: Also known as "the Servant of Eaki", he belongs to the College of the Hearth, and his attributes include specifically forgotten knowledge, epiphanies, and special liquids. He is the lord of good drink and the importance of the role of liquids in fertility. His followers tend to be an outspoken lot. | |
− | + | Arag is a burly and rotund man of Scata. He has been enlightened since his days of a bar room brute and shown the true way. He is not seen with his traditional kirta, favoring instead the roughspun red-brown habit of the followers of Reaneaki. He spends his days wandering, sharing the wine among folk in lack, and generally getting himself tossed from the establishments that prefer not to compete with his kind. | |
− | + | ===DUNCAS, MALACHITE WALL=== | |
− | + | Race: Human | |
+ | Virtue: Selfless | ||
+ | Vice: Stubborness | ||
+ | Qualities: Good [+2] Homeland: Orthedia, Good [+2] Organization: Order of St. Malachias, Expert [+4] Beacon of Hope (persuasion), Expert [+4] Knight (Sword, Lance, Riding), Good [+2] Strong Will, Good [+2] Trustworthy | ||
+ | Weakness: Poor [-2] Lonely | ||
+ | Fortune: 1 | ||
− | + | History: Even as a poor kid, Duncas displayed the courage and compassion that would one day lead him to the Malachites. Throughout his life, Duncas has been a symbol of good that not only helps those in need, but also inspires them and makes everyone find their own strength. These gifts were recognized by a Malachite Tower, who invited the boy into the order when he was sixteen. Duncas found in the Malachites the proper venue to express his mission in life and soon rose in the ranks: from Vambrace apprenticeship, to Shield knighthood, to the more experienced stage of a Wall. At 28 years of age, Duncas is one of the youngest Walls of the order. Despite believing firmly in his ideals and mission, the knight cannot help but feel an emptiness inside, as if something is missing from his life... The warmth of companionship? Perhaps love… | |
− | + | Props: sword, lance, shield, armor, warhorse, Malachite cloak & brooch, assorted camping items | |
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===Gilderon Haertzel von Moire=== | ===Gilderon Haertzel von Moire=== | ||
− | + | Virtue: Chivalry | |
− | + | Vice: Womanizer | |
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− | Expert [+4] Charming | + | Expert [+4] Charming |
− | Good [+2] League of Groth | + | - Idiom: Gallant Knight |
− | Good [+2] Escaped Crown Prince | + | Good [+2] League of Groth |
− | Expert [+4] Dashing Archer | + | Good [+2] Escaped Crown Prince |
− | Expert [+4] Spoony Bard (Heroic) | + | Expert [+4] Dashing Archer |
+ | - Maneuver: Trick Shot | ||
+ | Expert [+4] Spoony Bard (Heroic) | ||
+ | - Tool: String Instruments | ||
Poor [-2] Romantic Sucker | Poor [-2] Romantic Sucker | ||
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Gil is a sparklingly pretty bishie boy with princely bearing and elegant manner, a bit of an oddity among the crowd of assorted mercenaries and vagabonds he tends to associate with. He's technically the rightful heir of the Prince of Moire, but has abdicated preemptively in favor of his younger brother (who doesn't want the crown either), preferring by far the romantic life of a wandering minstrel over the responsibilities of a ruling monarch. | Gil is a sparklingly pretty bishie boy with princely bearing and elegant manner, a bit of an oddity among the crowd of assorted mercenaries and vagabonds he tends to associate with. He's technically the rightful heir of the Prince of Moire, but has abdicated preemptively in favor of his younger brother (who doesn't want the crown either), preferring by far the romantic life of a wandering minstrel over the responsibilities of a ruling monarch. | ||
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