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A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway] | A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway] | ||
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== Summary == | == Summary == | ||
− | '''Bio:''' Female Caitian | + | * '''Bio:''' Female Caitian |
− | '''Environment:''' Homeworld | + | * '''Environment:''' Homeworld |
− | '''Upbringing:''' Starfleet (accepted) | + | * '''Upbringing:''' Starfleet (accepted) |
− | '''Rank:''' Lieutenant - junior grade | + | * '''Rank:''' Lieutenant - junior grade |
− | '''Assignment:''' Head nurse, although that's mostly on paper. In practice, L'Igra is something in between a nurse, a redshirt, and a firefighter. She's an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan. | + | * '''Assignment:''' Head nurse, although that's mostly on paper. In practice, L'Igra is something in between a nurse, a redshirt, and a firefighter. She's an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan. |
== Stats == | == Stats == | ||
− | '''Stress:''' 14 / 14 | + | * '''Stress:''' 14 / 14 |
− | '''Determination:''' 1 / 3 | + | * '''Determination:''' 1 / 3 |
− | '''Phaser Attack:''' 6 Damage Dice (''Charge, Hidden'') | + | * '''Phaser Attack:''' 6 Damage Dice (''Charge, Hidden'') |
− | '''Unarmed Attack:''' 5 Damage Dice (''Knockdown, Nonlethal'') | + | * '''Unarmed Attack:''' 5 Damage Dice (''Knockdown, Nonlethal'') |
− | == Attributes | + | == Attributes == |
+ | * Control 9 | ||
+ | * Daring 11 | ||
+ | * Fitness 10 | ||
+ | * Insight 9 | ||
+ | * Presence 8 | ||
+ | * Reason 9 | ||
− | + | == Disciplines == | |
− | + | * Command 1 | |
− | + | * Conn 2 | |
− | + | * Security 4 | |
− | + | * Engineering 3 | |
− | + | * Science 2 | |
− | + | * Medicine 4 | |
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== Talents== | == Talents== | ||
− | '''Bold: Medicine:''' Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20. | + | * '''Bold: Medicine:''' Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20. |
− | '''Bold: Security:''' Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20. | + | * '''Bold: Security:''' Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20. |
− | '''Field Medicine:''' When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment. | + | * '''Field Medicine:''' When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment. |
− | '''Untapped Potential:''' The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent. | + | * '''Untapped Potential:''' The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent. |
== Focuses == | == Focuses == | ||
− | Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.) | + | * Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.) |
− | Emergency Medicine | + | * Emergency Medicine |
− | Emergency Repairs | + | * Emergency Repairs |
− | Handheld Phasers | + | * Handheld Phasers |
− | Infectious Diseases | + | * Infectious Diseases |
− | Xeno-Theology | + | * Xeno-Theology |
== Values == | == Values == | ||
− | '''[Culture]''' All is fair in Art and War | + | * '''[Culture]''' All is fair in Art and War |
− | '''[Academy]''' No one gets left behind | + | * '''[Academy]''' No one gets left behind |
− | '''[Junior Officer]''' Ready for adventure! | + | * '''[Junior Officer]''' Ready for adventure! |
− | '''[Career]''' Every puzzle has its solution | + | * '''[Career]''' Every puzzle has its solution |
== History == | == History == | ||
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− | '''Career Event 1: Dealing with a plague''' | + | '''Career Event 1: Dealing with a plague''' |
− | While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L'Igra to figure out a cure. | + | While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L'Igra to figure out a cure. |
(Picked up the 'Infectious Diseases' Focus.) | (Picked up the 'Infectious Diseases' Focus.) | ||
− | '''Career Event 2: Encounter with a truly alien being''' | + | '''Career Event 2: Encounter with a truly alien being''' |
− | An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member's life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won't-they plots. To ensure that Anubis wouldn't send them all into the afterlife, L'Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L'Igra came to terms with how fucked up space can get, she vowed to be ready next time. | + | An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member's life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won't-they plots. To ensure that Anubis wouldn't send them all into the afterlife, L'Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L'Igra came to terms with how fucked up space can get, she vowed to be ready next time. |
(Picked up the 'Xeno-Theology' Focus.) | (Picked up the 'Xeno-Theology' Focus.) |