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Lieutenant Gurrallnt
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===Lieutenant Gurralnt, Horta Engineering Officer=== Species: Horta Attributes: *Strength 9 (+1) *Intellect 10 (+2) *Agility 4 (-1) *Vitality 15 (+4) *Presence 5 (-1) *Perception 7 (+0) Reactions: *Quickness +0 *Savvy +0 *Stamina +4 *Willpower +4 Defense 6 Health 16 Courage 3 Renown 0 Cultural Skills: *Culture (choose specialty) 5 *History (choose specialty) 6 *Politics (choose specialty) 5 *Religion (choose specialty)3 *Specific World (choose specialty) 6 *Federation Standard 5 Professional Skills: *Computer Use +3 *Construct +5 *Repair +5 *Physical Science +3 *Energy Weapons +1 *Propulsion Engineering (choose specialty) +5 *Structural Engineering (choose specialty) +5 *System Engineering (choose specialty) +5 *System Operation +3 *Unarmed Combat +1 Non-Professional Skills: *Planetary Science +2 Edges: *Curious (+5 on Academic tests when spending Courage), *Eidetic Memory (+2 to Academic tests) *Skill Focus (Craftsman)(+1 to Construct and Repair tests) Flaws: *Gullible (-2 Savvy reaction penalty) Professional Abillities: *Starship Duty *Engineering Certification: Gain skill specialty for each Engineering skill* *Miracle Worker Professional Ability (Skill tests with System Engineering take half the time) Species Abilities: *Acid attack *Silicon Lifeform: Resistant to effects of stun. *Silicon Metabolism: Immune to most disease & poison, but standard medicine is penalized Profession: Starship Officer *Professional Skills: Athletics, Computer Use, Energy Weapons, Knowledge*, Repair, Survival, Unarmed Combat* *Professional Ability: Starship Duty Elite Profession: Starship Engineer *Professional Skills: Construct, Engineering, Physical Science, System Operation *Professional Ability: Engineering Certification: Gain skill specialty for each Engineering skill Personal Development: Frontier Upbringing Construct +2, Repair +1, Physical Science +1, Planetary Science +1 Professional Development: Troubleshooter Computer Use +2, Construct +2, Energy Weapons +1, Propulsion Engineering +3, Repair +2, Structural Engineering +3, System Engineering +4, System Operation +2, Unarmed Combat +1 Construct +1, Repair +1, Physical Science +1, Propulsion Engineering +1, Structural Engineering +1 Edge: Curious Advancement 1: Promotion Edge, Miracle Worker Professional Ability (Skill tests with System Engineering take half the time) Advancement 2: Promotion Edge, Eidetic Memory Edge, Physical Science +1 Advancement 3: Computer Use +1, Repair +1, Propulsion Engineering +1, System Engineering +1, Structural Engineering +1 Advancement 4: Skill Focus (Craftsman) Edge (+1 to Construct and Repair tests), Planetary Science +1, System Operation +1 -----
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