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Kloth IronTongue
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Back to [[East March]] Picture: http://i.imgur.com/9ukOwrg.jpg ==Personal Data== '''Name:''' Kloth IronTongue<br> '''Gender:''' Male<br> '''Race:''' Hobgoblin (http://www.d20pfsrd.com/races/other-races/featured-races/arg-hobgoblin)<br> '''Class/Level:''' Shaman 1 (http://www.d20pfsrd.com/classes/hybrid-classes/shaman)<br> '''Alignment:''' True Neutral<br> '''Description/Background:''' Forsworn of the First, Warden of the Battlesoul<br> ==Abilities== '''Strength''' 14/+2<br> '''Dexterity''' 14/+2<br> '''Constitution''' 12/+1<br> '''Intelligence''' 12/+1<br> '''Wisdom''' 16/+3 <br> '''Charisma''' 11/+0<br> ==Combat== '''Init:''' +6 (+2 Dex; +4 Familiar)<br> '''HD:''' 1D8+1<br> '''HP:''' 10<br> '''AC:''' 15<br> '''CMB:''' +2<br> '''CMD:''' +4(+6 vs Disarm)<br> '''Fort:''' +1 (+1 con)<br> '''Ref:''' +2 (+2 dex)<br> '''Will:''' +5 (+3 wis +2 class)<br> '''Glaive:''' Attack Bonus +4 DMG 1d8+3 ==Skills== Intimidate +5 (+7 to Demoralize Foes) <br> Perception +4(+7) <br> Sense Motive +4<br> Spellcraft +5 <br> Know (Religion) +5<br> ==Feats== '''Level 1:''' Weapon Focus: Glaive<br> '''Familiar:''' Alertness(When Familiar is in Arms Length)<br> ==Traits== '''Heirloom Weapon''': You carry a weapon that has been passed down from generation to generation in your family; Gain Proficiency with chosen weapon (Glaive)<br> '''Iron Grip''': You gain a +2 Trait bonus to your CMD against disarm attempts<br> ==Guild Features== '''Bonus Weapon''':+1 Glaive<br> ==Class Features== '''Weapon Proficiencies''': All simple weapons<br> '''Armor Proficiencies''': Light Armor and Medium Armor<br> '''Osirions (Shaman)'''<br> ==Racial Features== '''Type''': Humanoid (Goblinoid)<br> '''Size''': Medium<br> '''Speed''': 30 feet<br> '''Darkvision''': Hobgoblins can see perfectly in the dark up to 60 feet.<br> '''Fearsome''': Some hobgoblins scorn caution and subtlety for swagger and bluster. Hobgoblins with this racial trait gain a +4 racial bonus on Intimidate checks. <br> ==Magic== 0th: 3 <br> 1st: 2<br> Spirit: 1st<br> ==Spirit== Battle (General Saubal IceHeart, First among Heroes) ===Spirit Magic Spells=== Enlarge Person (1st), Fog Cloud (2nd), Magic Vestment (3rd) ===Bonus Hexes=== Battle Master, Battle Ward, Curse of Suffering, Eyes of Battle, Hampering Hex ===Spirit Animal Modifier=== Increase Natural armor bonus +2 ===Spirit Ability=== Battle Spirit (Su): A shaman surrounds herself with the spirit of battle. Allies within 30 feet of the shaman (including the shaman) receive a +1 morale bonus on attack rolls and weapon damage rolls. The shaman can use this ability for a number of rounds per day equal to 3 + her Charisma modifier. These rounds do not need to be consecutive. ==Spirit Animal== Compsognathus: Tiny Animal Init +6; Senses low-light vision, scent; Perception +4<br> AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)<br> hp 6 (1d8+2)<br> Fort +4, Ref +4, Will +0<br> Speed 40 ft., swim 20 ft.<br> Melee bite +1 (1d3–1 plus poison)<br> Space 2-1/2 ft.; Reach 0 ft.<br> Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5<br> Base Atk +0; CMB +0; CMD 9 <br> Feats Improved Initiative <br> Skills Perception +4, Swim +10 <br> Familiar: The master of a compsognathus familiar gains a +4 bonus on Initiative checks.<br> Poison (Ex): Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. ==Gear== Explorer's Outfit (free)<br> +1 Glaive(free)<br> Armored Kilt 20gh<br> Leather Armor 10gh<br> Sickle 6gh<br> Shaman's Kit (Backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.) 9gh<br> Familiar Satchel 25gh<br> Hobgoblin War Draught x3 30gh <br><br> '''Available''': 80gh<br> '''Spent''': 100gh<br>
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