Editing Magicis Puellae in Serena Universi

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 122: Line 122:
 
* Once a post is up, that's it, no more taking Overcharge dice for your rolls in it. You may roll your base dice before deciding whether to add Overcharge or not, but once you post, all dice rolls are final.
 
* Once a post is up, that's it, no more taking Overcharge dice for your rolls in it. You may roll your base dice before deciding whether to add Overcharge or not, but once you post, all dice rolls are final.
 
* Healing Touch is a free action most of the time. Using it on a character who's at 0 Resolve takes a little more effort and requires you to use your turn. The same rules apply to using an Oblivion Seed in combat.
 
* Healing Touch is a free action most of the time. Using it on a character who's at 0 Resolve takes a little more effort and requires you to use your turn. The same rules apply to using an Oblivion Seed in combat.
βˆ’
* After a successful Revive action, a character doesn't gain hit points until their following turn, at which point they may act normally again. A girl who is healed with Healing Touch regains their Resolve immediately and can act on their next action.
+
* After a successful Revive action, a character doesn't gain hit points until their following turn, at which point they may act normally again. A girl who is healed with an Oblivion Seed or Healing Touch regains their Resolve immediately and can act on their next action.
 
=== Overcharge and Fallout ===
 
=== Overcharge and Fallout ===
 
* When Overcharge results in a change, the player can OOC'ly choose whether to roll for it or just pick something that we think is appropriate.
 
* When Overcharge results in a change, the player can OOC'ly choose whether to roll for it or just pick something that we think is appropriate.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)