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LC:Lorgyll
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=Name: Lorgyll, Human Paladin= A character in the [[Larne Chronicles]] campaign ==Look== Kind eyes, helmet, worn holy symbol, bulky body ==Stats== STR: 16 (+2) DEX: 9 (0) CON: 12 (0) INT: 8 (-1) WIS: 13 (+1) CHA: 16 (+2) HP: 22 Alignment: Good (Endanger yourself to protect someone weaker.) Armor: 3 Damage: d10 (+1 with sword) XP: 8 *1 from plot ideas (Recruitment post 71) *1 from failed Discern Realities (IC post 11) *1 from failed Discern Realities (IC post 126) *1 from Alignment Goal (OOC post 60) *3 for group XP (OOC post 60) *1 from failed Quartermaster on Perilous Journey (OOC post 79) ==Moves== When you pray for guidance, ask 'What here is evil?', and the GM will answer truthfully Lay on Hands (+Cha). On 10+, heal 1d8 or 1 disease. On 7-9, damage or disease is transferred to me. Armored: Ignore Clumsy tag on armor. I Am The Law: When I give an NPC an order based on divine authority, roll +Cha. On 7+, they choose a reaction; on 10+, I take +1 forward against them. On miss, I take -1 forward against them and they may do as they please. Divine Favor: Gain Commune and Cast a Spell cleric moves Commune: After spending uninterrupted time in quiet communion with Astera, Lorgyll loses all granted spells, is granted new spells whose total levels do not exceed 2 (level + 1), and prepare all rotes. Cast a Spell: When Lorgyll unleases a spell granted by Astera, roll +Wis. On 10+, the spell is successfully cast and the spell is not revoked. On 7-9, the spell is cast, but choose a drawback. Prepared spells: Sanctuary, Magic Weapon ==Gear== (Load 8/13) Dungeon rations (4 uses, 1 weight) Scale armor (2 armor, 3 weight) Mark of Faith - a wreath of wildflowers(0 weight) Longsword (close, +1 damage, 1 weight) Shield (+1 armor, 2 weight) Adventuring Gear (3 uses, 1 weight) Coil of rope
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