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Lord Helmwars' Bible
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<!--NOTE TO EDITORS, this is very badly done wiki text. Please see http://meta.wikimedia.org/wiki/Help:Table for proper formatting info --> {| border="5" ! colspan="11" align="center" | <br />Hand-to-hand Weapons<br /><br /> |- | ! colspan="2" | Range ! colspan="2" | To hit | | ! rowspan="2" | Save<br />Mod. ! rowspan="2" | Ammo<br />roll | | |- ! Weapon | Short | Long | Short | Long ! Str. ! Dam. ! Special ! Cost |- | Clubs, Mauls, Bludgeons | colspan="4" align="center" | Close Combat Only | align="center" | User+1 | align="center" | 1 | align="center" | - | | CC | 10 |- | Chainsword | colspan="4" align="center" | Close Combat Only | align="center" | 4 | align="center" | 1 | -1 | | CC, Parry | 25 |- | Chains, Flails | colspan="4" align="center" | Close Combat Only | align="center" | User+1 | align="center" | 1 | align="center" | - | | CC, Opponent may not parry, fumbles count double | 10 |- | Knife | colspan="4" align="center" | Close Combat Only | align="center" | User | align="center" | 1 | align="center" | - | | CC | 5* |- | Massive Axe, Sword, Club | colspan="4" align="center" | Close Combat Only | align="center" | User+2 | align="center" | 1 | align="center" | - | | CC, Opponent wins draws | 15 |- | Power Axe, 2-handed | colspan="4" align="center" | Close Combat Only | align="center" | 6 | align="center" | 1 | align="center" | -3 | | CC | 35+3d6 |- | Power Axe, 1-handed | colspan="4" align="center" | Close Combat Only | align="center" | 5 | align="center" | 1 | align="center" | -2 | | CC | 35+3d6 |- | Power Fist | colspan="4" align="center" | Close Combat Only | align="center" | 8 | align="center" | 1 | align="center" | -5 | | CC | 85+3d6 |- | Power Maul | colspan="4" align="center" | Close Combat Only | align="center" | 5 | align="center" | 1 | align="center" | -3 | | CC, Enemy who go down are automatically out of action. No serious injuries. | 35+3d6 |- | Power Sword | colspan="4" align="center" | Close Combat Only | align="center" | 5 | align="center" | 1 | align="center" | -3 | | CC, Parry | 40+3d6 |- | Sword | colspan="4" align="center" | Close Combat Only | align="center" | User | align="center" | 1 | align="center" | - | | CC, Parry | 10 |- ! colspan="11" align="center" | <br />Pistols<br /><br /> |- | ! colspan="2" | Range ! colspan="2" | To hit | | ! rowspan="2" | Save<br />Mod. ! rowspan="2" | Ammo<br />roll | | |- ! Weapon | Short | Long | Short | Long ! Str. ! Dam. ! Special ! Cost |- | Autopistol | 0-8 | 8-16 | +2 | - | align="center" | 3 | align="center" | 1 | align="center" | - | align="center" | 4+ | CC | 15 |- | Bolt Pistol | 0-8 | 8-16 | +2 | - | align="center" | 4 | align="center" | 1 | align="center" | -1 | align="center" | 6+ | CC | 20 |- | Hand Flamer | colspan="4" align="center" | special | align="center" | 4 | align="center" | 1 | align="center" | -2 | align="center" | 4+ | CC, template, one use only | 20 |- | Laspistol | 0-8 | 8-16 | +2 | -1 | align="center" | 3 | align="center" | 1 | align="center" | - | align="center" | 2+ | CC | 15 |- | Needle pistol | 0-8 | 8-16 | +2 | - | align="center" | 3 | align="center" | 1 | align="center" | -1 | align="center" | 6+ | CC, toxin dart, Injuries | 100+4d6 |- | Plasma Pistol, low energy | 0-6 | 6-12 | +2 | -1 | align="center" | 4 | align="center" | 1 | align="center" | - | align="center" | 4+ | CC | 25 |- | Plasma Pistol, maximum energy | 0-6 | 6-18 | +2 | -1 | align="center" | 6 | align="center" | 1 | align="center" | -1 | align="center" | 4+ | CC, Sustained Fire 1 die, 1 turn to recharge | 25 |- | Stub Gun | 0-8 | 8-16 | - | -1 | align="center" | 3 | align="center" | 1 | align="center" | - | align="center" | 4+ | CC, dum-dums | 10 |- | Web Pistol | 0-4 | 4-8 | - | -1 | | align="center" | special | align="center" | - | align="center" | 6+ | CC, fires web | 120+4d6 |- ! colspan="11" align="center" | <br />Basic Weapons<br /><br /> |- | ! colspan="2" | Range ! colspan="2" | To hit | | ! rowspan="2" | Save<br />Mod. ! rowspan="2" | Ammo<br />roll | | |- ! Weapon | Short | Long | Short | Long ! Str. ! Dam. ! Special ! Cost |- | Autogun | 0-12 | 12-24 | +1 | - | align="center" | 3 | align="center" | 1 | align="center" | - | align="center" | 4+ | | 20 |- | Boltgun | 0-12 | 12-24 | +1 | - | align="center" | 4 | align="center" | 1 | align="center" | -1 | align="center" | 6+ | | 35 |- | Lasgun | 0-12 | 12-24 | +1 | - | align="center" | 3 | align="center" | 1 | align="center" | - | align="center" | 2+ | | 25 |- | Shotgun: | 0-4 | 4-18 | | | | | | | | 20 |- | Solid Slug | | | - | -1 | align="center" | 4 | align="center" | 1 | align="center" | - | align="center" | 4+ | | - |- | Scatter Shot | | | +1 | -1 | align="center" | 3 | align="center" | 1 | align="center" | - | align="center" | 4+ | ignores cover, may hit other models in base contact on 4+ | - |- | Man-stopper | | | - | - | align="center" | 4 | align="center" | 1 | align="center" | -2 | align="center" | 4+ | | 5 |- | Hot Shot | | | - | -1 | align="center" | 4 | align="center" | 1 | align="center" | - | align="center" | 6+ | catch fire | 5 |- | Bolt | 0-4 | 4-24 | +1 | - | align="center" | 4 | align="center" | 1 | align="center" | -1 | align="center" | 6+ | | 15 |- ! colspan="11" align="center" | <br />Special Weapons<br /><br /> |- | ! colspan="2" | Range ! colspan="2" | To hit | | ! rowspan="2" | Save<br />Mod. ! rowspan="2" | Ammo<br />roll | | |- ! Weapon | Short | Long | Short | Long ! Str. ! Dam. ! Special ! Cost |- | Flamer | colspan="2" align="center" | special | - | - | align="center" | 4 | align="center" | 1 | align="center" | -2 | align="center" | 4+ | template | 40 |- | Grenade Launcher | 0-20 | 20-60 | - | -1 | align="center" | - | align="center" | - | align="center" | - | align="center" | Auto | as grenade, move or fire | 130 |- | Melta gun | 0-6 | 6-12 | +1 | - | align="center" | 8 | align="center" | d6 | align="center" | -4 | align="center" | 4+ | | 95 |- | Needle Rifle | 0-16 | 16-32 | +1 | - | align="center" | 3 | align="center" | 1 | align="center" | -1 | align="center" | 6+ | Special Injury Chart | 230+4d6 |- | Plasma gun | 0-6 | 6-24 | +1 | - | align="center" | 7 | align="center" | 1 | align="center" | -2 | align="center" | 4+ | maximal shot, 1 turn to recharge, Sustained Fire 1 die | 70 |- | Plasma gun | 0-6 | 6-16 | +1 | - | align="center" | 5 | align="center" | 1 | align="center" | -1 | align="center" | 4+ | low energy | 70 |- ! colspan="11" align="center" | <br />Heavy Weapons<br /><br /> |- | ! colspan="2" | Range ! colspan="2" | To hit | | ! rowspan="2" | Save<br />Mod. ! rowspan="2" | Ammo<br />roll | | |- ! Weapon | Short | Long | Short | Long ! Str. ! Dam. ! Special ! Cost |- | Auto-Cannon | 0-20 | 20-72 | - | - | align="center" | 8 | align="center" | d6 | align="center" | -3 | align="center" | 4+ | Sustained fire 1 die, move or fire | 300 |- | Heavy Bolter | 0-20 | 20-40 | - | - | align="center" | 5 | align="center" | d4 | align="center" | -2 | align="center" | 6+ | Sustained fire 2 dice, move or fire | 180 |- | Heavy Plasma Gun(low) | 0-20 | 20-40 | - | - | align="center" | 7 | align="center" | d4 | align="center" | -2 | align="center" | 4+ | 1 1/2" blast, move or fire | 285 |- | Heavy Plasma Gun(maximal) | 0-20 | 20-72 | - | - | align="center" | 10 | align="center" | d10 | align="center" | -6 | align="center" | 4+ | 1 turn recharge, 1 1/2" blast, move or fire | 285 |- | Heavy Stub Gun | 0-20 | 20-40 | - | - | align="center" | 4 | align="center" | 1 | align="center" | -1 | align="center" | 4+ | Sustained Fire 2 dice, move or fire | 120 |- | Lascannon | 0-20 | 20-60 | - | - | align="center" | 9 | align="center" | 2d6 | align="center" | -6 | align="center" | 4+ | move or fire | 400 |- | Missile Launcher: | 0-20 | 20-72 | - | - | align="center" | - | align="center" | - | align="center" | - | align="center" | Auto | move or fire | 185 |- | Super Krak | - | - | - | - | align="center" | 8 | align="center" | d10 | align="center" | -6 | align="center" | - | | 115 |- | Frag | - | - | - | - | align="center" | 4 | align="center" | 1 | align="center" | -1 | align="center" | - | 2" blast | 35 |- ! colspan="11" align="center" | <br />Grenades<br /><br /> |- | ! colspan="2" | Range ! colspan="2" | To hit | | ! rowspan="2" | Save<br />Mod. ! rowspan="2" | Ammo<br />roll | | |- ! Weapon | Short | Long | Short | Long ! Str. ! Dam. ! Special ! Cost |- | Gas, Choke | - | - | - | - | align="center" | - | align="center" | - | align="center" | - | align="center" | Auto | Area: 2" | 15+2d6 |- | Frag | - | - | - | - | align="center" | 3 | align="center" | 1 | align="center" | -1 | align="center" | Auto | Area: 2" | 30 |- | Hallucinogen | - | - | - | - | align="center" | - | align="center" | - | align="center" | - | align="center" | Auto | Area: 2" | 40+4d6 |- | Krak | - | - | - | - | align="center" | 6 | align="center" | d6 | align="center" | -3 | align="center" | Auto | Area: none | 50 |- | Melta Bomb | - | - | - | - | align="center" | 8 | align="center" | d6 | align="center" | -4 | align="center" | Auto | Area: none | 40+3d6 |- | Plasma | - | - | - | - | align="center" | 5 | align="center" | 1 | align="center" | -2 | align="center" | Auto | Area: 1 1/2" | 30+3d6 |- | Photon Flash Flare | - | - | - | - | align="center" | - | align="center" | - | align="center" | - | align="center" | Auto | Area: 1 1/2" | 20+2d6 |- | Gas, Scare | - | - | - | - | align="center" | - | align="center" | - | align="center" | - | align="center" | Auto | Area: 2" | 20+2d6 |- | Smoke | - | - | - | - | align="center" | - | align="center" | - | align="center" | - | align="center" | Auto | Area: 2" | 10+3d6 |} ''Page originally designed by msde and last modified by msde on January 27 ''
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