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List of Forked Lightning PCs
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Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the <u>[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]</u> campaign. *Keeping with the "notorious criminals disguised as new superheroes" theme, <span style="color: green;">green text</span> is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while <span style="color: blue;">blue text</span> indicates fictitious representations of those abilities they make to the public. *A rightward arrow (→) means "to a range of". *The Karma listed before the slash is its starting value, while the number after the slash is its current value from play. == Blacklight == {| class="wikitable" style="float: left; margin-right: 1em;" ! style="text-align: right;"|F: | +4 || (GD) |- ! style="text-align: right;"|A: | +4 || (GD) |- ! style="text-align: right;"|S: | +4 || (GD) |- ! style="text-align: right;"|E: | +4 || (GD) |- ! style="text-align: right;"|R: | +4 || (GD) |- ! style="text-align: right;"|I: | +5 || (EX) |- ! style="text-align: right; "|P: | +7 || (IN) |- ! style="text-align: right;"|Res: | +3 || (TY) |- ! style="text-align: right;"|Pop: | +0 || (NL) |- ! style="text-align: right;"|Health: |colspan="2"|16 |- ! style="text-align: right;"|Karma: |colspan="2"|16/42 |} [[File:Blacklight(T-Bolt).png|frame]] '''KNOWN POWERS''' <span style="color: green;">''Telepathy:'' IN<br/> • ''Mental Attack:'' IN (→ 2 areas)<br/> • ''Mind Control:'' IN; limited to one target.<br/> • ''Image Projection:'' IN<br/> ''Telekinesis:'' IN control, EX strength<br/> ''Ethereal Form:'' Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.</span> '''Equipment:''' ''Disruptor Pistol:'' EX electrical, stunning, or nullifier(electronics) attacks (→ 3 areas) ''Proxy Body:'' Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. '''Talents:''' Law Enforcement <div style="clear: left;"></div> == Darkwing == {| class="wikitable" style="float: left; margin-right: 1em;" ! style="text-align: right;"|F: | +6 || (RM) |- ! style="text-align: right;"|A: | +6 || (RM) |- ! style="text-align: right;"|S: | +6 || (RM) |- ! style="text-align: right;"|E: | +6 || (RM) |- ! style="text-align: right;"|R: | +3 || (TY) |- ! style="text-align: right;"|I: | +4 || (GD) |- ! style="text-align: right; "|P: | +3 || (TY) |- ! style="text-align: right;"|Res: | +3 || (TY) |- ! style="text-align: right;"|Pop: | +3 || (TY) |- ! style="text-align: right;"|Health: |colspan="2"|24 |- ! style="text-align: right;"|Karma: |colspan="2"|10/32 |} [[File:Darkwing(T-Bolt).png|frame]] '''KNOWN POWERS''' ''Flight:'' GD (8 areas) '''Equipment:''' ''Body Armor:'' EX defense v. physical & electricity ''Ultravision Lenses:'' EX ''Bracers:'' AM material; RM edged damage<br/> • ''Electric Bolts:'' IN (→ 2 areas)<br/> ''Utility Belt:'' Contains 4 "birdarangs" (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage). '''Talents:''' Martial Arts A,E; Military <div style="clear: left;"></div> == Iron Mike == {| class="wikitable" style="float: left; margin-right: 1em;" ! style="text-align: right;"|F: | +6 || (RM) |- ! style="text-align: right;"|A: | +5 || (EX) |- ! style="text-align: right;"|S: | +7 || (IN) |- ! style="text-align: right;"|E: | +7 || (IN) |- ! style="text-align: right;"|R: | +3 || (TY) |- ! style="text-align: right;"|I: | +4 || (GD) |- ! style="text-align: right; "|P: | +4 || (GD) |- ! style="text-align: right;"|Res: | +3 || (TY) |- ! style="text-align: right;"|Pop: | +0 || (NL) |- ! style="text-align: right;"|Health: |colspan="2"|24 |- ! style="text-align: right;"|Karma: |colspan="2"|11/35 |} [[File:Iron_Mike(T-Bolt).png|frame]] '''KNOWN POWERS''' ''Body Armor:'' RM '''Equipment:''' ''Ascension Armor:'' RM material, EX defense<br/> • ''Jumpjets:'' FB airspeed (2 areas), or +1 land speed<br/> • ''Protected Senses:'' GD ''Ultrasonic Resonance Armanent Array:'' EX material. Does EX force damage or IN stunning (→ 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material. '''Talents:''' Guns, Martial Arts B & E, Resist Domination, Tumbling <div style="clear: left;"></div> == Ohm == {| class="wikitable" style="float: left; margin-right: 1em;" ! style="text-align: right;"|F: | +5 || (EX) |- ! style="text-align: right;"|A: | +3 || (TY) |- ! style="text-align: right;"|S: | +4 || (GD) |- ! style="text-align: right;"|E: | +5 || (EX) |- ! style="text-align: right;"|R: | +2 || (PR) |- ! style="text-align: right;"|I: | +3 || (TY) |- ! style="text-align: right; "|P: | +3 || (TY) |- ! style="text-align: right;"|Res: | +2 || (PR) |- ! style="text-align: right;"|Pop: | +0 || (NL) |- ! style="text-align: right;"|Health: |colspan="2"|17 |- ! style="text-align: right;"|Karma: |colspan="2"|8/32 |} '''KNOWN POWERS''' <span style="color: green;">''Material Duplication:'' UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.</span> '''Equipment:''' ''Powercell Armor:'' IN material; RM defense. Contains hidden sample of AM material for 'absorbing'.<br/> β’ ''Energy Detection:'' EX<br/> β’ ''Battery:'' EX material; IN electricity (5 areas)<br/> β’ ''Magnets:'' RM material; EX magnetism (1 area), GD Electrical Control<br/> β’ ''Rocket:'' EX (10 areas)<br/> '''Talents:''' Blunt Weapons, Martial Arts B, Streetwise <div style="clear: left;"></div> == Poppet == {| class="wikitable" style="float: left; margin-right: 1em;" ! style="text-align: right;"|F: | +4 || (GD) |- ! style="text-align: right;"|A: | +4 || (GD) |- ! style="text-align: right;"|S: | +3 || (TY) |- ! style="text-align: right;"|E: | +5 || (EX) |- ! style="text-align: right;"|R: | +3 || (TY) |- ! style="text-align: right;"|I: | +4 || (GD) |- ! style="text-align: right; "|P: | +5 || (EX) |- ! style="text-align: right;"|Res: | +6 || (RM) |- ! style="text-align: right;"|Pop: | +0 || (NL) |- ! style="text-align: right;"|Health: |colspan="2"|16 |- ! style="text-align: right;"|Karma: |colspan="2"|12/38 |} [[File:Poppet(T-Bolt).png|frame]] '''KNOWN POWERS''' <span style="color: blue;">''Sympathetic Magic:'' IN ability to conjure enchanted "voodoo dolls" and manipulate them to affect targets.</span> ''Telekinesis:'' MN "agility", RM "strength"<br/> • ''Disruption:'' RM damage. By making a Reason FEAT on the Blocking column, she can heal damage (with the indicated modifier) instead.<br/> • ''Body Armor:'' GD<br/> • ''Flight:'' FB (2 areas) '''Talents:''' Artist (Fashion); Crime; Language (Romanian) <div style="clear: left;"></div> == Professor Arcane == {| class="wikitable" style="float: left; margin-right: 1em;" ! style="text-align: right;"|F: | +4 || (EX) |- ! style="text-align: right;"|A: | +4 || (GD) |- ! style="text-align: right;"|S: | +4 || (GD) |- ! style="text-align: right;"|E: | +5 || (EX) |- ! style="text-align: right;"|R: | +5 || (EX) |- ! style="text-align: right;"|I: | +5 || (EX) |- ! style="text-align: right; "|P: | +6 || (RM) |- ! style="text-align: right;"|Res: | +5 || (EX) |- ! style="text-align: right;"|Pop: | +0 || (NL) |- ! style="text-align: right;"|Health: |colspan="2"|18 |- ! style="text-align: right;"|Karma: |colspan="2"|16/42 |} '''KNOWN POWERS''' <span style="color: blue;">''Sorcery:'' RM ability to use various spells.<br/> <span style="color: green;">''Light Generation:'' RM<br/> • ''Illusion-Casting:'' RM<br/> • ''Hypnosis:'' RM<br/> • ''Light Solidification:'' RM ''Resistance (Gas):'' MN</span> ''Flight:'' TY (6 areas) '''Equipment:''' <span style="color: green;">''Gas Spray:'' AM knock-out</span> '''Talents:''' Engineering, Robotics, Holography, Occult Lore <div style="clear: left;"></div> == Pulse == {| class="wikitable" style="float: left; margin-right: 1em;" ! style="text-align: right;"|F: | +4 || (GD) |- ! style="text-align: right;"|A: | +7 || (IN) |- ! style="text-align: right;"|S: | +4 || (GD) |- ! style="text-align: right;"|E: | +6 || (RM) |- ! style="text-align: right;"|R: | +3 || (TY) |- ! style="text-align: right;"|I: | +3 || (TY) |- ! style="text-align: right; "|P: | +3 || (TY) |- ! style="text-align: right;"|Res: | +3 || (TY) |- ! style="text-align: right;"|Pop: | +0 || (NL) |- ! style="text-align: right;"|Health: |colspan="2"|21 |- ! style="text-align: right;"|Karma: |colspan="2"|9/35 |} [[File:Pulse(T-Bolt).png|frame]] '''KNOWN POWERS''' <span style="color: green">''Spinning:'' +3 to Escape FEATs, EX landspeed (5 areas)<br/> β’ ''Cyclone (Force Field):'' RM defense v. physical and missiles<br/> β’ ''Flight:'' GD (8 areas)<br/> β’ ''Wind Blasts:'' RM damage (→ 8 areas, or all within 1 area).</span> '''Equipment:''' ''Battlesuit:'' EX defense; telemetry visor provides +1 Intuition (GD).<br/> • ''<span style="color: blue;">Photonic Injection System:</span>'' <span style="color: green;">Kinetic capacitors</span> generate a GD rank blinding attack, and creates 3 charges to use any following powers.<br/> • ''Force Bolts:'' AM (or RM to all within 1 area)<br/> • ''Rocket:'' GD (8 areas)<br/> • ''Strength Boost:'' RM '''Talents:''' Wrestling; Driving; Performance (skating, circus, pro wrestling) <div style="clear: left;"></div> == Skyscraper == {| class="wikitable" style="float: left; margin-right: 1em;" ! style="text-align: right;"|F: | +4 || (GD) |- ! style="text-align: right;"|A: | +4 || (GD) |- ! style="text-align: right;"|S: | +3 || (TY) |- ! style="text-align: right;"|E: | +5 || (EX) |- ! style="text-align: right;"|R: | +5 || (EX) |- ! style="text-align: right;"|I: | +3 || (TY) |- ! style="text-align: right; "|P: | +2 || (PR) |- ! style="text-align: right;"|Res: | +3 || (TY) |- ! style="text-align: right;"|Pop: | +0 || (NL) |- ! style="text-align: right;"|Health: |colspan="2"|16 (24) |- ! style="text-align: right;"|Karma: |colspan="2"|10/36 |} [[File:Skyscraper(T-Bolt).png|frame]] '''KNOWN POWERS''' ''Growth:'' AM <span style="color: green">''Shrinking:'' IN</span> '''Equipment:''' <span style="color: green">''Electric Blasters:'' RM (→3 areas)</span> '''Talents:''' Electronics, Engineering, Repair/Tinker
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