Editing Landsoftheblacksea:Main Page/adventures/asala
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| Huma || 5 || 0800 || The group descends into the undercrypts beneath the Auvray mansion. They confront the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-67#post-25183297 ooze-like horror] that killed Fariya, and successfully [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-68#post-25190271 manage to slay it] this time. | | Huma || 5 || 0800 || The group descends into the undercrypts beneath the Auvray mansion. They confront the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-67#post-25183297 ooze-like horror] that killed Fariya, and successfully [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-68#post-25190271 manage to slay it] this time. | ||
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− | | Huma || 5 || 0830 || Group returns to the cavern where they entered and decide to dispose of the bat-things that they encountered earlier. They manage to | + | | Huma || 5 || 0830 || Group returns to the cavern where they entered and decide to dispose of the bat-things that they encountered earlier. They manage to ensnare the creatures in a Web spell and then set the webs aflame, killing the things. |
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− | | Huma || 5 || 0900 || Group explores a side passage off the entrance cavern and discover a | + | | Huma || 5 || 0900 || Group explores a side passage off the entrance cavern and discover a long room that is barred by a large gate. They use a lever mechanism to open it, revealing small rooms off the main area, and another gate, and another beyond that. Teal uses a spell to detect for traps, but finds none. In one of the last of the rooms they explore, they find a skeletal body from which a spirit arises. The spirit indicates it is a thief that died in the cell after being cursed by a dwarf that it robbed and killed in life. It begs them find the dwarfs amulet, hidden somewhere else in the undercrypts, and return to it. Violet pledges to do so. |
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− | + | | Huma || 5 || 1000|| Group returns to the cavern of the bat-things, finding a small stair at the far end, with rooms beyond. They enter a room with columns and what might be an alter, with strange writing on the wall behind it. | |
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− | | Huma || 5 || 1000|| Group returns to the cavern of the bat-things, finding a small stair at the far end, with rooms beyond. | ||
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