Editing Laleh
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| align="center" style="background:#f0f0f0;"|'''Skills''' || align="center" style="background:#f0f0f0;"|'''Lockpicking''' | | align="center" style="background:#f0f0f0;"|'''Skills''' || align="center" style="background:#f0f0f0;"|'''Lockpicking''' | ||
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| align="center" style="background:#f0f0f0;"|'''Fighting style''' || align="center" style="background:#f0f0f0;"|'''Two-handed weapon: Reach and skill allows you to always resolve all of your attack before the enemy. You can potentially keep the enemy at bay with this. Also, you get to bump damage up to 1d12, mostly because I like to roll 1d12. It's great at taking on large groups of lower level creatures than you with your multi-attack ability.''' | | align="center" style="background:#f0f0f0;"|'''Fighting style''' || align="center" style="background:#f0f0f0;"|'''Two-handed weapon: Reach and skill allows you to always resolve all of your attack before the enemy. You can potentially keep the enemy at bay with this. Also, you get to bump damage up to 1d12, mostly because I like to roll 1d12. It's great at taking on large groups of lower level creatures than you with your multi-attack ability.''' |