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===Creating Adventures=== | ===Creating Adventures=== | ||
− | + | To create an adventure, you'll need a system for recording ideas and organizing information such as a notebook and pencil or a word processor. You may need hex mats or graph paper to create maps. Templates, occupations, ability and equipment lists can be designed on paper or using office software. [[Mano a Mano:Template Worksheet|Template worksheets]] and [[Mano a Mano:Compact Template|compact templates]] can be printed or copied for creating templates. Equipment lists can be created using [[Mano a Mano:Detailed Single Item Description|detailed descriptions]] of each item or a single [[Mano a Mano:Blank Equipment List|equipment list]]. [[Mano a Mano:Character Sheet|Character sheets]] should be prepared for important non-player characters, especially characters the player-characters can fight. (See [[Mano a Mano:Character Creation|Character Creation]].) | |
Some adventures are a sequence of challenges like an obstacle course which forces the characters to follow a story line, but letting the story develop naturally in an environment that encourages the players to play their characters creatively is usually more engaging. | Some adventures are a sequence of challenges like an obstacle course which forces the characters to follow a story line, but letting the story develop naturally in an environment that encourages the players to play their characters creatively is usually more engaging. | ||
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===Sourcebooks=== | ===Sourcebooks=== | ||
− | A sourcebook is a document with information for creating and playing adventures. A sourcebook can contain a complete adventure or compaign. A more general sourcebook might describe a setting used in several adventures, such as a sourcebook for generic fantasy adventures. A more specific sourcebook might focus on one detail of a setting, like a book with extra monsters for a scenario. Some sourcebooks provide material for adventures in multiple settings. For example, a sourcebook for characters with thieving and burgling skills might apply to | + | A sourcebook is a document with information for creating and playing adventures. A sourcebook can contain a complete adventure or compaign. A more general sourcebook might describe a setting used in several adventures, such as a sourcebook for generic fantasy adventures. A more specific sourcebook might focus on one detail of a setting, like a book with extra monsters for a scenario. Some sourcebooks provide material for adventures in multiple settings. For example, a sourcebook for characters with thieving and burgling skills might apply to modern adventures and fantasy campaigns. |
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− | + | A sourcebook containing a complete adventure will include a detailed description of the setting, what kind of characters the the players should control, descriptions and character sheets for non-player characters, maps and diagrams, and rules for how the action of the adventure should play out. The sourcebook may contain a detailed inventory of the items in every room and the goods for sale in every store. A good adventure sourcebook should not leave the GM in a situation where he has to invent new material during the game. |