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**Abjure Enemy - Present your holy symbol and speak a prayer of denunciation.  One creature within 60 feet must make a Wisdom saving throw unless it is immune to fear.  Fiends and undead have disadvantage on this saving throw.  On a failed save, the creature is frightened for 1 minute or until it takes damage.  While frightened, the creature's speed is 0 and it can't benefit from any bonus to speed.  On a successful save, the creature's speed is halved for 1 minute or until the creature takes damage.
 
**Abjure Enemy - Present your holy symbol and speak a prayer of denunciation.  One creature within 60 feet must make a Wisdom saving throw unless it is immune to fear.  Fiends and undead have disadvantage on this saving throw.  On a failed save, the creature is frightened for 1 minute or until it takes damage.  While frightened, the creature's speed is 0 and it can't benefit from any bonus to speed.  On a successful save, the creature's speed is halved for 1 minute or until the creature takes damage.
 
**Vow of Enmity - As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you.  You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
 
**Vow of Enmity - As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you.  You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
 
'''Great Weapon Master'''
 
 
You gain the following benefits:
 
*On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action.
 
*Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 damage.
 
  
 
=Skills=
 
=Skills=
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! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes
 
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes
 
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| Bless || 1 || 1 Action || 30 feet || 3 targets || V, S, M || Concentration, up to 1 minute || - || - || Enchantment || Targets add d4 to all attack rolls and saving throws.
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| Command || 1 || 1 action || 60 feet || 1 target || V || 1 round || WIS save || - || Enchantment || Failure means target follows a one-word command you give it on its next turn.
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| Shield of Faith || 1 || 1 bonus action || 60 feet || 1 target || V, S, M || Concentration, up to 10 minutes || - || - || Abjuration || Target has +2 bonus to AC.
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| Wrathful Smite || 1 || 1 bonus action || Self || Self || V || Concentration, up to 1 minute || - || - || Evocation || The next time you hit with a melee weapon attack, your attack deals an extra 1d6 damage.  Additionally, the target must make a WIS save or be frightened of you until the spell ends.
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| Bane || 1 || 1 Action || 30 feet || 3 targets || V, S, M || Concentration, up to 1 minute || CHA save || - || Enchantment || Failure means target subtracts d4 from all attack rolls and saving throws.
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| Hunter's Mark || 1 || 1 bonus action || 90 feet || 1 target || V || Concentration, up to 1 hour || - || - || Divination || Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack and have advantage on any check you make to find it.
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=Links=
 
=Links=

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