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| This merit may not seem terribly realistic, but it does seem to be well-represented in superhero stories. | | This merit may not seem terribly realistic, but it does seem to be well-represented in superhero stories. |
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− | ===PSYCHICALLY SECURED (* or **)===
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− | PREREQUISITES:<br>
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− | 1 Dot: (Effective Intelligence + Resolve+ Composure 3+, and Availability 2) or a mild dementia.<br>
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− | 2 Dots: (Effective Intelligence + Resolve+ Composure 6+, and Availability 4) or a severe dementia.
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− | EFFECT: The character has either received training to block out psychic intrusion on their memories, or their mind is in enough of a disarray to make intruding on it difficult. With 1 dot, those accessing the characters memories add 2 to the successes necessary to do so. With the 2 dot version this becomes a +4 to the target number.
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− | If the character concentrates on opposing the intrusion (going prone) the effects are doubled.
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− | Characters who were trained to do this may let their guard down to allow in those they wish. Characters who qualified for the merit (only) through dementia cannot.
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| * [[MTH:Merits|Merits and Flaws]] | | * [[MTH:Merits|Merits and Flaws]] |