Languages -- In Search of Adventure

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In Search of Adventure:Home Page

We are not using alignment languages. Instead, all characters begin play knowing Thyatian, which serves as the Common Tongue. Demi-humans begin play also knowing their racial tongue; humans gain one additional language of their choice. Therefore, a character of any race begins play automatically with two languages. Every point of Intelligence modifier gives the character the ability to speak one additional language. A character with an Intelligence of 11 or higher is automatically literate in all languages she speaks.

Thief characters begin play being able speak Cant, a sort of pidgin tongue full of codes, slang and wordplay.

The following languages are available for 1st level characters:

  • Dwarven
  • Elven
  • Halfling
  • Thyatian (human)
  • Traladaran (human)
  • Daro (the tongue of Darokin, mercantile kingdom to the north)
  • Ylari (the tongue of Ylaruam, desert kingdom to the east)
  • Alphatian (the tongue of a far-off empire, mostly used by magic-users. Also know as the High Tongue).
  • Draconic (again, used mostly by magic-users, as this language is rumored to have been the first spoken at creation)
  • Goblin
  • Kobold
  • Orc
  • Lizardman
  • Ogre
  • Gnoll