Editing List of Forked Lightning PCs
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== Blacklight == | == Blacklight == | ||
{| class="wikitable" style="float: left; margin-right: 1em;" | {| class="wikitable" style="float: left; margin-right: 1em;" | ||
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! style="text-align: right;"|Karma: | ! style="text-align: right;"|Karma: | ||
− | |colspan="2"|16 | + | |colspan="2"|16 |
|} | |} | ||
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'''KNOWN POWERS''' | '''KNOWN POWERS''' | ||
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• ''Mental Attack:'' IN (→ 2 areas)<br/> | • ''Mental Attack:'' IN (→ 2 areas)<br/> | ||
• ''Mind Control:'' IN; limited to one target.<br/> | • ''Mind Control:'' IN; limited to one target.<br/> | ||
− | • ''Image Projection: | + | • ''Image Projection: IN<br/> |
''Telekinesis:'' IN control, EX strength<br/> | ''Telekinesis:'' IN control, EX strength<br/> | ||
''Ethereal Form:'' Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.</span> | ''Ethereal Form:'' Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.</span> | ||
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'''Equipment:''' | '''Equipment:''' | ||
− | ''Disruptor Pistol:'' EX electrical, stunning, or nullifier(electronics) attacks (→ | + | ''Disruptor Pistol:'' EX electrical, stunning, or nullifier(electronics) attacks (→ 5 areas) |
''Proxy Body:'' Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. | ''Proxy Body:'' Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. | ||
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! style="text-align: right;"|Karma: | ! style="text-align: right;"|Karma: | ||
− | |colspan="2"|10 | + | |colspan="2"|10 |
|} | |} | ||
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'''KNOWN POWERS''' | '''KNOWN POWERS''' | ||
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<div style="clear: left;"></div> | <div style="clear: left;"></div> | ||
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== Iron Mike == | == Iron Mike == | ||
{| class="wikitable" style="float: left; margin-right: 1em;" | {| class="wikitable" style="float: left; margin-right: 1em;" | ||
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! style="text-align: right;"|Karma: | ! style="text-align: right;"|Karma: | ||
− | |colspan="2"|11 | + | |colspan="2"|11 |
|} | |} | ||
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'''KNOWN POWERS''' | '''KNOWN POWERS''' | ||
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<div style="clear: left;"></div> | <div style="clear: left;"></div> | ||
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== Ohm == | == Ohm == | ||
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! style="text-align: right;"|Karma: | ! style="text-align: right;"|Karma: | ||
− | |colspan="2"|8 | + | |colspan="2"|8 |
|} | |} | ||
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<div style="clear: left;"></div> | <div style="clear: left;"></div> | ||
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== Poppet == | == Poppet == | ||
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! style="text-align: right;"|Karma: | ! style="text-align: right;"|Karma: | ||
− | |colspan="2"|12 | + | |colspan="2"|12 |
|} | |} | ||
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'''KNOWN POWERS''' | '''KNOWN POWERS''' | ||
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''Telekinesis:'' MN "agility", RM "strength"<br/> | ''Telekinesis:'' MN "agility", RM "strength"<br/> | ||
− | • ''Disruption:'' RM damage | + | • ''Disruption:'' RM damage<br/> |
• ''Body Armor:'' GD<br/> | • ''Body Armor:'' GD<br/> | ||
• ''Flight:'' FB (2 areas) | • ''Flight:'' FB (2 areas) | ||
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<div style="clear: left;"></div> | <div style="clear: left;"></div> | ||
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== Professor Arcane == | == Professor Arcane == | ||
{| class="wikitable" style="float: left; margin-right: 1em;" | {| class="wikitable" style="float: left; margin-right: 1em;" | ||
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|- | |- | ||
! style="text-align: right;"|Karma: | ! style="text-align: right;"|Karma: | ||
− | |colspan="2"|16 | + | |colspan="2"|16 |
|} | |} | ||
'''KNOWN POWERS''' | '''KNOWN POWERS''' | ||
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<span style="color: green;">''Light Generation:'' RM<br/> | <span style="color: green;">''Light Generation:'' RM<br/> | ||
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'''Equipment:''' | '''Equipment:''' | ||
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<span style="color: green;">''Gas Spray:'' AM knock-out</span> | <span style="color: green;">''Gas Spray:'' AM knock-out</span> | ||
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<div style="clear: left;"></div> | <div style="clear: left;"></div> | ||
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== Pulse == | == Pulse == | ||
{| class="wikitable" style="float: left; margin-right: 1em;" | {| class="wikitable" style="float: left; margin-right: 1em;" | ||
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|- | |- | ||
! style="text-align: right;"|Karma: | ! style="text-align: right;"|Karma: | ||
− | |colspan="2"|9 | + | |colspan="2"|9 |
|} | |} | ||
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'''KNOWN POWERS''' | '''KNOWN POWERS''' | ||
− | <span style="color: | + | <span style="color: purple">''Spinning:'' +3 to Escape FEATs, EX landspeed (5 areas)<br/> |
• ''Cyclone (Force Field):'' RM defense v. physical and missiles<br/> | • ''Cyclone (Force Field):'' RM defense v. physical and missiles<br/> | ||
• ''Flight:'' GD (8 areas)<br/> | • ''Flight:'' GD (8 areas)<br/> | ||
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'''Equipment:''' | '''Equipment:''' | ||
− | ''Battlesuit:'' EX defense; telemetry visor provides +1 Intuition (GD). | + | ''Battlesuit:'' EX defense; telemetry visor provides +1 Intuition (GD). Kinetic capacitors generate a GD rank blinding attack, and creates 3 charges to use the following powers:<br/> |
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• ''Force Bolts:'' AM (or RM to all within 1 area)<br/> | • ''Force Bolts:'' AM (or RM to all within 1 area)<br/> | ||
• ''Rocket:'' GD (8 areas)<br/> | • ''Rocket:'' GD (8 areas)<br/> | ||
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<div style="clear: left;"></div> | <div style="clear: left;"></div> | ||
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== Skyscraper == | == Skyscraper == | ||
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! style="text-align: right;"|Karma: | ! style="text-align: right;"|Karma: | ||
− | |colspan="2"|10 | + | |colspan="2"|10 |
|} | |} | ||
− | + | ||
'''KNOWN POWERS''' | '''KNOWN POWERS''' | ||
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'''Equipment:''' | '''Equipment:''' | ||
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<span style="color: green">''Electric Blasters:'' RM (→3 areas)</span> | <span style="color: green">''Electric Blasters:'' RM (→3 areas)</span> | ||
'''Talents:''' Electronics, Engineering, Repair/Tinker | '''Talents:''' Electronics, Engineering, Repair/Tinker |