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==Character Points==
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Many things described in the [[Mano a Mano]] Role-Playing System - including characters, equipment, templates and abilities - are worth Character Points (CP).  CP is a rough estimate of how valuable that thing is.
  
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Many things described in the [[Mano a Mano]] Role-Playing System - including [[Mano a Mano:Character Creation|characters]], [[Mano a Mano:Equipment|equipment]] and [[Mano a Mano:Templates|templates]] - have a Character Point (CP) value. CP is a rough estimate of how valuable that thing is. Players often design new PCs with a CP limit of about 300 CP, not including equipment. Minor NPCs usually have about 250 CP. The most powerful PCs and legendary heroes have up to 1000 CP. Powerful superheroes could have as much as 3000 CP. CP might also be used to compare the strength of the characters and equipment on opposing teams.
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This value can be used in various ways. For example, players could design characters within a CP limit, or the strength of opposing teams could be compared by the CP of their characters and equipment. Typically an "average beginning character" is worth about 25 CP, not including equipment.
  
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{{:Mano a Mano:CP Tables}}
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=== Template CP ===
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{{:Mano a Mano:Template CP}}
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=== Character CP ===
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==== Template ====
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Add the CP of the character's Template to the character's total CP.
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==== Abilities ====
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Add the CP of extra Ability levels (General Abilities, Skills and Disabilities) beyond what the Character's Template provides.  If a Character has 6 levels of Stealth ability and his Template has 4 Stealth, then he has 2 extra levels of Stealth, which is worth 3 CP.  If a character has 3 levels of Nearsighted and their template does not have this disability, then he has 3 extra levels of Nearsighted, which is worth -6 CP.
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{{:Mano a Mano:Ability CP}}
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==== Body ====
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The character may vary from his template, by having a special "build" according to the following table (these modifiers are applied to the character's Natural Weapon and Armor and Naked modifiers on his character sheet):
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<table><tr><td>
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CP  Pow Abs Agi Small Builds        Mass
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-1  -1  -1  +1  small              less than template range
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+1  0  -1  +1  small and powerful  less than template range
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+2  -1  0  +1  small and tough    less than template range
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CP  Pow Abs Agi Weaker Builds      Mass
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-9  -1  -1  -1  feeble              less than template range
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-5  -1  -1  0  puny                less than template range
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-3  0  -1  0  delicate            within template range
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-2  -1  0  0  wimpy              within template range
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CP  Pow Abs Agi Typical Builds      Mass
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+4  0  0  +1  fast (light)        within template range (less than average)
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  0  0  0  0  normal              within template range
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-4  0  0  -1  slow (heavy)        within template range (more than average)
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CP  Pow Abs Agi Athletic Builds    Mass
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+7  0  +1  +1  fast and tough      within template range
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+6  +1  0  +1  fast and powerful  within template range
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+3  0  +1  0  tough              within template range
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+2  +1  0  0  powerful            within template range
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CP  Pow Abs Agi Large Builds        Mass
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+1  +1  +1  -1  big                more than template range
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+5  +1  +1  0  big and fast        more than template range
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+9  +1  +1  +1  big and very fast  more than template range
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</td></tr></table>
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==== Missing Limbs ====
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If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.
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* 3 CP for a Primary Limb
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* 2 CP for a Secondary Limb
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* 1 CP for an Other Limb
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(For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP.  If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.)
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=== Equipment CP ===
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The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale.
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The '''Default CP''' scale is used for Cover (Cvr), Absorption (Abs), Concealment (Con) and Toughness (Tgh).
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The '''Double CP''' Parry (Par), and Grapple (Grp).
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The '''Triple CP''' scale is used for Power (Pwr) and Attack (Atk).
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<table><tr><td>
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Modifier      -6  -5  -4  -3  -2  -1  0  1  2  3  4  5  6  7  8
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Default CP  -21 -15 -10  -6  -3  -1  0  1  3  6  10  15  21  28  36
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Double CP    -42 -30 -20 -12  -6  -2  0  2  6  12  20  30  42  56  72
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Triple CP    -63 -45 -30 -18  -9  -3  0  3  9  18  30  45  63  84 108
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</td></tr></table>
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<table><tr><td>'''Sharpness'''</td></tr><tr><td>
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Sharpness  -4  -3  -2  -1  0  1  2  3  4
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CP          0  1  3  6  10  15  21  28  36
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</td></tr></table>
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{{:Mano a Mano:Reach Table}}

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