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Atathorn, the jewel of the West, capital of the Kingdom of Branmir, is the city which most exemplifies the new order, the tumultuous modern world. A city of some two million souls, Atathorn is the largest population center in its region, and a center of trade, political power, and wealth. It houses such architectural wonders as the Dragon Gate and the oldest and largest in-city Elf District in the world.  
 
Atathorn, the jewel of the West, capital of the Kingdom of Branmir, is the city which most exemplifies the new order, the tumultuous modern world. A city of some two million souls, Atathorn is the largest population center in its region, and a center of trade, political power, and wealth. It houses such architectural wonders as the Dragon Gate and the oldest and largest in-city Elf District in the world.  
  
Atathorn is the home and power-base of the Glassmakers Alliance and the Roget Alliance, and the Spinners Alliance has recently established a major presence as well, and those three organizations shape its economic landscape, though the Arlan Alliance and the Millers Alliance also have toeholds in the city. Politically, the Royal Family, weakened by the depredations of the Alliances and Church-Mills elsewhere in the Kingdom, still have their potency in the capital.  
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Atathorn is the home and power-base of the Glassmakers Alliance, the Roget Alliance, and the Spinners Alliance, and those three organizations shape its economic landscape, though the Arlan Alliance and the Millers Alliance also have strong presences in the city. Politically, the Royal Family, weakened by the depredations of the Alliances and Church-Mills elsewhere in the Kingdom, still have their potency in the capital.  
  
 
Viewed from above, Atathorn looks like a messy series of concentric rings. At its center, the Royal Palace. Beyond that, old, walled Atathorn, the remnants of the medieval city. Surrounding that, the old trade districts, the part of the city that was new and urban in the days before Passion. And beyond that, the slums of the new order, the largest parts of the city, housing the countless peasant masses.  
 
Viewed from above, Atathorn looks like a messy series of concentric rings. At its center, the Royal Palace. Beyond that, old, walled Atathorn, the remnants of the medieval city. Surrounding that, the old trade districts, the part of the city that was new and urban in the days before Passion. And beyond that, the slums of the new order, the largest parts of the city, housing the countless peasant masses.  
  
Within these broad rings, you can find Atathorn's Temple District, its air sickly sweet with the smoke burned from two-ton blocks of incense, the sounds of endless chanting almost covered by the constant high-pitched jingle of tens of thousands of power tokens being moved through prayer-lines, then put in huge barrels and distributed across the city, and all of that overlayed by the subsonic hum of magical energy.  
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Within these broad rings, you can find Atathorn's Church District, its air sickly sweet with the smoke burned from two-ton blocks of incense, the sounds of endless chanting almost covered by the constant high-pitched jingle of tens of thousands of power tokens being moved through prayer-lines, then put in huge barrels and distributed across the city, and all of that overlayed by the subsonic hum of magical energy.  
  
Near the Temple District are the Alliance Mills, huge, non-descript buildings in which semi-trained peasants labour to create the goods of day-to-day life for those who can afford them. Here, the omnipresent smoke lacks the sweetness of the Church-Mills, and the tinkling of the power tokens is replaced by heavier clangs of iron and bronze. The streets are more broken under the heavy loads that the wagons carry, and the hum of unused magical power is replaced by the ozone smell and electrical feeling of magic being discharged in quantity.  
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Near the Church District are the Alliance Mills, huge, non-descript buildings in which semi-trained peasants labour to create the goods of day-to-day life for those who can afford them. Here, the omnipresent smoke lacks the sweetness of the Church-Mills, and the tinkling of the power tokens is replaced by heavier clangs of iron and bronze. The streets are more broken under the heavy loads that the wagons carry, and the hum of unused magical power is replaced by the ozone smell and electrical feeling of magic being discharged in quantity.  
  
 
The richest areas of Atathorn are characterized by stone, gothic architecture and beautiful gardens tended by Elves. The poorest areas by wooden shanties covered in illiterate grafitti while Goblin children beg in the gutters. But what unifies the city is a sense of lurching towards the future, unprepared, unready, but unwilling to stop or even slow down. Change is in the air, on the lips of the cult-gangs of the dockside, the worried creases in the brows of the Alliance guilders, even penetrating the befuddled numinous experiences of the Passion-addled Church-Mill workers.  
 
The richest areas of Atathorn are characterized by stone, gothic architecture and beautiful gardens tended by Elves. The poorest areas by wooden shanties covered in illiterate grafitti while Goblin children beg in the gutters. But what unifies the city is a sense of lurching towards the future, unprepared, unready, but unwilling to stop or even slow down. Change is in the air, on the lips of the cult-gangs of the dockside, the worried creases in the brows of the Alliance guilders, even penetrating the befuddled numinous experiences of the Passion-addled Church-Mill workers.  
  
Atathorn is a city on the brink. On the brink of what? Nobody knows.
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Atathorn is a city on the brink. On the brink of what? Nobody knows.  
  
 
= Setting Concepts =
 
= Setting Concepts =

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