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=Feats and Features=
 
=Feats and Features=
 
'''Divine Sense'''
 
'''Divine Sense'''
 
 
As an action, you can open your awareness to detect strong good or evil.  Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover.  You know the type of being whose presence you sense, but not its identity.  Within the same radius, you can also detect the presence of any place or object that has been consecrated or desecrated.  This feature can be used 1+CHA times and replenishes on a long rest.
 
As an action, you can open your awareness to detect strong good or evil.  Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover.  You know the type of being whose presence you sense, but not its identity.  Within the same radius, you can also detect the presence of any place or object that has been consecrated or desecrated.  This feature can be used 1+CHA times and replenishes on a long rest.
  
 
'''Lay on Hands'''
 
'''Lay on Hands'''
 
 
Your touch can heal wounds.  You have a pool of healing power which replenishes on a long rest that can restore HP equal to your paladin level x5.  As an action, you can touch a creature and restore HP to that creature up to the maximum amount remaining in your pool or expend 5 HP to cure the target of one disease or poison.  This feature has no effect on undead or constructs.
 
Your touch can heal wounds.  You have a pool of healing power which replenishes on a long rest that can restore HP equal to your paladin level x5.  As an action, you can touch a creature and restore HP to that creature up to the maximum amount remaining in your pool or expend 5 HP to cure the target of one disease or poison.  This feature has no effect on undead or constructs.
  
 
'''Fighting Style'''
 
'''Fighting Style'''
 
 
*Great Weapon Fighting - When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon you are wielding with two hands, you can reroll the die and must use the new roll.  The weapon must be two-handed or versatile for you to gain this benefit.
 
*Great Weapon Fighting - When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon you are wielding with two hands, you can reroll the die and must use the new roll.  The weapon must be two-handed or versatile for you to gain this benefit.
  
 
'''Spellcasting'''
 
'''Spellcasting'''
 
 
See PHB.  Save DC = 8 + proficiency + CHA.  Attack bonus = Proficiency + CHA
 
See PHB.  Save DC = 8 + proficiency + CHA.  Attack bonus = Proficiency + CHA
  
 
'''Divine Smite'''
 
'''Divine Smite'''
 
 
When you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal 2d8 radiant damage to that target in addition to weapon damage.  The damage increases by 1d8 for each slot above first level to a maximum of 5d8.  The damage increases by 1d8 if the target is an undead or fiend.
 
When you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal 2d8 radiant damage to that target in addition to weapon damage.  The damage increases by 1d8 for each slot above first level to a maximum of 5d8.  The damage increases by 1d8 if the target is an undead or fiend.
  
 
'''Divine Health'''
 
'''Divine Health'''
 
 
You are immune to disease.
 
You are immune to disease.
  

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