Landsoftheblacksea:Main Page/adventures/asala
Races | Religions | Realms | Geography | Organizations | Languages | Time & Calendars |
The White King[edit]
Summary[edit]
The party journeys along the Southern Reach Road, along the northern border of the Dire Fens, to the town of Asala, in the west of Athervon, where Darithe hopes to receive absolution from the Abbot of a monastery there. But they find the town under the curse of a terrible creature, "The White King", or sometimes "The Pale Lord", which rises once per generation to abduct children in the town and killing any that would stop it. The party investigates, calling on the monks of the Abbey d'Ortou and researching their library. Darithe also speaks with the Abbot of the monastery, and is given the quests that she must complete in order to absolve herself of the murder she has committed: first, to stop the reign of the creature in the town forever; and second, to bring her former Guildmaster in her hometown of Belis-ar-Weil, Fergasse, and his gang to the King's justice for their crimes. The party discovers that one family in the town - the Auvrays - have been a particular target for this creature for every generation it has appeared, tracing back the family tree to the time of the Jhonian occupation, where the records cease. They visit the Auvray House, offering their protection and help in defeating the monster that preys upon the family's heirs - only to be viciously attacked in the mansion by the family itself! The party dispatches the twisted family and discovers a secret passage in the basement of the mansion that leads to secret passages under the crypts of the hill it is built upon, as well as records that imply that the family signed a pact long ago that gave them wealth, at the price of the curse upon their children once per generation at the hands of the Pale Lord. The party finds the lair of the White King below, and after a pitched battle manages to slay it. Attempting to clear the tunnels of other foul creatures, Fariya is slain by a loathesome ooze-creature, which the party later manages to return and dispatch. After navigating several other monsters, traps, and puzzles, the party exits the tunnels and decides to head north to the seat of the Comte of the Province and from there to the seat of the Southern Duke to claim rewards promised to them. They encounter Teal, a strange woman who asks to accompany them and join their party.
Maps & Figures[edit]
Adventure Log[edit]
Month | Day | Hour | Notes/Event |
---|---|---|---|
Accen | 04 | n/a | Violet informs Artigas and Du Serna of their return and exploits in the Fens; Gabriel and Esker inform Nalencampa about same. Nalencampa reveals the Dwarven book that Gabriel found is an account of a joint Dwarven-Jhonian expedition to the lost Dwarven fortress-city of [Ulmirudhrm, led by a powerful Jhonian Geomancer. This section is annotated that "L.D. must be informed of this." Nalencampa asks for the Is'ri-an writings that they found so he can study what they might say. "The Asp" arrives at Bronzechapel residence to invite Darithe to visit Possa at his office in the Butcher's Guildhall the following day. |
Accen | 05 | n/a | Darithe and Fariya visit Possa, who tells them that Fergasse is still looking for her. He does not want to turn her in, but nor does he want his rivals to turn her in and gain the profit instead of him. He suggests she leave Avis Armois quickly, within the week, before word can spread too widely of her return. Messengers arrive at the Bronzechapel residence to invite the group to a dinner at Seld Dieudonné, the Archbishop's castle in the city, in their honor in 3 days. |
Accen | 06 | n/a | Madame LaPointe takes Fariya, Violet, and Darithe to clothiers to fit and adjust their gowns for the dinner, where they listen to the latest gossip from around the city. She sends Gabriel and Esker to tailors to do the same, during which trip they too hear a number of rumors and gossip. |
Accen | 08 | n/a | Group picks up new clothes. Attend the dinner in their honor at Seld Dieudonné, meeting many members of the court and nobility. They encounter a strange figure shrouded in darkness outside the Bronzechapel residence who speaks to them for a time before disappearing. |
Accen | 09 | n/a | The murder of six sons and daughters of the nobility of the city is reported. The note left at the scene of one murder uses language nearly identical with that the strange figure in the shadows spoke to them the prior night. Violet speculates on connections between some of the undead they have encountered and what might be links between them. Violet speaks with Capitaine Du Serna, and Fariya speaks with the Mullah of the mosque, both of whom provide their thoughts on what might be behind the attacks and their encounters in the Fens. |
Accen | 10 | n/a | Violet, Gabriel, and Fariya visit the libraries of the Cathedral, the Alquemiste's Guild, and the Mosque, respectively, to research their theories. Violet finds the story of Laurent D'Or, a noble in the time of the Jhonian conquest, who betrayed the people of Avis Inia but was they betrayed in turn by the Jhonians, fleeing to the Fens never to be heard from again. Gabriel discovers a text on the undead, and notes a story about the "White King", a legendary creature in the west of the country. Fariya finds a Jhonian complementary history to what Violet did, which also mentions the D'Or noble family. Group makes final preparations to leave Avis Armois to travel to Asala. Fariya purchases horses for the group and retrieves hers from its stable. |
Accen | 11 | n/a | Group departs Avis Armois. Arrive in the town of Camtou (40 miles away), where the road north splits from the road west. Spend the evening. |
Accen | 12 | n/a | Arrive in the town of Aarnou (55 miles away). Spend the evening. |
Accen | 13 | n/a | Travel approx 48 miles. Spend the evening in a small village on the road. |
Accen | 14 | n/a | Travel approx 40 miles. Arrive in town of Liçou. Spend the evening. Overhear three mercenaries (Barto, Rássa, scarred man) discussion a bounty offered by Fergasse for a lass (presumably Darithe). |
Accen | 15 | n/a | Travel approx 45 miles. Arrive in small village of Besanlès to spend evening. Sounds of some kind of predator heard in the night. |
Accen | 16 | n/a | Awake the next morning to hear that flocks nearby the village have been raided. Party offers to help hunt the beast down. |
Accen | 17 | n/a | Led by Jozeline, the Halfling scout, and accompanied by four young men from the village, party treks east and south into the hills, tracking the beast. They make camp that night. Jozeline recounts her time in the scouts under Duc du Gentis, master of Domaine Centre. |
Accen | 18 | n/a | Group is attacked before dawn by two huge lions. One of the villagers is killed, and Esker is badly wounded. Group manages to kill both creatures. |
Accen | 18 | n/a | Group follows lion tracks to their lair; discover a pair of lion cubs; take lion cubs with them and return to village. Group departs village quickly after returning to avoid issues related to villagers that were on hunt seeing Gabriel and Fariya cast arcane spells. |
Accen | 19 | n/a | Group travels on road; overnights in next village. |
Accen | 20 | n/a | Group travels on road; reaches town of Vitrolles by evening. Group has fortunes told by woman in town square. Retire to inn, where they meet a travelling poet and singer, Zaren Lisano de Lucca, recently arrived from Veniri. He asks to accompany them west to write down their adventures. |
Accen | 19 | n/a | Group travels west on road with Zaren; overnights in next village. |
Accen | 20 | n/a | Group travels west on road with Zaren; encounters a merchant wagon train travelling east from Asala to Avis Armois & speaks to caravan master, a merchant named Ellert Halma. Group reaches the fortified town of Orveaux that evening. Zaren intervenes with song in the inn they are staying in when it looks like Fariya will be accosted by the locals. |
Accen | 21 | n/a | Zaren asks if the group can stay on in the town a few days; the group agrees. Zaren watches the cubs while all but Darithe go out into the town. Fariya sells several of her medicinal plants. Violet hears several rumors from gossiping women in the town square about the troubles in Asala related to a "White King", an entity or monster that appears once per generation, taking children and killing adults in the town. Darithe discovers Zaren at the door to her room unexpectedly. |
Accen | 21 | n/a | Zaren changes his mind and wants to move on; the group agrees, wanting to reach Asala quickly to see what troubles go on there. Group confronts him about his odd behavior the prior day. Zaren decides to part company with them, returning east on the road back to Orveaux. Group continues west towards Asala, overnighting at a village. |
Accen | 22 | n/a | Group continues on towards Asala, overnighting in another village. |
Accen | 23 | n/a | Group makes the town of Pallas by nightfall and spends the night. |
Accen | 24 | n/a | Group continues on towards Asala. They pass through a strange, burned-out ruin of a village on the road, but there are no markers or other indicators of what it is or was. They move on, overnighting in a village on the road. |
Accen | 25 | 1900 | Group continues west. They reach Asala by the end of the day. They are confronted by the town Sherif, Robin Deramaut, who asks them to quickly make their way to the local Inn, the Weary Monk, where he will meet with them about what has been going on in the town. The Sherif tells them the timeline of the attacks by a horrible creature that takes children and slays any who try to defend them. |
Accen | 25 | 2000 | The Sherif, LeGarre the Fenwalker, Gabriel, and Fariya escort the party of women from the inn to their homes. On their way back to the inn, they see a creature of white flying above the monastery, but manage to return safely. Meanwhile, the rest have heard a song about the curse upon the village sung by the musician Pobert the Halfling. The group retires for the evening. |
Accen | 26 | 0700 | The group departs with the Sherif to visit the monastery. They are met by Brother Aimar, the Guest-Master of the Abbey. He introduces them in turn to Reverend Father Francois Umberco, the Abbot, who tells them the monks will help them any way possible.Tobias Reyni, the Librarian. Darithe meets privately with the Abbot as the rest investigate the library. |
Accen | 26 | 0800 | The group is taken to the infirmary, where they meet the wounded man-at-arms, Vilivado Agimadus. He tells them of his encounter with the terrible creature that haunts the town. They are then taken to Brother Tobias Reyni, the Librarian. Darithe meets privately with the Abbot as the rest investigate the library. |
Accen | 26 | 1200 | The group is taken to the estate of Madame Josseline Solé, who gives them an account of the attack on their home by the creature. |
Accen | 26 | 1500 | The party visits the strange arrangement of huge stones known as the Dwarven Cairn. Gabriel studies the strange writing on the stones. |
Accen | 26 | 1700 | The party visits the Jhonian graveyard on the outskirts of town. Violet and Esker move the stone seals on several of the crypts to allow Fariya to examine the interiors. |
Accen | 26 | 1800 | Party returns with Sherif Robin to the Monk's Rest. Outside they meet Noëlle Baudet and Odette Auvray, the mothers of the first two children to disappear. |
Accen | 26 | 2000 | Party retires for the night, which passes without incident. |
Accen | 27 | 0700 | Party rises and meets Sherif Robin in the common room of the Monk's Rest, where they find him in conversation with Monsieur Christian Charrier, who's son Guy was the third child to be taken by the White King. |
Accen | 27 | 1200 | Party goes to the Abbey and requests to investigate the crypts below the chapel there. They find a strange set of blocks inscribed with odd symbols below the tomb of the first Abbot of the monastery, but cannot find any way to get it to trigger anything. They try to find LeGarre and the Sherif to inspect the hill-top around the Abbey, but they are gone. Asculay the Innkeeper suggests they talk to the old Stonemason, Josué. |
Accen | 27 | 1300 | Party visits the Stonemason, Josué. He claims no knowledge of any entrances to any dungeons below the monastery. He is working on memorials for two parents of abducted children - Victoria Robineau and Jérémie Baudet. |
Accen | 27 | 1600 | Party splits up: Gabriel & Fariya visit the Monastery to find the original copy of the song by Plobert, then head to the Church of St. Ataleo of Iona to research the genealogy of the victims of the monster. Meanwhile, Violet, Esker, and Darithe visit the Sole and Auvray houses to look for secret passages that might provide an entrance to the dungeons they have read about, but find nothing. |
Accen | 27 | 1730 | Party returns to the Monk's rest, where they meet Serbon LeGarre and Sherif Robin. Gabriel reveals what they have learned about the Auvray family tree. The party decides to head to the Auvray mansion immediately, reveal what they know, and offer to protect the heirs. |
Accen | 27 | 1800 | Party is attacked in the Auvray Mansion by the family. A pitched battle ensues. Darithe is severely wounded. Party kills Serge Charrier, Gabriel Robineau, and Christian Charrier. Hector Robineau is taken prisoner. |
Accen | 27 | 1900 | Party sweeps mansion to look for any other enemies, but find none. Darithe notes that book that Blaise Auvray was reading when the entered is same as one in a tapestry in parlor. Sherif Robin and LeGarre plan to raise the townsfolk and place guards at the Abbey and the mansion, and at the Auvray family mausoleum as well. Gabriel finds a description of a pact that the Auvray's signed in Blaise's book, along with a clue to how to open the secret passages. Violet, Esker, and Darithe manage to open the door in the wine cellar, which leads to stairs descending down. Gabriel and Fariya rest to recover spells. |
Accen | 28 | 0300 | Party prepares to descend the stairs found in the wine cellar. |
Accen | 28 | 0315 | Party enters a huge room that appears to be a ceremonial chamber of some sort. Gabriel accidentally finds a concealed door behind a curtain to another room. |
Accen | 28 | 0330 | Party enters the concealed room to find a pit that appears bottomless with a pillar supporting a huge black rock with red writing. Fariya walks out into the pit bearing her holy symbol before her. The illusion is dispelled and the rock shatters. |
Accen | 28 | 0400 | Party finds a lever in floor of passage; flipping it reveals a secret door that leads to a huge natural chamber. There are footprints in the dust leading to the left. The party begins to follow them, but then a dagger is thrown at them. They decide it is a trap and move in the other direction, but then reverse course when they hear screams. |
Accen | 28 | 0415 | Party returns to the room to see a woman killed by some kind of strange bat-like creatures. When Fariya moves forward to inspect the woman's body, the party is attacked by a swarm of the beasts. They manage to fend off most of them before retreating. |
Accen | 28 | 0430 | Party passes a room full of strange mushrooms and fungus. They move on without disturbing anything. |
Accen | 28 | 0445 | Party follows descending tunnel that turns into a series of maze-like concentric circles. They find small obelisk-like memorials to ancient rulers of this area in niches along the corridor. |
Accen | 28 | 0515 | Party navigates through the tunnels until they reach a circular hall and hear the voice of Blaise Auvray challenging them to fight. They move forward and find Blaise and his children, Noelle and Romeo, who engage them with spells. The party retreats only to find the rest of the Auvray family have approached them from behind, trapping them. A battle ensues, with the party ultimately slaying the Auvrays. The party searches the bodies, finding several items of value. |
Accen | 28 | 0530 | Party opens the doors to the interior of the circular hall, revealing a large room inhabited by three human infants. They are attacked by The White King, which manages to fell Fariya. Gabriel manages to damage it with spells before he too falls. It is finally slain by Violet and Esker. Violet takes the golden circlet and ring and white powder residue that are all that remain of the White King. Gabriel has a strange dream while unconscious. |
Accen | 28 | 0600 | The group returns to the Auvray mansion and are reunited with Sherif Robin; The Abbot is summoned, and he heals Fariya and Gabriel, though they will need days of bed-rest to recover. |
Accen | 29 | - | The group rests as Fariya and Gabriel heal. |
Accen | 30 | - | The group rests allowing Gabriel to recover. |
Accen | 31 | 0800 | The group returns to the Auvray mansion. Sherif Robin and LeGarre and a number of the men from the town enter with them to retrieve the bodies and the chests from the lower chamber where they fought the White King. Party begins to explore the remaining tunnels. |
Accen | 31 | 0830 | Group follows the first unexplored tunnel which dead-ends, where it is filled with bones, mostly of young children and infants. Party turns back. |
Accen | 31 | 0930 | Party follows next unexplored tunnel, which turns into a long, descending run that eventually ends in finished stairs leading up. At the top of the stairs is a small room with a lever on the floor. Party pushes the lever, which reveals a secret door. Behind the secret door is a room, which turns out to be the Auvray family mausoleum. |
Accen | 31 | 1000 | Party returns to the crypts and the last unexplored tunnel. Following along it, they reach a small natural cavern that contains a pool of viscous black ooze. The ooze moves towards them and attacks. The party fights, but their weapons only seem to split it into pieces, all of which attack. Fariya is slain; Gabriel is knocked unconscious; Violet, and Esker are gravely wounded. Party flees back down the tunnel. |
Accen | 31 | 1030 | Party reaches the Auvray mansion. Gabriel is put on bed rest to heal. |
Huma | 1 | - | Party rests & is healed by the Monks. The Abbot explains he can do nothing for Fariya; an Imam from a nearby village is sent for to perform her last rites. |
Huma | 2 | - | Gabriel is recovered. An Imam of the True Faith arrives in Asala, and a funeral is held for Fariya. The party is told that the Comte of the Province will arrive to congratulate them the next day, and that the Duc of the South, lord vassal to the King of Athervon himself, is marching towards Asala as well, to arrive in the next several days. |
Huma | 3 | - | Esker visits the widow Solé, who tells him he should keep André’s sword for safekeeping until her son Eric is of age, fifteen years hence. Ladislas Chagnon du Cascade, Comte du Cascade Province arrives and meets with the party, learning of their exploits. A messenger arrives, announcing that Djeferson Chappelle Féret du Soirac, Duc le Domaine Sud, will arrive the next day. The group notices a woman regarding them, who buys them drinks and leaves a strange flower for them. |
Huma | 4 | - | The Duc arrives, and announces the reward he will bestow upon the party when they make their way to his castle in Aven Bourlême. After the Duc departs to visit the Abbey for the evening, the group meets the woman from the Inn the evening before, Teal Nightbreeze. Plobert the Halfling minstrel recites his latest epic about their conquest of the White King. |
Huma | 5 | 0800 | The group descends into the undercrypts beneath the Auvray mansion. They confront the ooze-like horror that killed Fariya, and successfully manage to slay it this time. |
Huma | 5 | 0830 | Group returns to the cavern where they entered and decide to dispose of the bat-things that they encountered earlier. They manage to ensnare the creatures in a Web spell and then set the webs aflame, killing the things. |
Huma | 5 | 0900 | Group explores a side passage off the entrance cavern and discover a long room that is barred by a large gate. They use a lever mechanism to open it, revealing small rooms off the main area, and another gate, and another beyond that. Teal uses a spell to detect for traps, but finds none. |
Huma | 5 | 0930 | In one of the last of the rooms they explore, they find a skeletal body from which a spirit arises. The spirit indicates it is a thief that died in the cell after being cursed by a dwarf that it robbed and killed in life. It begs them find the dwarfs amulet, hidden somewhere else in the undercrypts, and return to it. Violet pledges to do so. |
Huma | 5 | 1000 | Group returns to the cavern of the bat-things, finding a small stair at the far end, with rooms beyond. |
Huma | 5 | 1015 | They enter a room with columns and what might be an alter', with strange writing on the wall behind it. |
Huma | 5 | 1115 | They enter a room with relief sculptures depicting two processions, one orderly leading to a figure with an eagle staff on a mountain, the other a mob falling into a pit. Darithe detects a trap in the room and manages to disarm it. |
Huma | 5 | 1145 | The group enters a large chamber that contains a stone coffin with Athernian writing and a heraldic bear engraved on it between two large suits of armor holding swords. They attempt to knock down and disarm the figures, but are unable to. They open the coffin to find a body wearing jewelry and carrying a scroll case. Teal casts Detect Magic on the coffin, revealing that the scroll case radiates magic but nothin else does. They open the rest of the doors in the room revealing several rooms with additional coffins, two passages engraved with intricate designs, and one passage that is unornamented. |
Huma | 5 | 1230 | Violet opens the door at the far end of the unornamented passage to reveal a narrow hallway. Darithe inspects the armored figures and two engraved hallways for traps, and detects triggering mechanisms in the hallways. |
Huma | 5 | 1330 | The group proceeds down the hallway that they did not find traps in. It takes them to a small room, with two closed doors exiting it and a short staircase that leads up into another space. Climbing the stairs, they find a hexagonal-shaped room, each wall of which has an alcove that contains a stone statue of an armored figure, of similar form to the suits of armor they found earlier. Darithe inspects the room for traps and secret doors, but finds none. She does note that the pommel of the sword each figure holds is shaped like a different heraldic animal. |
Huma | 5 | 1400 | The group decides to take the door in the small room opposite where they entered. It leads to a long room that is full of mirrors, with a mosaic that bears an inscription on the ceiling. Violet inspects the closest two mirrors, bearing the visage of a half-man, half-bull like creature on each wall, the inscription beside each differing slightly. |
Huma | 5 | 1430 | The returns to the small room and takes the remaining door. This opens into a long room that is full of statues. Violet reads the inscriptions below each figure before opening the door at the far end. This leads to a short hallway with two doors. They take the door opposite them to find another room full of figures in it. Again Violet reads the inscriptions at the base of the statues. The group attempts to open the door at the far end, but it is stuck fast in the frame. Violet attacks the door with her mace, eventually breaking it down. |
Huma | 5 | 1530 | Group rests and eats provisions. |
Huma | 5 | 1545 | Group explores a tunnel leading from the room. It rises up to a dead-end, concealing a secret door that opens into the crypts of the Abeïe d'Ortou, where they encounter a frightened monk. They turn back to explore the undercrypts. |
Huma | 5 | 1545 | Group explores the remaining door in the room. It leads to a long room decorated with mosaics and engravings, with a huge statue of a bear at the far end. The bear addresses Esker, asking him a series of personal questions. After the questions, the statue reveals the secret of where the Dwarven treasure is. |
Huma | 5 | 1530 | Group returns to the hexagonal room with the statues of the armored figures. Darithe finds the mechanism that opens a secret door. |
Huma | 5 | 1600 | Group enters the small room and finds three chests. Darithe is able to open one chest, but Violet is forced to use her mace to break the others open. Inside the group finds two rings and three necklaces, two of which have Dwarven iconography on them. |
Huma | 5 | 1630 | Group returns to the room where the bear spoke to Esker and uses the second door there. They enter a long room with a ceiling decorated to look like smoke, that has four unlit braziers in it. |
Huma | 5 | 1645 | Group returns to the unexplored hallway and enters a round room with a dilapidated well in the center of it, and a bronze sculpture of a sun-design on the far wall. They open the doors, one of which opens to the smoke-ceiling room, the other opens to the room with the strange mirrors on the walls. |
Huma | 5 | 1700 | Group returns to the room with the stone sarcophagi that Darithe detected the traps in. Darithe attempts to disarm one of the traps, but is sprayed by a powder that renders her blind. |
Huma | 5 | 1730 | Group returns to the cell where Yeffres body lies. He is excited that they have found the Dwarven necklace, and indicates he will provide them directions on how to get to the Dwarven mines. |
Huma | 5 | 1800 | Group leaves the undercrypts. They bring Darithe to the monks but they cannot heal her. The Abbot prays over Darithe, and her sight is returned to her. |
Huma | 6 | - | Group gathers at the Weary Monk and prepares to depart Asala to visit Comte Chagnon in Aven Mirba, 2 days ride north. |
NPC's[edit]
Surname | Given Name | Occupation | Location | Notes |
---|---|---|---|---|
?? | Barto | Mercenary | Liçon, Avilet Province | Older man; overheard talking to Rássa & Lino about a bounty on Darithe's head from Fergasse |
?? | Rássa | Mercenary | Liçon, Avilet Province | Large, red-haired man, claims to be from eastern north (Juŋkil); overheard talking to Barto & Lino about a bounty on Darithe's head from Fergasse |
?? | Lino | Mercenary | Liçon, Avilet Province | Scarred man. Overheard talking to Barto & Rássa about a bounty on Darithe's head from Fergasse |
Fergasse | Vincent | Guildmaster | Belis-ar-Weil, Gorges Province | Boss of the Five Points Brotherhood criminal syndicate in Belis-ar-Weil; son was killed by Darithe. Has placed a bounty on Darithe's head. |
??? | Possa | Criminal | Outer Docks, Avis Armois, Armois Province | Leader of a local criminal gang (Mark of the Wolf, aka The Mark); former associate of One-Eyed Kem; requested Kem's head as proof he was dead in return for information on where the hideout was. |
??? | Alceste | Criminal | Outer Docks, Avis Armois, Armois Province | "The Asp"; Handsome, quick rogue of The Mark working for Possa |
Rufener | Levio | Officer of the Crown | Besanlès, Antoppe Province | Village elder |
Roussel | Jozeline | Shepherd | Besanlès, Antoppe Province | Retired scout, formerly in service to Duc Leon du Gentis |
??? | Osric | Shepherd | Besanlès, Antoppe Province | Shepherd whose flock was raided by predator |
???? | Ulrich | Villager | Besanlès, Antoppe Province | young man who accompanies group to hunt plains lion |
???? | Achille | Villager | Besanlès, Antoppe Province | Dead; young man who accompanies group to hunt plains lion; |
???? | André | Villager | Besanlès, Antoppe Province | young man who accompanies group to hunt plains lion |
???? | Aubin | Villager | Besanlès, Antoppe Province | young man who accompanies group to hunt plains lion |
Halma | Ellert | Merchant | Southern Reach Road | Trader, leading caravan from Asala to Avis Armois |
Breguet | Marie-Ange | Townsfolk | Orveaux, Maussis Province | Older, stouter woman gossiping with Céleste and Amélie in Orveaux market square |
Carré | Céleste | Townsfolk | Orveaux, Maussis Province | tall woman gossiping with Marie-Ange and Amélie in Orveaux market square |
Renou | Amélie | Townsfolk | Orveaux, Maussis Province | young, blonde woman gossiping with Céleste and Marie-Ange in Orveaux market square |
Deramaut | Robin | Sherif | Asala, Cascade Province | Sherif of Cascade Province, in service to Comte Ladislas Chagnon du Cascade |
Chagnon | Ladislas | Comte | Aven Mirba, Cascade Province | Comte du Cascade Province, a vassal to Duc Féret |
Féret | Djeferson Chappelle | Duc | Aven Bourlême, Soirac Province | Duc le Domaine Sud, Comte du Province Soirac, Marquis du Marche Les Fens; vassal to King of Athervon |
Ponce | Mireli | ? | Asala, Cascade Province | One of the four woman talking to each other in the common room of The Weary Monk; sister of Marieni |
Ponce | Marieni | ? | Asala, Cascade Province | One of the four woman talking to each other in the common room of The Weary Monk; sister of Mireli |
Baugé | ? | ? | Asala, Cascade Province | One of the four woman talking to each other in the common room of The Weary Monk; lives at the base of the hill |
Forino | ? | ? | Asala, Cascade Province | One of the four woman talking to each other in the common room of The Weary Monk; lives close to the top of the hill |
LeGarre | Serbon | Fenwalker | Asala, Cascade Province | Met in the common room of the Weary Monk; wears the brooch of a Fenwalker; knows the Sherif, Robin Deramaut |
D’Vuel | Asculay | Innkeeper | Asala, Cascade Province | Innkeeper of The Weary Monk |
???? | Aimar | Monk | Asala, Cascade Province | Guest-Master of the Abeïe d'Ortou |
Umberco | Francois | Abbot | Asala, Cascade Province | Abbot of the Abeïe d'Ortou; addressed as "Reverend Father" |
Agimadus | Vilivado | Man-at-Arms | Asala, Cascade Province | Guardsman for noble lady and her son whose carriage was attacked by a shape-shifting creature; gravely wounded in the battle, recovering under care of the monks in the monastery. Wounds are not able to be cured fully by healing magic. |
Reyni | Tobias | Monk | Asala, Cascade Province | Librarian of the Abeïe d'Ortou |
Solé | Josseline Aubert | Homemaker | Asala, Cascade Province | Wife of André, mother of Éric; survived attack on their home |
Solé | André | Merchant and Landlord | Asala, Cascade Province | Dead; Husband of Josseline, father of Éric; abducted during attack on their home; father was member of Order of the White Rose; family sword lost during attack |
Baudet | Noëlle | Widow | Asala, Cascade Province | Dead (slain by party); Mother of Paul Baudet, first child taken by the Pale Lord at the beginning of the month; widow of Jérémie Baudet; maiden name is Auvray, sister-in-law to Odette |
Baudet | Jérémie | Merchant | Asala, Cascade Province | Dead; former husband of Noëlle; killed by Pale Lord searching for his son, Paul. |
Baudet | Paul | Child | Asala, Cascade Province | Missing; son of Noëlle and Jérémie; first child taken by the Pale Lord this month, with his cousin, Marius Auvray. |
Baudet | Joëlle | Child | Asala, Cascade Province | Infant son of Noëlle and Jérémie; found alive in the undercrypts of the Abbey in the lair of the White King. |
Auvray | Odette | Homemaker | Asala, Cascade Province | Dead (slain by party) ; Mother of Marius and wife of Roméo; |
Auvray | Marius | Child | Asala, Cascade Province | Missing; son of Odette and Roméo; 2nd child taken by the Pale Lord this month, with his cousin, Paul Baudet; |
Auvray | Théodore | Child | Asala, Cascade Province | Son of Odette and Roméo; younger brother of Marius; found alive in the undercrypts of the Abbey in the lair of the White King. |
Auvray | Roméo | Merchant, minor Noble | Asala, Cascade Province | Dead (slain by party); Husband of Odette, father to Marius, brother to Noëlle (Baudet) |
Auvray | Blaise | Merchant, minor Noble | Asala, Cascade Province | Dead (slain by party); Husband of Aurélie, father of Blaise and Noëlle (Baudet) |
Auvray | Gervais | Merchant, minor Noble | Asala, Cascade Province | Dead (slain by party); Husband of Iseult, father of Blaise and Maïté (Charrier) |
Auvray | Aurélie | Homemaker | Asala, Cascade Province | Dead (slain by party); Wife of Blaise; Mother of Roméo and Noëlle (Baudet); Daughter of Gabriel (Robineau) |
Auvray | Iseult | Homemaker | Asala, Cascade Province | Dead (slain by party); Wife of Gervais; Step-Mother of Blaise and Armel; Mother of Maïté (Charrier) |
Auvray | Armel | Child | Asala, Cascade Province | Missing/presumed dead; older brother of Blaise; taken during last rising of the White King, twenty-six years ago. |
Abbar | ??? | Hieromonk | Asala, Cascade Province | Brother of the Abbie d'Ortou; hieromonk, serves as priest to the town of Asala for a term. |
Charrier | Serge | Merchant | Asala, Cascade Province | Dead (slain by party); Father of Jean-Luc and Christian; and husband of Maïté |
Charrier | Christian | Merchant | Asala, Cascade Province | Dead (slain by party); Father of Guy and husband of Amanda |
Charrier | Guy | Child | Asala, Cascade Province | Missing; son of Christian and Amanda; 3rd child taken by the Pale Lord this month. |
Charrier | Amanda | Homemaker | Asala, Cascade Province | Dead (slain by party); Mother of Guy and wife of Christian |
Charrier | Jean-Luc | Child | Asala, Cascade Province | Missing/presumed dead; older brother of Christian; taken during last rising of the White King, twenty-six years ago. |
Charrier | Maïté | Homemaker | Asala, Cascade Province | Dead (slain by party); Wife of Serge; Mother of Jean-Luc and Christian; daughter of Gervais & Iseult (Auvray) |
Laurens | Gaëlle | Homemaker | Asala, Cascade Province | Dead (slain by party); Sister of Iseult (Auvray); Mother of Amanda (Charrier) |
Du Thuict | Josué | Stonemason | Asala, Cascade Province | Old master Stonemason in Asala |
Robineau | Gabriel | Merchant | Asala, Cascade Province | Dead (slain by party); Father of Hector; Brother of Aurélie (Auvray) |
Robineau | Julien | Child | Asala, Cascade Province | Missing; son of Victoria; 4th child taken by the Pale Lord this month. |
Robineau | Victoria | Homemaker | Asala, Cascade Province | Dead; mother of Julien and wife of Hector Robineau; apparently died of shock after abduction of Julien; to be interred in family crypt in North End Cemetary. |
Robineau | Hector | Merchant, minor Noble | Asala, Cascade Province | Dead (slain by party); Husband of Victoria and father of Julien |
Robineau | Léonard | Child | Asala, Cascade Province | Missing/presumed dead; older brother of Hector; taken during last rising of the White King, twenty-six years ago. |
Robineau | Bruno | Child | Asala, Cascade Province | Younger brother of Julien; found alive in the undercrypts of the Abbey in the lair of the White King. |