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== Arms Items == {| class="article-table" |Blade |1 |Fang, Iron |0-10 |M, 0, Lv+1D6 |- |Dagger |1 |Iron |0-10 |M, 0, Lv+2, crit on 11+ |- |Battle Axe |1 |Iron, Wood |0-10 |M, 0, Lv+2d6-2, attack checks -2 |- |Buckler |1 |Iron, Leather |0-10 |Defense +Lv+1 |- |Spear |2 |Fang |0-10 |M, 1, Lv+3 |- |Shuriken |2 |Iron x10 |0-10 |M, 0/R, 2, Lv+1D6-1, disarm+1, Ninja only |- |Crossbow |2 |Wood |0-10 |R, 2, Lv+2, random target, Attack Checks +Lv |- |Armor |2 |Leather, Iron |0-10 |Damage -(Lv+1) |- |Warhammer |3 |Iron |0-10 |M, 0, Lv+3 piercing |- |Bomb |3 |Gunpowder x5 |0-10 |R, 1, Lv+1D6, Area, one-use |- |Firearm |4 |Machinery, Gunpowder |0-10 |R, 3, Lv+1D6, random target |- |Greatsword |4 |Iron x3, Fang x3 |0-10 |M, 0, Lv+1D6, shift Warfare from attack to damage |- |Broom |4 |Wood Reagent |0-10 |M, 0, Lv+1D6-1, attack Combat Traps, Witch: learn Flying |- |Armor-Piercing Bullet |5 |Iron x5 |0-10 |increase ranged damage by Lv+1d6 piercing, one-use (50% if Ranged Skill group) |- |Cannon |8 |Machinery x5, Gunpowder x5 |0-10 |R, 3, Lv+1D6, Area, min Followers 10, spend 1 Gunpowder |} == Lifestyle Items == {| class="article-table" |Pan |1 |Iron |0-10 |Plan, Quest 9, craft Lunch in Dungeon |- |Backpack |1 |Cloth |0-10 |Store Lvx2+15 Materials |- |Cracker |1 |Gunpowder x5 | |Push 1 space, one-use; Happymancer: Cause random encounter during Kingdom Phase |- |Frog-Safe |1 |Leather Reagent |0-10 |Assist, Wit 10, increase carryover by Lv+1MG; lose everything on failure |- |Cloak |1 |Cloth x3 | |randomize Defense |- |Cards |2 |Information | |Plan, Charisma 9, increase Affection or Hostility |- |Apron |3 |Reagent, Cloth | |Assist, Quest 11, turn loot into meat; Cook: bake Monster Skill into meal |- |Resident Library |2 |Information x10 | |Plan, Wit 11, Vizier only: Spend Hope to redistribute Followers |- |Handy Phone |4 |Machinery x5 |0-10 |Increase Command checks by Lv+1 |- |Portrait |4 |Information x5 | |Support, increase Drive by Affection towards pictured character |- |Costume |5 |Leather, Cloth | |additional die for Charisma checks |- |Snack of Yellow Sunlight |5 | | |Adjust Kingdom Change by 1, Eunuch: adjust +1 per spent MG |- |Glasses |5 |Machinery x5 | |Use Wit for Astrology and Summoning, Ranged Weapon range -1 |- |Credit Card |7 |Machinery x5, Information x10 | |Borrow MG |- |Grimoire |8 |Leather x5, Information x10 | |Plan, Wit 9, during Kingdom Phase, ensure 1 skill activation |} == Recovery Items == {| class="article-table" |Lunch |1 |Meat xCourt |0-10 |Plan, Court recovers Lv+1 HP, one-use |- |Antidote |1 |Wood, Reagent x5 | |Support, cure 1 specific Bad Status, one-use |- |Keepable Foods |1 |Meat | |Assist, recover 1 HP, one-use |- |Stretcher |1 |Wood x2, Cloth x5 |0-10 |recover Lv+1D6 Followers during End Phase |- |Coffee |1 |Wood x2, Reagent x5 | |ignore Sleep, one-use |- |Chocolate |1 |Wood x5 | |Support, increase Affection score for session, one-use |- |Drink |1 |Wood |0-10 |Support, recover Lv+1 Drive, one-use |- |Full Course |3 |Meat xCourtx2 |0-10 |Plan, Court recovers Lv+1D6 HP, one-use |- |Potion |3 |Reagent x5 |0-10 |Assist/Interrupt, recover Lv+1D6 HP, one-use |- |Trauma Kit |4 |Wood, Cloth, Reagent, Information |0-10 |Plan, Wit 9, another character recovers Lv+2 HP |- |Tonic |5 |Fang, Reagent, Meat, Wood, Gunpowder |0-10 |Max HP +Lv+5 |- |Dungeon Insurance |5 | |0-10 |Teleport Court back to Kingdom when someone takes damage, Max HP +Lv+1, one-use |- |Scientific Spice |6 |Reagent x10, Gunpowder x10 | |Lunch/Full Course recovers +1D6 HP&Drive, Obese on 6, one-use |- |Love Potion |7 |Reagent x10 |0-10 |Support, Increase Affection Score by Lv+3 for 1 Turn, one-use |- |Elixir |10 |Every Material x10 |0-10 |Support, Revive character w/ Lv+1 HP |} == Exploration Items == {| class="article-table" |Flag |1 |Wood, Cloth | |Reduce Random Encounter Chance |- |Amulet |2 |Reagent x5 | |Interrupt, Quest 9, prevent trap effect for 1 cycle, one-use |- |Star Fragment |2 |Iron, Reagent |0-10 |Light Lv+1 |- |Instrument of Torture |2 |Fang, Metal | |Interrupt, Warfare 5+MonsterLv, learn name of Ruler |- |Heavy Wristband |2 |Iron x2 |0-10 |Reduce checks by Lv+1, gain Lv+1 Drive at end of combat |- |Tent |2 |Cloth x5 |0-10 |Reduce damage during Camp Step by Lv+1 |- |Instrument |3 |Wood, Leather | |Interrupt, other character converts 5s to drive |- |Animal Companion |3 |Monster Citizen | |Search checks +1 |- |Ride |4 |Monster Citizen | |Move 2 |- |Trap Collection |5 |Information, Machinery |0-10 |Support, Quest 11, Place trap w/ Lv up to Lv+1, one-use |- |Dismaze Gear |5 |Leather x2, Cloth x2, Reagent x2 |0-10 |Protected against Lv+1 Combat Traps, stay Lv+1 quarters longer in Dungeon |- |Map |6 |Information x10 | |Gain all information about 1 room, one-use |- |Ticktick |7 |Machinery x5 | |Spend 1 Hope to make additional Support Action during Dungeon Phase |- |Living Drill |8 |Meat x5, Fang x10 | |Create corridor, one-use |- |Pumpkin Wagon |8 |Monster Citizen, Wood x10 | |3 non-equipped Item Slots, can't have Ride |}
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