Laleh

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- Main Page; The Liberation of Husbaleve

  • Laleh the Seventh Tide
Laleh the Seventh Tide
Class Red Elf Warrior Mage
Level 4 Magician-Hero
Experience Points 16,000/32,000
Total Hit Points 16
Encumbrance <=7 (Light) (unenc<= 3)
Armor Class 4(3) Chain(shield) / 2(1) Plate(shield)
Movement 9" (Light Encumbrance)
Casting Bonus +1(Int) +2(Lvl2) = +3
Spells Level 1 (max 3) Ventriloquism, Detect Magic, Read Magic

Level 2 (max 2) Levitate + ESP

Skills Lockpicking
Fighter Abilities Multiple Attacks on lesser foes, Immune to Fear, Morale Boost
Fighting style Two-handed weapon: Reach and skill allows you to always resolve all of your attack before the enemy. You can potentially keep the enemy at bay with this. Also, you get to bump damage up to 1d12, mostly because I like to roll 1d12. It's great at taking on large groups of lower level creatures than you with your multi-attack ability.
Attributes
STR INT WIS DEX CON CHA
15 13 6 13 9 10
+1 +1 -1 +1 +0 +0
Equipment - still sorting this
Item Location Encumbrance Notes
Elven cloak Body - '
Plate mail Body (2) '
Chain mail Body (1) '
Halberd Hands (2) 1d12+1
2H sword Scabbard 2 1d12+1
Silvered battleaxe Belt (1) 1d8+1
Shield Back (1) -1AC
Longbow L Hand 2 1d6
Quiver 20 arrows Belt 0 1d6
10 Silver Tipped Arrow Quiver 0 1d6
Waterskin Belt 0
Belt Pouch Belt 0 '
Chalk Belt Pouch 0 '
Thieves tools Belt Pouch 0 '
Garlic Belt Pouch 0 '
Backpack Back 1 '
Standard Rations Backpack 0
Tinder Box Backpack 0
Lock pick Belt pouch 0
Mirror (hand-sized, steel) Backpack 0
GP 20 Belt pouch carried
EP ' Belt pouch carried
SP 30 Belt pouch carried
CP 20 Belt pouch Belt pouch
Gems 100gp Belt pouch Belt pouch
GP 4463 Not carried
EP 25 Not carried
SP 275 Not carried
CP 40 Not carried
Gems 500gp + (2x100gp) + Jewellery 1,500gp Not carried

Notes:

Gifted silvered battleaxe to Bugak, goblin chieftain

Spells to choose (in rough order):

Level 1:

           Read Languages (probably going to be useful at some point)
           Protection from Evil (useful buff at some point)
           Shield (great if you wanted to drop armor, especially as you can maintain it in this for an entire adventure: costs a Fatigue)
           
   2nd Level:
           Phantasmal Force
           Mirror Image
           Invisibility
           Locate Object
           Web
           Detect Evil
           Detect Invisible
   3rd Level:
           Haste
           Clairvoyance
           Dispel Magic
           Lightning Bolt
           Fireball
           Fly
           Hold Person
           Infravision
           Invisibility 10' radius
           Protection from Evil 10' radius
           Protection from Normal Missiles
           Water Breathing