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{| class="wikitable" |+ | [[Legacy: Ashes of Houston|Main Page]] | [[Legacy: Ashes of Houston: Custodians Notes|Notes]] |} =THE CUSTODIANS= ''“We still walk. We still build. We still endure.”'' Outsiders call them the **Rotwalkers**. But they remember who they truly are. ==ATTRIBUTES== * '''Reach:''' -1 * '''Grasp:''' +2 * '''Sleight:''' 0 '''Doctrine:''' '''Better Living Through Technology''' — You can spend 1 Tech to get an extra choice when you Tool Up, or 5 Tech to mark off a Wonder Requirement. '''Lifestyle (Settled):''' When you encounter a fragment of pre-Fall culture, you know its cultural significance. ===RESOURCES=== {| class="wikitable" |+ | '''Mood''' | 0 |- | '''Tech''' | 0 |- | '''Data''' | 0 |} '''Surpluses''' * Engineering * Progress '''Needs''' * Defences * Leadership * Morale '''Invested''' * NULL ===ASSETS=== * ''Ever-present'' '''Battered journals from the Before''' * ''How do we fight?'' '''Weird Rifles''' (far, aberrant) * ''How are we defended?'' '''Desiccated Flesh''' (Hardened, Tough) * ''What useful expertise?'' '''Scholars''' (+1 Quality, Researching) ==MOVES== ===ENCLAVE MOVES=== * '''SUFFICIENTLY ADVANCED''' — Medical treatments able to cure any ailment *(via controlled ghoulification)*. * '''DEEP KNOWLEDGE''' — Persons and Proceedings of Historical Significance. When your Character encounters a covered subject, state a fact and gain fleeting advantage acting on it; the GM also tells you how to gain 1 Tech from it. ===ALLIANCE MOVE=== When you spend time and effort showing another group how to use their technology better, gain 1-Treaty on them. ==TRADITIONS== * '''Populace:''' Ghouls (and proven smoothskins) who preserve and utilize knowledge and technology from before the bombs fell. * '''Style:''' Preserved pre-War dress (suits, uniforms, dresses, coveralls). * '''Governance:''' Meritocratic academic bureaucracy. ==LANDMARKS (Outdated)== * '''Before — A secret research centre full of untamed wonders''' ** '''Vault Icarus''' — Presumed lost under the Brazos Bio-Preservation Arcology. Codenamed Icarus-19; an experimental vault for accelerated ecosystem trials, gene-editing, and environmental manipulation. * '''The Fall''' ** '''The Hermann Vault''' — Beneath the bomb-scorched shell of the Houston Museum of Natural Science lies a deeper, sealed vault of “strategic heritage assets.” * '''A Threat''' ** '''The Gilded Hand''' — Jeffries Robotics Development Site 9. A semi-buried RobCo subcontractor facility where Mr. Handy variants and civic drones now enforce a warped, automated “restoration.” * '''Failed Enclave''' ** '''Palo Verde Array''' — Former Custodian deep-space listening post near Austin. Residents went feral after receiving an unknown signal; dishes still track the sky. ==HISTORY (Questions for other Families)== * Which one of you is civilization’s best chance to regrow? Give them 2-Treaty on you. * Which of you has seen the true power of our technology? Take 2-Treaty on each other. * Which one of you holds the brightest mind of the Homeland? Give them 1-Treaty on you. ==INHERITANCE== Enclave Characters get +1 to '''Lore''' or '''Steel'''. '''Quick Character Inheritance Moves:''' * '''Radio Rig:''' You can sense when Tech is within a mile, and track it down to within 100 metres. * '''Pain Box:''' A machine that causes intense pain in anyone within a few dozen metres (melee, non-lethal, area, aberrant). * '''Survey Drone:''' So long as your trail is visible from the air, you can roll +Lore on Wasteland Survival. * '''Hot Rod:''' You have an exceptionally fast vehicle – it has the '''swift''' tag, and you can change one of its tags with 15 minutes of tinkering. * '''Educated:''' The first time you advise someone based on your knowledge of the Before, they gain fleeting advantage acting on your words.
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