Editing Malkin Newton
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==Biographical Info== | ==Biographical Info== | ||
− | *Name: | + | *Name: |
*Gender: Male | *Gender: Male | ||
− | *Date of Birth: | + | *Date of Birth: |
− | *Age: | + | *Age: |
− | *Alignment: | + | *Alignment: |
− | *Description: | + | *Description: |
− | *History and Personality: | + | *History and Personality: |
==Characteristics== | ==Characteristics== | ||
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*Kit: Swashbuckler | *Kit: Swashbuckler | ||
*Level: 1 | *Level: 1 | ||
− | *XP: | + | *XP: |
− | + | *Next Level XP: | |
− | *Next Level XP: | + | *Height: |
− | *Height: | + | *Weight: |
− | *Weight: | + | *Hair: |
− | *Hair: | + | *Eyes: |
− | *Eyes: | + | *Skin: |
− | *Skin: | ||
===Stats=== | ===Stats=== | ||
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==Rogue Skills== | ==Rogue Skills== | ||
+ | |||
+ | Jester bonus applied. | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
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! Total Unarmored | ! Total Unarmored | ||
|- align="center" | |- align="center" | ||
− | | | + | | Climb walls |
− | | | + | | 65% |
| +0 | | +0 | ||
− | | + | + | | +20 |
− | | | + | | 85% |
|- align="center" | |- align="center" | ||
| Detect noise | | Detect noise | ||
| 25% | | 25% | ||
| +0 | | +0 | ||
− | | + | + | | +5 |
− | | | + | | 30% |
|- align="center" | |- align="center" | ||
− | | | + | | Pick pockets |
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| 15% | | 15% | ||
− | | | + | | -5 |
− | | + | + | | +25 |
− | | | + | | 35% |
|- align="center" | |- align="center" | ||
− | | | + | | Read languages |
| 10% | | 10% | ||
| +0 | | +0 | ||
| +0 | | +0 | ||
| 10% | | 10% | ||
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|} | |} | ||
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! Location | ! Location | ||
|- align="center" | |- align="center" | ||
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| -- | | -- | ||
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| -- | | -- | ||
|} | |} | ||
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* Disguise: 9 | * Disguise: 9 | ||
* Etiquette: 8 | * Etiquette: 8 | ||
+ | * Gaming: 6 | ||
+ | * Heraldry: 9 | ||
* Jumping: 13 | * Jumping: 13 | ||
+ | * Local History: 9 | ||
+ | * Orienteering: 8 | ||
* Riding, Land: 13 | * Riding, Land: 13 | ||
* Tightrope Walking: 10 | * Tightrope Walking: 10 | ||
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===Kit Abilities=== | ===Kit Abilities=== | ||
− | * | + | * Jesters receive a +1 bonus (+5% on percentile rolls) to most die rolls. This includes saving throws, initiative, surprise, proficiency checks, thief skill checks, ability checks, and ability sub-checks (e.g., bend bars/lift gates, resurrection survival, and so on). The fool’s luck also adds a +1 bonus to the Jester’s Armor Class. |
− | + | * About the only die rolls that the fool’s luck ability doesn’t affect are attack rolls, damage rolls, initial character generation rolls, and Hit Die rolls. | |
− | + | * Jesters enjoy a +1 bonus to Charisma when they are working an audience. | |
− | + | * A Jester’s Mind: Jesters are immune to attacks that cause insanity. Jesters also gain a saving throw bonus equal to their level vs. wizard spells of the enchantment/charm school and priest spells of the charm sphere. (A saving throw of 1 always fails, however.) Furthermore, any attempt to read a Jester’s mind has a percentage chance equal to the Jester’s level of causing confusion in the mind reader (treat as if under the effect of a confusion spell). | |
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===Traits=== | ===Traits=== | ||
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* | * | ||
* | * | ||
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