Editing Landsoftheblacksea:Main Page/adventures/asala

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| Huma || 5 || 0800 || The group descends into the undercrypts beneath the Auvray mansion.  They confront the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-67#post-25183297 ooze-like horror] that killed Fariya, and successfully [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-68#post-25190271 manage to slay it] this time.
 
| Huma || 5 || 0800 || The group descends into the undercrypts beneath the Auvray mansion.  They confront the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-67#post-25183297 ooze-like horror] that killed Fariya, and successfully [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-68#post-25190271 manage to slay it] this time.
 
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| Huma || 5 || 0830 || Group returns to the cavern where they entered and decide to dispose of the bat-things that they encountered earlier.  They manage to [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-70#post-25197421 ensnare the creatures in a ''Web'' spell] and then set the webs aflame, killing the things.
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| Huma || 5 || 0830 || Group returns to the cavern where they entered and decide to dispose of the bat-things that they encountered earlier.  They manage to ensnare the creatures in a Web spell and then set the webs aflame, killing the things.
 
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| Huma || 5 || 0900 || Group explores a side passage off the entrance cavern and discover a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-71#post-25198852 long room that is barred by a large gate].  They use a lever mechanism to open it, revealing small rooms off the main area, and another gate, and another beyond that.  Teal uses a spell to detect for traps, but finds none.   
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| Huma || 5 || 0900 || Group explores a side passage off the entrance cavern and discover a long room that is barred by a large gate.  They use a lever mechanism to open it, revealing small rooms off the main area, and another gate, and another beyond that.  Teal uses a spell to detect for traps, but finds none.  In one of the last of the rooms they explore, they find a skeletal body from which a spirit arises.  The spirit indicates it is a thief that died in the cell after being cursed by a dwarf that it robbed and killed in life.  It begs them find the dwarfs amulet, hidden somewhere else in the undercrypts, and return to it.  Violet pledges to do so.
 
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| Huma || 5 || 0930 || In one of the last of the rooms they explore, they find a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-73#post-25217335 skeletal body from which a spirit arises].  The spirit indicates it is a thief that died in the cell after being cursed by a dwarf that it robbed and killed in life.  It begs them find the dwarfs amulet, hidden somewhere else in the undercrypts, and return to it.  Violet pledges to do so.
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| Huma || 5 || 1000|| Group returns to the cavern of the bat-things, finding a small stair at the far end, with rooms beyond.  They enter a room with columns and what might be an alter, with strange writing on the wall behind it.
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| Huma || 5 || 1000|| Group returns to the cavern of the bat-things, finding a small stair at the far end, with rooms beyond.   
 
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| Huma || 5 || 1015|| They enter a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-76#post-25228519 room with columns and what might be an alter'], with strange writing on the wall behind it.
 
 
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