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[[The Moon's Reflection|<<--Back to Main Page]]
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-->>>>  '''DRAFT -- Editing in progress (12/9/2010)''' <<<<--
  
[[File:Lia.jpg|thumb|alt=Lia Amakiir|Lia Amakiir, Half-Elven Druid/Ranger]]
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[[File:Lia.jpg]]
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==History==
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Raised by elves. 
 +
 
 +
==Description==
 +
Lia is tall for a half-elf, slender, quick of movement and agile.  She dresses to disappear in the forest and has an elf's dislike of the business and noise of human cities.
 +
Lia was raised by the elves after her parents were murdered by a band of marauding orcs—the only memory she has of her human mother was her mother’s face as she told her to hide herself when she wrapped her in a protective cape and rolled her under a low-hanging shrub when she was 5.  When all was quiet she peeked out, only to see the bodies of the elves and people.  She was found later that evening by the elves and raised as one of their own.  She has learned to fit in with the elves among whom she grew up, her height, smaller ears and hair color the only real outward signs that she is not truly one of them.  While she is more comfortable with the elves she knows, she has found that anywhere else she is viewed as an outsider, and has learned to be cautious, wary of any strangers and self-sufficient as much as possible.  She has learned how to disappear in a town of humans—to look like one of them, hiding her ears in her hair or a cape and keeping her eyes lowered, her slender figure making her look like a shy teenage boy if she wears pants, or a modest, somewhat exotic looking  young girl in a skirt.  All of this hides her quickness, agility and proficiency with a crossbow, as she can twist and somersault out of reach of an enemy, shooting as she lands, then disappearing before they know what happened.  Climbing and acrobatics are like breathing to her; she has developed special relationships with ravens and birds of prey, and often seeks out their company.  She can survive in the woods with very little gear, and rarely sleeps, preferring to go into an elven trance, all senses alert.  Her comfort in the woods and these abilities led her to become an adventuring ranger. 
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She is interested in the missing Wizard, thinking it odd that he should pay her to accompany him on a trip, then disappear without a word.  Her curiosity is aroused, and she senses that there is something else happening here she should find out.  Her rational mind tells her that he could teach her much if she found and helped him; her intuition tells her it is important for her to find him, even though she does not yet know why.
  
 
==Biographical Info==
 
==Biographical Info==
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*Age: 20
 
*Age: 20
 
*Alignment:  
 
*Alignment:  
*Description: Lia is tall for a half-elf, slender, quick of movement and agile.  She dresses to disappear in the forest and has an elf's dislike of the business and noise of human cities.
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*Description:  
*History and Personality: Lia was born in the Vesve Forest and raised by the elves after her parents were murdered by a band of marauding orcs—the only memory she has of her human mother was her mother’s face as she told her to hide herself when she wrapped her in a protective cape and rolled her under a low-hanging shrub when she was 5.  When all was quiet she peeked out, only to see the bodies of the elves and people.  She was found later that evening by the elves and raised as one of their own.  She has learned to fit in with the elves among whom she grew up, her height, smaller ears and hair color the only real outward signs that she is not truly one of them.  While she is more comfortable with the elves she knows, she has found that anywhere else she is viewed as an outsider, and has learned to be cautious, wary of any strangers and self-sufficient as much as possible.  She has learned how to disappear in a town of humans—to look like one of them, hiding her ears in her hair or a cape and keeping her eyes lowered, her slender figure making her look like a shy teenage boy if she wears pants, or a modest, somewhat exotic looking  young girl in a skirt.  All of this hides her quickness, agility and proficiency with a crossbow, as she can twist and somersault out of reach of an enemy, shooting as she lands, then disappearing before they know what happened.  Climbing and acrobatics are like breathing to her; she has developed special relationships with ravens and birds of prey, and often seeks out their company.  She can survive in the woods with very little gear, and rarely sleeps, preferring to go into an elven trance, all senses alert.  Her comfort in the woods and these abilities led her to become an adventuring ranger.
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*History and Personality:  
  
 
==Characteristics==
 
==Characteristics==
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*Kit: None
 
*Kit: None
 
*Level: 1
 
*Level: 1
*XP: 1276 / 1276
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*XP: 0
*CPs: 3
 
 
*Next Level XP: 2000 / 2250
 
*Next Level XP: 2000 / 2250
 
*Height: 5'8"
 
*Height: 5'8"
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! Location
 
! Location
 
|- align="center"
 
|- align="center"
| Sword, short
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| Sword, broad
 
| 1
 
| 1
| 3
+
| 4
 
| 10 g
 
| 10 g
| Scabbard on belt
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| Worn
 
|- align="center"
 
|- align="center"
| Dagger
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| Sword, 2 handed
 
| 1
 
| 1
| 1
+
| 15
| 2 g
+
| 50 g
| Sheath on belt
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| Wrapped, secured in saddle bag straps
|- align="center"
 
| Short bow
 
| 1
 
| 2
 
| 30 g
 
| Worn across back
 
|- align="center"
 
| Flight arrows
 
| 24
 
| --
 
| 6 s
 
| Quiver on back
 
 
|- align="center"
 
|- align="center"
| Leather armor
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| Chain mail
 
| 1
 
| 1
| 15
+
| 40
| 5 g
+
| 75 g
 
| Worn
 
| Worn
 
|- align="center"
 
|- align="center"
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| Worn
 
| Worn
 
|- align="center"
 
|- align="center"
| Rations, iron, 1 wk
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| Rations, 1 wk
 +
| 2
 +
| 10
 +
| 10 g
 +
| Saddle bags
 +
|- align="center"
 +
| Salt, 1 lb.
 +
| 1
 
| 1
 
| 1
| 5
+
| 1 s
| 5 g
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| Saddle bags
| Backpack
 
 
|- align="center"
 
|- align="center"
 
| Waterskin
 
| Waterskin
| 1
+
| 2
| 1
+
| 2
| 8 s
+
| 16 s
| Backpack
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| Backpack, Saddle bags
 
|- align="center"
 
|- align="center"
 
| Backpack
 
| Backpack
 
| 1
 
| 1
 
| 2
 
| 2
| 2 g
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| 5 s
 
| Worn
 
| Worn
 +
|- align="center"
 +
|Medium Shield
 +
|1
 +
|10
 +
|7 gp
 +
|Worn
 
|- align="center"
 
|- align="center"
 
|Good cloth cloak  
 
|Good cloth cloak  
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| --
 
| --
 
|8 sp  
 
|8 sp  
 +
|Worn
 +
|- align="center"
 +
|Gloves
 +
|1
 +
| --
 +
|1 gp
 
|Worn
 
|Worn
 
|- align="center"
 
|- align="center"
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|3 gp
 
|3 gp
 
|Worn
 
|Worn
 +
|- align="center"
 +
|Surcoat
 +
|2
 +
| --
 +
|12 sp
 +
|Worn, Backpack
 +
|- align="center"
 +
|Under-tunic
 +
|2
 +
| --
 +
|16 sp
 +
|Worn, Backpack
 
|- align="center"
 
|- align="center"
 
|Breeches
 
|Breeches
|1
+
|2
 
| --
 
| --
|2 gp
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|4 gp
|Worn
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|Worn, Backpack
 
|- align="center"
 
|- align="center"
 
|Belt
 
|Belt
|1
+
|2
 
| --
 
| --
 
|3 sp
 
|3 sp
|Worn
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|Worn, Backpack
 
|- align="center"
 
|- align="center"
 
|Sword scabbard
 
|Sword scabbard
 
|1
 
|1
 
| --
 
| --
|3 g
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|3gp
 +
|Belt
 +
|- align="center"
 +
|Tabard
 +
|1
 +
| --
 +
|6 sp
 +
|Worn
 +
|- align="center"
 +
|Large belt pouch
 +
|1
 +
|1
 +
|1 gp
 
|Belt
 
|Belt
 
|- align="center"
 
|- align="center"
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|7 sp
 
|7 sp
 
|Belt
 
|Belt
 +
|- align="center"
 +
|Knife
 +
|1
 +
|0.5
 +
|5 sp
 +
|Sheath
 
|- align="center"
 
|- align="center"
 
|Knife sheath
 
|Knife sheath
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|1
 
|1
 
|2 cp
 
|2 cp
 +
|Backpack
 +
|- align="center"
 +
|Small sack
 +
|4
 +
| --
 +
|2 sp
 
|Backpack
 
|Backpack
 
|- align="center"
 
|- align="center"
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|10 gp
 
|10 gp
 
|Backpack
 
|Backpack
|- align="center"
 
|Arrows of Returning
 
|6
 
|*
 
|*
 
|Quiver
 
 
|}
 
|}
  
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*Survival: 6
 
*Survival: 6
  
==Racial Abilities==
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==Traits & Race/Class/Kit Abilities==
*Bow bonus - +1 bonus to attack rolls when using with any bow.
 
*Infravision - Infravision with a range of 60'.
 
*Stealth - When the half-elf is alone and is not wearing metal armor, she gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if he has to open a door.
 
  
==Class Abilities==
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===Racial Abilities===
===Ranger===
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*Attack bonus: +1 bonus to attack rolls with one weapon of the character’s choice.
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===Class Abilities===
 +
====Ranger====
 
*Bow bonus - +1 bonus to attack rolls with any type of bow.
 
*Bow bonus - +1 bonus to attack rolls with any type of bow.
 
*Detect noise 29% - May hear faint noises.
 
*Detect noise 29% - May hear faint noises.
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*Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
 
*Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
 
*Major Spheres of Magic - Animal, Plant
 
*Major Spheres of Magic - Animal, Plant
===Druid===
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====Druid====
 
*Communicate with creatures - Acquire one woodland creature language per level.
 
*Communicate with creatures - Acquire one woodland creature language per level.
 
*Identify - May correctly identify plants, animals, and clean water at 3rd level.
 
*Identify - May correctly identify plants, animals, and clean water at 3rd level.
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*Major Spheres of Magic - All, Healing, Necromantic, Weather
 
*Major Spheres of Magic - All, Healing, Necromantic, Weather
  
==Kit Abilities==
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===Kit Abilities===
 
*Not applicable.
 
*Not applicable.
==Traits==
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===Traits===
*Not applicable.
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*Partial Amnesia - Character has limited knowledge of his past, starting three years ago.
==Languages==
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===Languages===
 
*Common (Speak, Read, Write)
 
*Common (Speak, Read, Write)
*Elven (Speak, Read, Write)
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*Old Oeridian (Speak, Read, Write)
*
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*Old Velondi (Speak, Read, Write)
 
 
 
==Magic==
 
==Magic==
===Druid Spells Memorized===
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*Not applicable at 1st level.
*Curse
 
*Entangle
 
*Cure Light Wounds
 
 
 
===Druid Spells Known===
 
'''1st Level'''
 
*Analyze Balance
 
*Animal Friendship
 
*Bless
 
*Bless
 
*Calm Animals
 
*Cause Light Wounds
 
*Combine
 
*Create Water
 
*Cure Light Wounds
 
*Cure Light Wounds
 
*Curse
 
*Destroy Water
 
*Detect Evil
 
*Detect Good
 
*Detect Magic
 
*Detect Poison
 
*Detect Snares & Pits
 
*Dispel Fatigue
 
*Endure Cold/Endure Heat
 
*Entangle
 
*Faerie Fire
 
*Firelight
 
*Invisibility to Animals
 
*Invisibility to Undead
 
*Locate Animals or Plants
 
*Log of Everburning
 
*Orison
 
*Pass Without Trace
 
*Protection From Evil
 
*Protection From Good
 
*Purify Food & Drink
 
*Putrefy Food and Drink
 
*Ring of Hands
 
*Ring of Woe
 
*Sanctuary
 
*Shillelagh
 
*Strength of Stone
 
*Wind Column
 
 
 
===Magic Items===
 
*Arrows of Returning: Once fired, this arrow returns to the archer's quiver after an unsuccessful attempt to strike its target has been made. An arrow of returning is +1 to attack and damage rolls. It returns at the end of the round in which it was fired. For example, a ranger fires an arrow of returning at a dragon. Its attack roll is not high enough to damage the dragon, so the arrow returns to the ranger's quiver, where it can be used again on the ranger's very next shot.
 

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