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This is the wiki page for the Questers of the Middle Realms adventure "The Re-Return to the Keep on the Plaplands". Its late so things will be a bit bare until I have time to spruce it up.  
 
This is the wiki page for the Questers of the Middle Realms adventure "The Re-Return to the Keep on the Plaplands". Its late so things will be a bit bare until I have time to spruce it up.  
  
IC Thread: http://forum.rpg.net/showthread.php?589457-Re-Return-to-the-Keep-on-the-Plap-lands <br>
 
OOC Thread: http://forum.rpg.net/showthread.php?589456-OOC-Re-Return-to-the-Keep-on-the-Plap-lands
 
  
 
== Characters ==
 
== Characters ==
  
 
This will be for any players or major NPCs.  
 
This will be for any players or major NPCs.  
 +
 +
===Jaccuteo the Mostly Incombustible===
 +
'''Fortune Dice:''' 1
 +
 +
'''Virtue''': Shrewd<br>
 +
'''Vice''': Self-Serving
 +
 +
'''Race:''' Human
 +
 +
Unchained Technique: ''Deadpan Snarking''<br>
 +
Good [+2] Homeland: Logrin<br>
 +
Good [+2] Organisation: Conclave of Noble and Popular Magii of Logrin (Slytherin)<br>
 +
Expert [+4] Cultivated Charm (free human personality trait)<br>
 +
Expert [+4] Heroic: A Noted Wizard, Seething With Spells (''While Holding the magic brick; Quoting Obscure Knowledge'')<br>
 +
Average [0] The Advantageous Indirect Grasp (Kinesis of all things Tele)*<br>
 +
Average [0] The Puissant Pattern of Parapsychic Revelation (Mind-cluckery)*<br>
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 +
Poor [-2] Brief Moments of Quixotic Folly<br>
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'''Damage/Story Hooks:'''
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'''Gear:'''
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 +
'''Training Points'''
  
 
===Arag the Fat===
 
===Arag the Fat===
  
 
'''Fortune Dice:''' 1 <br>
 
'''Fortune Dice:''' 1 <br>
'''Favor:''' 1 (Reaneaki) <br>
+
'''Favor:''' 2 (Reaneaki) <br>
 
'''Virtue:''' Fights for the Underdog <br>
 
'''Virtue:''' Fights for the Underdog <br>
 
'''Vice:''' Obnoxious <br>
 
'''Vice:''' Obnoxious <br>
  
 
Good [+2] Race: Human (Personality Type: Boisterous)<br>
 
Good [+2] Race: Human (Personality Type: Boisterous)<br>
Good [+2] Homeland: Scata '<br>
+
Good [+2] Homeland: Scata<br>
 
Good [+2] Past: Barroom Brawler<br>
 
Good [+2] Past: Barroom Brawler<br>
 
Good [+2] Priest/Ordination:Reaneaki (''Blessing; Noisy Damnation; Prayer of Recollection'')<br>
 
Good [+2] Priest/Ordination:Reaneaki (''Blessing; Noisy Damnation; Prayer of Recollection'')<br>
 
Average [0] Miracle: Healing (''Heal Wounds'')*<br>
 
Average [0] Miracle: Healing (''Heal Wounds'')*<br>
 
Average [0] Miracle: Water to Wine*<br>
 
Average [0] Miracle: Water to Wine*<br>
Good [+2] Inspiring Orator <br>
+
Good [+2] Inspiring Orator<br>
Good [+2] Knowledgable <br>
+
Good [+2] Knowledgable<br>
  
 
Poor [-2] Loud
 
Poor [-2] Loud
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Miracle of Water to Wine: does what it says on the tin; useful trick for parties, and for purifying less-than-potable water. With less quantity, can convert to harder spirits.
 
Miracle of Water to Wine: does what it says on the tin; useful trick for parties, and for purifying less-than-potable water. With less quantity, can convert to harder spirits.
  
'''Damage/Story Hooks:''' Knowledgable
+
'''Damage/Story Hooks:'''
  
'''Training Points:''' 4
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'''Training Points:'''
  
'''Gear:''' stout staff of elm
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'''Gear:'''
  
 
Arag is a burly and rotund man of Scata. He has been enlightened since his days of a bar room brute and shown the true way. He is not seen with his traditional kirta, favoring instead the roughspun red-brown habit of the followers of Reaneaki. He spends his days wandering, sharing the wine among folk in lack, and generally getting himself tossed from the establishments that prefer not to compete with his kind.
 
Arag is a burly and rotund man of Scata. He has been enlightened since his days of a bar room brute and shown the true way. He is not seen with his traditional kirta, favoring instead the roughspun red-brown habit of the followers of Reaneaki. He spends his days wandering, sharing the wine among folk in lack, and generally getting himself tossed from the establishments that prefer not to compete with his kind.
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'''Race:''' Human<br>
 
'''Race:''' Human<br>
'''Fortune Dice:''' 3<br>
+
'''Fortune Dice:''' 1<br>
 
'''Virtue:''' Selfless<br>
 
'''Virtue:''' Selfless<br>
 
'''Vice:''' Stubborness
 
'''Vice:''' Stubborness
  
Good [+2] Homeland: Orthedia <br>Good [+2] Organization: Order of St. Malachias <br>Expert [+4] Beacon of Hope (''persuasion'')<br> Expert [+4] Knight (''Sword, Lance, Riding'')<br> Good [+2] Strong Will<br> Good [+2] Trustworthy
+
Good [+2] Homeland: Orthedia<br>Good [+2] Organization: Order of St. Malachias<br>Expert [+4] Beacon of Hope (''persuasion'')<br> Expert [+4] Knight (''Sword, Lance, Riding'')<br> Good [+2] Strong Will<br> Good [+2] Trustworthy
  
 
Poor [-2] Lonely
 
Poor [-2] Lonely
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'''Gear:''' sword, lance, shield, armor, warhorse, Malachite cloak & brooch, assorted camping items (all Average [0]
 
'''Gear:''' sword, lance, shield, armor, warhorse, Malachite cloak & brooch, assorted camping items (all Average [0]
  
'''Training Points''' 1
+
'''Training Points'''
  
 
'''History:''' Even as a poor kid, Duncas displayed the courage and compassion that would one day lead him to the Malachites. Throughout his life, Duncas has been a symbol of good that not only helps those in need, but also inspires them and makes everyone find their own strength. These gifts were recognized by a Malachite Tower, who invited the boy into the order when he was sixteen. Duncas found in the Malachites the proper venue to express his mission in life and soon rose in the ranks: from Vambrace apprenticeship, to Shield knighthood, to the more experienced stage of a Wall. At 28 years of age, Duncas is one of the youngest Walls of the order. Despite believing firmly in his ideals and mission, the knight cannot help but feel an emptiness inside, as if something is missing from his life... The warmth of companionship? Perhaps love…
 
'''History:''' Even as a poor kid, Duncas displayed the courage and compassion that would one day lead him to the Malachites. Throughout his life, Duncas has been a symbol of good that not only helps those in need, but also inspires them and makes everyone find their own strength. These gifts were recognized by a Malachite Tower, who invited the boy into the order when he was sixteen. Duncas found in the Malachites the proper venue to express his mission in life and soon rose in the ranks: from Vambrace apprenticeship, to Shield knighthood, to the more experienced stage of a Wall. At 28 years of age, Duncas is one of the youngest Walls of the order. Despite believing firmly in his ideals and mission, the knight cannot help but feel an emptiness inside, as if something is missing from his life... The warmth of companionship? Perhaps love…
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===Gilderon Haertzel von Moire===
 
===Gilderon Haertzel von Moire===
  
'''Fortune Dice:''' 2 <br>
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'''Fortune Dice:''' 1 <br>
 
'''Virtue''': Chivalry<br>
 
'''Virtue''': Chivalry<br>
 
'''Vice''': Womanizer
 
'''Vice''': Womanizer
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Good [+2] Escaped Crown Prince<br>
 
Good [+2] Escaped Crown Prince<br>
 
Expert [+4] Dashing Archer (''Trick Shot'')<br>
 
Expert [+4] Dashing Archer (''Trick Shot'')<br>
Expert [+4] Spoony Bard (Heroic) (''String Instruments'')
+
Expert [+4] Spoony Bard (Heroic)(''String Instruments'')
  
 
Poor [-2] Romantic Sucker
 
Poor [-2] Romantic Sucker
  
'''Damage/Story Hooks:'''  
+
'''Damage/Story Hooks'''
  
'''Gear:''' Fine through somewhat worn clothes, lute, short sword, bow and arrows
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'''Gear'''
  
'''Training Points:'''  
+
'''Training Points'''
  
 
Gil is a sparklingly pretty bishie boy with princely bearing and elegant manner, a bit of an oddity among the crowd of assorted mercenaries and vagabonds he tends to associate with. He's technically the rightful heir of the Prince of Moire, but has abdicated preemptively in favor of his younger brother (who doesn't want the crown either), preferring by far the romantic life of a wandering minstrel over the responsibilities of a ruling monarch.
 
Gil is a sparklingly pretty bishie boy with princely bearing and elegant manner, a bit of an oddity among the crowd of assorted mercenaries and vagabonds he tends to associate with. He's technically the rightful heir of the Prince of Moire, but has abdicated preemptively in favor of his younger brother (who doesn't want the crown either), preferring by far the romantic life of a wandering minstrel over the responsibilities of a ruling monarch.
 
===Zheng Zhidan===
 
 
 
'''Fortune Dice:''' 2<br>
 
 
'''Virtue:''' Discipline<br>
 
'''Vice:''' Secretive<br>
 
 
 
Good [+2] Homeland: Tek Wei<br>
 
Expert [+4] Heroic: Thief (''Silent as a Shadow'')<br>
 
Good [+2] Past: The Hidden Hand <br>
 
Good [+2] Perfectionist <br>
 
Good [+2] Knife Fighter (''Where did that knife go?'') <br>
 
Good [+2] Acrobatics (''Which way did he go?'')<br>
 
Good [+2] Locks and Traps <br>
 
 
Poor [-2] Intimidating
 
 
'''Damage/Story Hooks'''
 
(Hidden Hand; healed but 1st damage rank done)
 
 
'''Gear''' assorted throwing/fighting blades, soft leather armor (dyed black), lockpicks/tools, rope/grapnel, misc. adventuring gear (all Average <+0> quality)
 
 
'''Training Points:''' 2
 
 
Orphaned at an early age Zheng lived on the streets for some time, surviving by petty thievery and his wits. He gained the attention of The Hidden Hand with his ability at remaining unseen and infiltrating secure areas. He was brought into the Hand and received formal training in exchange for his loyalty and the use of his talents for the enrichment of The Hidden Hand. He mastered the shadow arts and the complimentary skills that go hand in hand with it. His focus and drive allowed him to learn quicker than many of the others. Unfortunately the same focus and drive as well as his years on the street kept him from forming close bonds with other members. It was difficult to get anything out of him that he did not wish to share and little was known about his private activities. Although he was not an unpleasant person his remaining withdrawn from others and the nature of the tasks he completed lent to him an aura that unnerved the average person who was unwilling to look past surface appearances. He eventually finished his training and petitioned to be allowed to head out to seek his own fortune, with the knowledge that if needed The Hidden Hand could contact him if a contract came up for his services. Zheng took his blades, leathers, and other tools of his trade with him and set out west to see what experiences lay before him.
 
  
 
==Roll of the Gods==
 
==Roll of the Gods==

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