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− | [[Borderlands_Isekai|Back to Borderlands Isekai Campaign Page]]
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− | [[File:Allistar.jpg|right|475px]]
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| ==General Information== | | ==General Information== |
| '''Avatar Name:''' Allistar Atrivahn | | '''Avatar Name:''' Allistar Atrivahn |
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| ===Appearance=== | | ===Appearance=== |
− | Shaggy brown hair and grey eyes adorn a thin face with tanned skin. Allistar is quick to smile when things are going his way, but his face becomes serious and he frowns slightly when at odds with the rest of the party or when things are looking grim.
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− | The Journeyman Magus He wears standard issue scale male of dull grey, with a plate gauntlet and shoulder pauldron on his right arm for extra protection. A white cloak with arcane symbols embroidered on it hangs from his shoulders. His greatsword, though impressive in sheer size, is similarly unadorned. It's a plain but serviceable weapon.
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| ===Personality=== | | ===Personality=== |
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− | Mark, as Allistar, is easy going, when he lets himself relax. He's often on edge however... worrying about party dynamics, or his role as party healer and off tank.
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| ==Game Information== | | ==Game Information== |
− | '''Class:''' '''''Magus''''' (hybrid warrior & arcane magic user, specializing in temporal magic) | + | '''Class:''' Magus (hybrid warrior & arcane magic user, specializing in temporal magic) |
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| '''Role:''' Avoidance Tank/Melee DPS/Healer depending on spec. | | '''Role:''' Avoidance Tank/Melee DPS/Healer depending on spec. |
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| ===Traits & Skills:=== | | ===Traits & Skills:=== |
− | *'''Heavy Melee Proficiency''' | + | *Heavy Melee Proficiency |
− | *'''Greatsword Mastery''' | + | *Greatsword Mastery |
− | *'''Charismatic''' You gain Advantage when attempting to convince someone of something or otherwise influence them. | + | *Charismatic |
− | *'''Healer''' As an Action, you can Test 2d6 to heal a creature other than yourself. If the Test is successful, the target creature is healed for 2 Hit Points. This Trait can also be used to cure poison, disease, and other physical ailments that are non-magical. You must be next to the creature to heal it. (See Magic; pg. 15) | + | *Temporal Healer (Healer) |
− | *'''Arcane Shield''' (Shield Bearer) When wearing your arcane focus, Test with 2d6 on Evade or Goblin Agility Actions instead of 1d6. | + | *Time Skip (Shield Bearer) |
− | *'''Untethered''' (Drunken Master) When you choose to go untherered, time flows differently for you than other people. You may Evade without spending an action. However... you have Disadvantage on all rolls that require careful and delicate manipulation, social grace, or might be severely impacted by your altered view of time. Once initiated, it takes time to synch back up with the rest of the world, and the skewing of time lasts for some time afterward (Game Master discretion). | + | *Untethered (Drunken Master) |
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| ===Equipment & Items:=== | | ===Equipment & Items:=== |
| *'''Weapons:''' Greatsword | | *'''Weapons:''' Greatsword |
| *'''Armor:''' Scale Armor (medium) | | *'''Armor:''' Scale Armor (medium) |
− | *'''Arcane Focus:''' the guantlet on his right hand, the back of the guantlet is embedded with a specially enchanted zircon and surrounded by mystic symbols.
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| *'''Gear:''' bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak | | *'''Gear:''' bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak |
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− | ===Possible Class Progression===
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− | This is a place holder and WIP as I think of the different ways for Allistar to progress when we get experience or new traits. I just read that we can ONLY have one prestige trait.
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− | '''Defender'''
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− | '''Opportunist'''
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− | '''Tough'''
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− | '''Cleave'''
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− | '''Master Magus''' (Grandmaster) You are truly among the greatest of Magus. To take this trait, you must have a true connection with the timestream by taking the Unfettered trait.
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− | *'''Improved Arcane Shield:''' (Flowing Stance) When you Evade, you Evade with 3d6.
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− | *'''Greater Healing:''' (Healing Chi) Test. If successful, you can heal 3 Hit Points for an adjacent target or yourself.
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− | *'''Haste:''' (Raking Claws) You may make three Heavy Melee Attacks as one action.
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− | *'''Combat Teleport:''' (Pounce) Test. You may attack an opponent within 30 feet with a Heavy Melee Attack. You move next to them.
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| ==Character Notes== | | ==Character Notes== |