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=Porting Merits= Some Merits created for other supernatural creatures might be appropriate for superhuman or heroic characters; perhaps a character's advanced technology could be represented by the "Imbued Item" or "Enhanced Item" Merits from ''Mage: the Awakening,'' or a superhuman who enjoys a good reputation among the heroic community could benefit from the "Repute" Merit from ''Promethean: The Created.'' Characters who wish to take Merits from other supernatural games are encouraged to speak with their ST in order to decide whether or not such a purchase would be appropriate. =Supernatural Merits= Players should consider the following merits to be valid powers for More Than Human; Aura Reading, Biokinesis, Clairvoyance, and Psychometry. These are technically supernatural powers, even though they are mechanically merits. =Updated Merits= * [[MTH:Altered_Merits|Altered Merits]] =New Merits= New Merits for superhuman and heroic characters. These are purchased in the same manner as normal Merits. A number of these Merits refer to "effective" Attributes and Skills, usually as prerequisites; this refers to an Attribute's or Skill's rating plus a matching Mega-Attribute or Mega-Skill. For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an Effective Dexterity score of 4. *[[MTH:Enhancement_Merits|Enhancement Merits]] *[[MTH:Equipment_Merits|Equipment Merits]] *[[MTH:Mental_Merits|Mental Merits]] *[[MTH:Physical_Merits|Physical Merits]] *[[MTH:Social_Merits|Social Merits]] *[[MTH:General_Merits|General Merits]] *[[MTH:Fighting_Style_Merits|Fighting Style Merits]] *[[MTH:Power_Trees|Power Tree Merits]] ===New Conditions=== *[[MTH:Transitory_Conditions|Transitory Conditions]] *[[MTH:Permanent_Conditions|Permanent Conditions]] *[[MTH:Main_Page|Back to Main]]
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