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[[In Search of Adventure:Home Page]] We are not using alignment languages. Instead, all characters begin play knowing Thyatian, which serves as the Common Tongue. Demi-humans begin play also knowing their racial tongue; humans gain one additional language of their choice. Therefore, a character of any race begins play automatically with two languages. Every point of Intelligence modifier gives the character the ability to speak one additional language. A character with an Intelligence of 11 or higher is automatically literate in all languages she speaks. Thief characters begin play being able speak Cant, a sort of pidgin tongue full of codes, slang and wordplay. The following languages are available for 1st level characters: *Dwarven *Elven *Halfling *Thyatian (human) *Traladaran (human) *Daro (the tongue of Darokin, mercantile kingdom to the north) *Ylari (the tongue of Ylaruam, desert kingdom to the east) *Alphatian (the tongue of a far-off empire, mostly used by magic-users. Also know as the High Tongue). *Draconic (again, used mostly by magic-users, as this language is rumored to have been the first spoken at creation) *Goblin *Kobold *Orc *Lizardman *Ogre *Gnoll
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