Languages -- In Search of Adventure
Jump to navigation
Jump to search
In Search of Adventure:Home Page
We are not using alignment languages. Instead, all characters begin play knowing Thyatian, which serves as the Common Tongue. Demi-humans begin play also knowing their racial tongue; humans gain one additional language of their choice. Therefore, a character of any race begins play automatically with two languages. Every point of Intelligence modifier gives the character the ability to speak one additional language. A character with an Intelligence of 11 or higher is automatically literate in all languages she speaks.
Thief characters begin play being able speak Cant, a sort of pidgin tongue full of codes, slang and wordplay.
The following languages are available for 1st level characters:
- Dwarven
- Elven
- Halfling
- Thyatian (human)
- Traladaran (human)
- Daro (the tongue of Darokin, mercantile kingdom to the north)
- Ylari (the tongue of Ylaruam, desert kingdom to the east)
- Alphatian (the tongue of a far-off empire, mostly used by magic-users. Also know as the High Tongue).
- Draconic (again, used mostly by magic-users, as this language is rumored to have been the first spoken at creation)
- Goblin
- Kobold
- Orc
- Lizardman
- Ogre
- Gnoll