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MHR A New Dawn/Characters/Jackrabbit
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A Character in [[MHR_A_New_Dawn:_Main_Page|MHR A New Dawn]], played by KreenWarrior ==JACKRABBIT== ==Affiliations== Solo d10 / Team d8 / Buddy d6 ==Distinctions== *Been There, Done That *Genetically Tinkered Mutant *Wandering Guardian ==Powersets== ===Mexican Jumping Mutant=== Superhuman Jumping D10 / Enhanced Explosion (Weapon) D8 / Superhuman Durability (Force Field) D10 / Enhanced Reflexes D8, Enhanced Senses D8 *'''SFX: Blasting.''' When making an action that includes Godlike Jumping, you may add an Enhanced Explosion or Superhuman Durability die to your pool. If the action fails, add a die to the doom pool equal to the smaller of the two power dice *'''SFX: Death from Above:''' Against a single target, step up or double a Mexican Jumping Mutant Power. Remove the highest rolling die from the pool and use three dice for your total. *'''Limit: Mutant:''' *'''Limit: Explosive Propulsion:''' In order to use Superhuman Explosion or Superhuman Durability, you must include Godlike Jumping in your pool. ==Specialties== Acrobatics Master D10 / Combat Expert D8 / Covert Expert d8 / Vehicles Expert d8 ==Milestones== Wandering Guardian *1 XP when you step in to protect someone weaker than yourself. *3 XP when you acknowledge a situation made worse by your intervention. *10 XP when you choose to either settle down to protect a community or move on from a settled place in order to protect them. Slow to Trust *1 XP when you create an asset for another hero in combat. *3 XP when you call another hero a friend. *10 XP when you either accept an offer to form a permanent team or reject it completely.
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